/********************************************************************** Audacity: A Digital Audio Editor ControlToolBar.cpp Dominic Mazzoni Shane T. Mueller James Crook Leland Lucius *******************************************************************//** \class ControlToolBar \brief A ToolBar that has the main Transport buttons. In the GUI, this is referred to as "Transport Toolbar", as it corresponds to commands in the Transport menu. "Control Toolbar" is historic. This class, which is a child of Toolbar, creates the window containing the Transport (rewind/play/stop/record/ff) buttons. The window can be embedded within a normal project window, or within a ToolbarFrame that is managed by a global ToolBarStub called gControlToolBarStub. All of the controls in this window were custom-written for Audacity - they are not native controls on any platform - however, it is intended that the images could be easily replaced to allow "skinning" or just customization to match the look and feel of each platform. *//*******************************************************************/ #include "../Audacity.h" #include "../Experimental.h" // For compilers that support precompilation, includes "wx/wx.h". #include #ifndef WX_PRECOMP #include #include #include #include #include #endif #include #include "ControlToolBar.h" #include "MeterToolBar.h" #include "../AColor.h" #include "../AllThemeResources.h" #include "../AudioIO.h" #include "../ImageManipulation.h" #include "../Prefs.h" #include "../Project.h" #include "../Theme.h" #include "../Track.h" #include "../widgets/AButton.h" IMPLEMENT_CLASS(ControlToolBar, ToolBar); //static AudacityProject *ControlToolBar::mBusyProject = NULL; //////////////////////////////////////////////////////////// /// Methods for ControlToolBar //////////////////////////////////////////////////////////// BEGIN_EVENT_TABLE(ControlToolBar, ToolBar) EVT_CHAR(ControlToolBar::OnKeyEvent) EVT_BUTTON(ID_PLAY_BUTTON, ControlToolBar::OnPlay) EVT_BUTTON(ID_STOP_BUTTON, ControlToolBar::OnStop) EVT_BUTTON(ID_RECORD_BUTTON, ControlToolBar::OnRecord) EVT_BUTTON(ID_BATCH_BUTTON, ControlToolBar::OnBatch) EVT_BUTTON(ID_REW_BUTTON, ControlToolBar::OnRewind) EVT_BUTTON(ID_FF_BUTTON, ControlToolBar::OnFF) EVT_BUTTON(ID_PAUSE_BUTTON, ControlToolBar::OnPause) END_EVENT_TABLE() //Standard constructor // This was called "Control" toolbar in the GUI before - now it is "Transport". // Note that we use the legacy "Control" string as the section because this // gets written to prefs and cannot be changed in prefs to maintain backwards // compatibility ControlToolBar::ControlToolBar() : ToolBar(TransportBarID, _("Transport"), wxT("Control")) { mPaused = false; mSizer = NULL; mCutPreviewTracks = NULL; gPrefs->Read(wxT("/GUI/ErgonomicTransportButtons"), &mErgonomicTransportButtons, true); #ifdef CLEANSPEECH // gPrefs->Read(wxT("/Batch/CleanSpeechMode"), &mCleanSpeechMode, false); mCleanSpeechMode = false; #endif // CLEANSPEECH } ControlToolBar::~ControlToolBar() { wxTheApp->Disconnect( wxEVT_KEY_DOWN, wxKeyEventHandler( ControlToolBar::OnKeyDown ), NULL, this ); wxTheApp->Disconnect( wxEVT_KEY_UP, wxKeyEventHandler( ControlToolBar::OnKeyUp ), NULL, this ); } void ControlToolBar::Create(wxWindow * parent) { ToolBar::Create(parent); wxTheApp->Connect( wxEVT_KEY_DOWN, wxKeyEventHandler( ControlToolBar::OnKeyDown ), NULL, this ); wxTheApp->Connect( wxEVT_KEY_UP, wxKeyEventHandler( ControlToolBar::OnKeyUp ), NULL, this ); } // This is a convenience function that allows for button creation in // MakeButtons() with fewer arguments AButton *ControlToolBar::MakeButton(teBmps eEnabledUp, teBmps eEnabledDown, teBmps eDisabled, int id, bool processdownevents, const wxChar *label) { AButton *r = ToolBar::MakeButton( bmpRecoloredUpLarge, bmpRecoloredDownLarge, bmpRecoloredHiliteLarge, eEnabledUp, eEnabledDown, eDisabled, wxWindowID(id), wxDefaultPosition, processdownevents, theTheme.ImageSize( bmpRecoloredUpLarge )); r->SetLabel(label); r->SetFocusRect( r->GetRect().Deflate( 12, 12 ) ); return r; } void ControlToolBar::MakeLoopImage() { // JKC: See ToolBar::MakeButton() for almost identical code. Condense?? wxSize Size1( theTheme.ImageSize( bmpRecoloredUpLarge )); wxSize Size2( theTheme.ImageSize( bmpLoop )); int xoff = (Size1.GetWidth() - Size2.GetWidth())/2; int yoff = (Size1.GetHeight() - Size2.GetHeight())/2; wxImage * up2 = OverlayImage(bmpRecoloredUpLarge, bmpLoop, xoff, yoff); wxImage * hilite2 = OverlayImage(bmpRecoloredHiliteLarge, bmpLoop, xoff, yoff); wxImage * down2 = OverlayImage(bmpRecoloredDownLarge, bmpLoop, xoff + 1, yoff + 1); wxImage * disable2 = OverlayImage(bmpRecoloredUpLarge, bmpLoopDisabled, xoff, yoff); mPlay->SetAlternateImages(*up2, *hilite2, *down2, *disable2); delete up2; delete hilite2; delete down2; delete disable2; } void ControlToolBar::Populate() { MakeButtonBackgroundsLarge(); mPause = MakeButton(bmpPause, bmpPause, bmpPauseDisabled, ID_PAUSE_BUTTON, true, _("Pause")); mPlay = MakeButton( bmpPlay, bmpPlay, bmpPlayDisabled, ID_PLAY_BUTTON, true, _("Play")); MakeLoopImage(); mStop = MakeButton( bmpStop, bmpStop, bmpStopDisabled , ID_STOP_BUTTON, false, _("Stop")); mRewind = MakeButton(bmpRewind, bmpRewind, bmpRewindDisabled, ID_REW_BUTTON, false, _("Start")); mFF = MakeButton(bmpFFwd, bmpFFwd, bmpFFwdDisabled, ID_FF_BUTTON, false, _("End")); mRecord = MakeButton(bmpRecord, bmpRecord, bmpRecordDisabled, ID_RECORD_BUTTON, true, _("Record")); #ifdef CLEANSPEECH /* i18n-hint: (verb)*/ // mBatch = MakeButton(bmpCleanSpeech, bmpCleanSpeech, bmpCleanSpeechDisabled, // ID_BATCH_BUTTON, false, _("Clean Speech")); #endif // CLEANSPEECH #if wxUSE_TOOLTIPS RegenerateToolsTooltips(); wxToolTip::Enable(true); wxToolTip::SetDelay(1000); #endif // Set default order and mode ArrangeButtons(); } void ControlToolBar::RegenerateToolsTooltips() { #if wxUSE_TOOLTIPS mPause->SetToolTip(_("Pause")); mPlay->SetToolTip(_("Play (Shift for Loop Play)")); mStop->SetToolTip(_("Stop")); mRewind->SetToolTip(_("Skip to Start")); mFF->SetToolTip(_("Skip to End")); mRecord->SetToolTip(_("Record (Shift for Append Record)")); #endif } void ControlToolBar::UpdatePrefs() { bool updated = false; bool active; RegenerateToolsTooltips(); gPrefs->Read( wxT("/GUI/ErgonomicTransportButtons"), &active, true ); if( mErgonomicTransportButtons != active ) { mErgonomicTransportButtons = active; updated = true; } #ifdef CLEANSPEECH //gPrefs->Read( wxT("/Batch/CleanSpeechMode"), &active, false ); active = false; if( mCleanSpeechMode != active ) { mCleanSpeechMode = active; updated = true; } #endif // CLEANSPEECH if( updated ) { ReCreateButtons(); Updated(); } // Set label to pull in language change SetLabel(_("Transport")); // Give base class a chance ToolBar::UpdatePrefs(); } void