/********************************************************************** Audacity: A Digital Audio Editor UndoManager.cpp Dominic Mazzoni *******************************************************************//** \class UndoManager \brief Works with HistoryWindow to provide the Undo functionality. *//****************************************************************//** \class UndoStackElem \brief Holds one item with description and time range for the UndoManager *//*******************************************************************/ #include "Audacity.h" #include #include "BlockFile.h" #include "Diags.h" #include "Internat.h" #include "Sequence.h" #include "WaveTrack.h" // temp #include "NoteTrack.h" // for Sonify* function declarations #include "Diags.h" #include "UndoManager.h" WX_DECLARE_HASH_SET(BlockFile *, wxPointerHash, wxPointerEqual, Set ); UndoManager::UndoManager() { current = -1; saved = -1; consolidationCount = 0; ResetODChangesFlag(); } UndoManager::~UndoManager() { ClearStates(); } void UndoManager::CalculateSpaceUsage() { TIMER_START( "CalculateSpaceUsage", space_calc ); TrackListOfKindIterator iter(Track::Wave); space.Clear(); space.Add(0, stack.GetCount()); Set *prev = new Set; Set *cur = new Set; for (size_t i = 0, cnt = stack.GetCount(); i < cnt; i++) { // Swap map pointers Set *swap = prev; prev = cur; cur = swap; // And clean out the new current map cur->clear(); // Scan all tracks at current level WaveTrack *wt = (WaveTrack *) iter.First(stack[i]->tracks); while (wt) { // Scan all clips within current track WaveClipList::compatibility_iterator it = wt->GetClipIterator(); while (it) { // Scan all blockfiles within current clip BlockArray *blocks = it->GetData()->GetSequenceBlockArray(); for (size_t b = 0, cnt = blocks->GetCount(); b < cnt; b++) { BlockFile *file = blocks->Item(b)->f; // Accumulate space used by the file if the file didn't exist // in the previous level if (prev->count(file) == 0 && cur->count(file) == 0) { space[i] += file->GetSpaceUsage().GetValue(); } // Add file to current set cur->insert(file); } it = it->GetNext(); } wt = (WaveTrack *) iter.Next(); } } delete cur; delete prev; TIMER_STOP( space_calc ); } wxLongLong_t UndoManager::GetLongDescription(unsigned int n, wxString *desc, wxString *size) { n -= 1; // 1 based to zero based wxASSERT(n < stack.Count()); wxASSERT(space.Count() == stack.Count()); *desc = stack[n]->description; *size = Internat::FormatSize(space[n]); return space[n]; } void UndoManager::GetShortDescription(unsigned int n, wxString *desc) { n -= 1; // 1 based to zero based wxASSERT(n < stack.Count()); *desc = stack[n]->shortDescription; } void UndoManager::SetLongDescription(unsigned int n, wxString desc) { n -= 1; wxASSERT(n < stack.Count()); stack[n]->description = desc; } void UndoManager::RemoveStateAt(int n) { stack[n]->tracks->Clear(true); delete stack[n]->tracks; UndoStackElem *tmpStackElem = stack[n]; stack.RemoveAt(n); delete tmpStackElem; } void UndoManager::RemoveStates(int num) { for (int i = 0; i < num; i++) { RemoveStateAt(0); current -= 1; saved -= 1; } } void UndoManager::ClearStates() { RemoveStates(stack.Count()); } unsigned int UndoManager::GetNumStates() { return stack.Count(); } unsigned int UndoManager::GetCurrentState() { return current + 1; // the array is 0 based, the abstraction is 1 based } bool UndoManager::UndoAvailable() { return (current > 0); } bool UndoManager::RedoAvailable() { return (current < (int)stack.Count() - 1); } void UndoManager::ModifyState(TrackList * l, const SelectedRegion &selectedRegion) { if (current == wxNOT_FOUND) { return; } SonifyBeginModifyState(); // Delete current stack[current]->tracks->Clear(true); delete stack[current]->tracks; // Duplicate TrackList *tracksCopy = new TrackList(); TrackListIterator iter(l); Track *t = iter.First(); while (t) { tracksCopy->Add(t->Duplicate()); t = iter.Next(); } // Replace stack[current]->tracks = tracksCopy; stack[current]->selectedRegion = selectedRegion; SonifyEndModifyState(); } void UndoManager::PushState(TrackList * l, const SelectedRegion &selectedRegion, wxString longDescription, wxString shortDescription, int flags) { unsigned int i; // If consolidate is set to true, group up to 3 identical operations. if (((flags&PUSH_CONSOLIDATE)!=0) && lastAction == longDescription && consolidationCount < 2) { consolidationCount++; ModifyState(l, selectedRegion); // MB: If the "saved" state was modified by ModifyState, reset // it so that UnsavedChanges returns true. if (current == saved) { saved = -1; } return; } consolidationCount = 0; i = current + 1; while (i < stack.Count()) { RemoveStateAt(i); } TrackList *tracksCopy = new TrackList(); TrackListIterator iter(l); Track *t = iter.First(); while (t) { tracksCopy->Add(t->Duplicate()); t = iter.Next(); } UndoStackElem *push = new UndoStackElem(); push->tracks = tracksCopy; push->selectedRegion = selectedRegion; push->description = longDescription; push->shortDescription = shortDescription; stack.Add(push); current++; if (saved >= current) { saved = -1; } lastAction = longDescription; } TrackList *UndoManager::SetStateTo(unsigned int n, SelectedRegion *selectedRegion) { n -= 1; wxASSERT(n < stack.Count()); current = n; if (current == int(stack.Count()-1)) { *selectedRegion = stack[current]->selectedRegion; } else { *selectedRegion = stack[current + 1]->selectedRegion; } lastAction = wxT(""); consolidationCount = 0; return stack[current]->tracks; } TrackList *UndoManager::Undo(SelectedRegion *selectedRegion) { wxASSERT(UndoAvailable()); current--; *selectedRegion = stack[current]->selectedRegion; lastAction = wxT(""); consolidationCount = 0; return stack[current]->tracks; } TrackList *UndoManager::Redo(SelectedRegion *selectedRegion) { wxASSERT(RedoAvailable()); current++; *selectedRegion = stack[current]->selectedRegion; /* if (!RedoAvailable()) { *sel0 = stack[current]->sel0; *sel1 = stack[current]->sel1; } else { current++; *sel0 = stack[current]->sel0; *sel1 = stack[current]->sel1; current--; } */ lastAction = wxT(""); consolidationCount = 0; return stack[current]->tracks; } bool UndoManager::UnsavedChanges() { return (saved != current) || HasODChangesFlag(); } void UndoManager::StateSaved() { saved = current; ResetODChangesFlag(); } // currently unused //void UndoManager::Debug() //{ // for (unsigned int i = 0; i < stack.Count(); i++) { // TrackListIterator iter(stack[i]->tracks); // WaveTrack *t = (WaveTrack *) (iter.First()); // wxPrintf(wxT("*%d* %s %f\n"), i, (i == (unsigned int)current) ? wxT("-->") : wxT(" "), // t ? t->GetEndTime()-t->GetStartTime() : 0); // } //} ///to mark as unsaved changes without changing the state/tracks. void UndoManager::SetODChangesFlag() { mODChangesMutex.Lock(); mODChanges=true; mODChangesMutex.Unlock(); } bool UndoManager::HasODChangesFlag() { bool ret; mODChangesMutex.Lock(); ret=mODChanges; mODChangesMutex.Unlock(); return ret; } void UndoManager::ResetODChangesFlag() { mODChangesMutex.Lock(); mODChanges=false; mODChangesMutex.Unlock(); }