ControlToolBar::ArrangeButtons() { int flags = wxALIGN_CENTER | wxRIGHT; // (Re)allocate the button sizer if( mSizer ) { Detach( mSizer ); delete mSizer; } mSizer = new wxBoxSizer( wxHORIZONTAL ); Add( mSizer, 1, wxEXPAND ); // Start with a little extra space mSizer->Add( 5, 55 ); // Add the buttons in order based on ergonomic setting if( mErgonomicTransportButtons ) { mPause->MoveBeforeInTabOrder( mRecord ); mPlay->MoveBeforeInTabOrder( mRecord ); mStop->MoveBeforeInTabOrder( mRecord ); mRewind->MoveBeforeInTabOrder( mRecord ); mFF->MoveBeforeInTabOrder( mRecord ); mSizer->Add( mPause, 0, flags, 2 ); mSizer->Add( mPlay, 0, flags, 2 ); mSizer->Add( mStop, 0, flags, 2 ); mSizer->Add( mRewind, 0, flags, 2 ); mSizer->Add( mFF, 0, flags, 10 ); mSizer->Add( mRecord, 0, flags, 5 ); } else { mRewind->MoveBeforeInTabOrder( mFF ); mPlay->MoveBeforeInTabOrder( mFF ); mRecord->MoveBeforeInTabOrder( mFF ); mPause->MoveBeforeInTabOrder( mFF ); mStop->MoveBeforeInTabOrder( mFF ); mSizer->Add( mRewind, 0, flags, 2 ); mSizer->Add( mPlay, 0, flags, 2 ); mSizer->Add( mRecord, 0, flags, 2 ); mSizer->Add( mPause, 0, flags, 2 ); mSizer->Add( mStop, 0, flags, 2 ); mSizer->Add( mFF, 0, flags, 5 ); } #ifdef CLEANSPEECH // Add and possible hide the CleanSpeech button // mSizer->Add( mBatch, 0, flags | wxLEFT, 5 ); // mSizer->Show( mBatch, mCleanSpeechMode ); #endif // CLEANSPEECH // Layout the sizer mSizer->Layout(); // Layout the toolbar Layout(); // (Re)Establish the minimum size SetMinSize( GetSizer()->GetMinSize() ); } void ControlToolBar::ReCreateButtons() { // ToolBar::ReCreateButtons() will get rid of its sizer and // since we've attached our sizer to it, ours will get deleted too // so clean ours up first. if( mSizer ) { Detach( mSizer ); delete mSizer; mSizer = NULL; } ToolBar::ReCreateButtons(); RegenerateToolsTooltips(); } void ControlToolBar::Repaint( wxDC *dc ) { #ifndef USE_AQUA_THEME wxSize s = mSizer->GetSize(); wxPoint p = mSizer->GetPosition(); wxRect bevelRect( p.x, p.y, s.GetWidth() - 1, s.GetHeight() - 1 ); AColor::Bevel( *dc, true, bevelRect ); #endif } void ControlToolBar::EnableDisableButtons() { //TIDY-ME: Button logic could be neater. AudacityProject *p = GetActiveProject(); size_t numProjects = gAudacityProjects.Count(); bool tracks = false; bool playing = mPlay->IsDown(); bool recording = mRecord->IsDown(); bool busy = gAudioIO->IsBusy() || playing || recording; // Only interested in audio type tracks if (p) { TrackListIterator iter( p->GetTracks() ); for (Track *t = iter.First(); t; t = iter.Next()) { if (t->GetKind() == Track::Wave #if defined(USE_MIDI) || t->GetKind() == Track::Note #endif ) { tracks = true; break; } } } mPlay->SetEnabled((!recording) || (tracks && !busy)); mRecord->SetEnabled(!busy && !playing); #ifdef CLEANSPEECH if (p && GetActiveProject()->GetCleanSpeechMode()) { bool canRecord = !tracks; canRecord &= !busy; canRecord &= ((numProjects == 0) || ((numProjects == 1) && !tracks)); mRecord->SetEnabled(canRecord); //mBatch->SetEnabled(!busy && !recording); } #endif // CLEANSPEECH mStop->SetEnabled(busy); mRewind->SetEnabled(tracks && !busy); mFF->SetEnabled(tracks && !busy); mPause->SetEnabled(true); } void ControlToolBar::SetPlay(bool down) { if (down) mPlay->PushDown(); else { mPlay->PopUp(); mPlay->SetAlternate(false); } EnableDisableButtons(); } void ControlToolBar::SetStop(bool down) { if (down) mStop->PushDown(); else { if(FindFocus() == mStop) mPlay->SetFocus(); mStop->PopUp(); } EnableDisableButtons(); } void ControlToolBar::SetRecord(bool down) { if (down) mRecord->PushDown(); else { mRecord->PopUp(); } EnableDisableButtons(); } bool ControlToolBar::IsRecordDown() { return mRecord->IsDown(); } void ControlToolBar::PlayPlayRegion(double t0, double t1, bool looped /* = false */, bool cutpreview /* = false */, TimeTrack *timetrack /* = NULL */) { SetPlay(true); if (gAudioIO->IsBusy()) { SetPlay(false); return; } if (cutpreview && t0==t1) { SetPlay(false); return; /* msmeyer: makes no sense */ } AudacityProject *p = GetActiveProject(); if (!p) { SetPlay(false); return; // Should never happen, but... } TrackList *t = p->GetTracks(); if (!t) { mPlay->PopUp(); return; // Should never happen, but... } bool hasaudio = false; TrackListIterator iter(t); for (Track *trk = iter.First(); trk; trk = iter.Next()) { if (trk->GetKind() == Track::Wave #ifdef EXPERIMENTAL_MIDI_OUT || trk->GetKind() == Track::Note #endif ) { hasaudio = true; break; } } if (!hasaudio) { SetPlay(false); return; // No need to continue without audio tracks } double maxofmins,minofmaxs; #if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR) double init_seek = 0.0; #endif // JS: clarified how the final play region is computed; if (t1 == t0) { // msmeyer: When playing looped, we play the whole file, if // no range is selected. Otherwise, we play from t0 to end if (looped) { // msmeyer: always play from start t0 = t->GetStartTime(); } else { // move t0 to valid range if (t0 < 0) { t0 = t->GetStartTime(); } else if (t0 > t->GetEndTime()) { t0 = t->GetEndTime(); } #if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR) else { init_seek = t0; //AC: init_seek is where playback will 'start' t0 = t->GetStartTime(); } #endif } // always play to end t1 = t->GetEndTime(); } else { // always t0 < t1 right? // the set intersection between the play region and the // valid range maximum of lower bounds if (t0 < t->GetStartTime()) maxofmins = t->GetStartTime(); else maxofmins = t0; // minimum of upper bounds if (t1 > t->GetEndTime()) minofmaxs = t->GetEndTime(); else minofmaxs = t1; // we test if the intersection has no volume if (minofmaxs <= maxofmins) { // no volume; play nothing return; } else { t0 = maxofmins; t1 = minofmaxs; } } // Can't play before 0...either shifted or latencey corrected tracks if (t0 < 0.0) { t0 = 0.0; } bool success = false; if (t1 > t0) { int token; if (cutpreview) { double beforeLen, afterLen; gPrefs->Read(wxT("/AudioIO/CutPreviewBeforeLen"), &beforeLen, 2.0); gPrefs->Read(wxT("/AudioIO/CutPreviewAfterLen"), &afterLen, 1.0); double tcp0 = t0-beforeLen; double tcp1 = (t1+afterLen) - (t1-t0); SetupCutPreviewTracks(tcp0, t0, t1, tcp1); if (mCutPreviewTracks) { token = gAudioIO->StartStream( mCutPreviewTracks->GetWaveTrackArray(false), WaveTrackArray(), #ifdef EXPERIMENTAL_MIDI_OUT NoteTrackArray(), #endif NULL, p->GetRate(), tcp0, tcp1, p, false, t0, t1-t0); } else { // Cannot create cut preview tracks, clean up and exit SetPlay(false); SetStop(false); SetRecord(false); return; } } else { if (!timetrack) { timetrack = t->GetTimeTrack(); } token = gAudioIO->StartStream(t->GetWaveTrackArray(false), WaveTrackArray(), #ifdef EXPERIMENTAL_MIDI_OUT t->GetNoteTrackArray(false), #endif timetrack, p->GetRate(), t0, t1, p, looped); } if (token != 0) { success = true; p->SetAudioIOToken(token); mBusyProject = p; #if defined(EXPERIMENTAL_SEEK_BEHIND_CURSOR) //AC: If init_seek was set, now's the time to make it happen. gAudioIO->SeekStream(init_seek); #endif SetVUMeters(p); } else { // msmeyer: Show error message if stream could not be opened wxMessageBox(_( "Error while opening sound device. " wxT("Please check the output device settings and the project sample rate.")), _("Error"), wxOK | wxICON_EXCLAMATION, this); } } if (!success) { SetPlay(false); SetStop(false); SetRecord(false); } } void ControlToolBar::SetVUMeters(AudacityProject *p) { MeterToolBar *bar; bar = p->GetMeterToolBar(); if (bar) { Meter *play, *record; bar->GetMeters(&play, &record); gAudioIO->SetMeters(record, play); } } void ControlToolBar::PlayCurrentRegion(bool looped /* = false */, bool cutpreview /* = false */) { mPlay->SetAlternate(looped); AudacityProject *p = GetActiveProject(); if (p) { if (looped) p->mLastPlayMode = loopedPlay; else p->mLastPlayMode = normalPlay; double playRegionStart, playRegionEnd; p->GetPlayRegion(&playRegionStart, &playRegionEnd); PlayPlayRegion(playRegionStart, playRegionEnd, looped, cutpreview); } } void ControlToolBar::OnKeyEvent(wxKeyEvent & event) { if (event.ControlDown() || event.AltDown()) { event.Skip(); return; } if (event.GetKeyCode() == WXK_SPACE) { if (gAudioIO->IsStreamActive(GetActiveProject()->GetAudioIOToken())) { SetPlay(false); SetStop(true); StopPlaying(); } else if (!gAudioIO->IsBusy()) { SetPlay(true); SetStop(false); PlayCurrentRegion(); } return; } event.Skip(); } void ControlToolBar::OnKeyDown(wxKeyEvent & event) { event.Skip(); if (event.GetKeyCode() == WXK_SHIFT ) { // Turn the "Play" button into a "Loop" button if (!mPlay->IsDown()) mPlay->SetAlternate(true); } } void ControlToolBar::OnKeyUp(wxKeyEvent & event) { event.Skip(); if (event.GetKeyCode() == WXK_SHIFT ) { // Turn the "Loop" button into a "Play" button if (!mPlay->IsDown()) mPlay->SetAlternate(false); } } void ControlToolBar::OnPlay(wxCommandEvent &evt) { StopPlaying(); AudacityProject *p = GetActiveProject(); if (p) p->TP_DisplaySelection(); PlayDefault(); } void ControlToolBar::OnStop(wxCommandEvent &evt) { StopPlaying(); } void ControlToolBar::PlayDefault() { if(mPlay->WasControlDown()) PlayCurrentRegion(false, true); /* play with cut preview */ else if(mPlay->WasShiftDown()) PlayCurrentRegion(true); /* play looped */ else PlayCurrentRegion(false); /* play normal */ mPlay->PopUp(); } void ControlToolBar::StopPlaying(bool stopStream /* = true*/) { mStop->PushDown(); SetStop(false); if(stopStream) gAudioIO->StopStream(); SetPlay(false); SetRecord(false); #ifdef AUTOMATED_INPUT_LEVEL_ADJUSTMENT gAudioIO->AILADisable(); #endif mPause->PopUp(); mPaused=false; //Make sure you tell gAudioIO to unpause gAudioIO->SetPaused(mPaused); ClearCutPreviewTracks(); mBusyProject = NULL; // So that we continue monitoring after playing or recording. // also clean the MeterQueues AudacityProject *project = GetActiveProject(); if( project ) { project->MayStartMonitoring(); project->GetMeterToolBar()->Clear(); } } void ControlToolBar::OnBatch(wxCommandEvent &evt) { AudacityProject *proj = GetActiveProject(); if (proj) proj->OnApplyChain(); mPlay->Enable(); mStop->Enable(); mRewind->Enable(); mFF->Enable(); mPause->Disable(); //mBatch->Enable(); //mBatch->PopUp(); } void ControlToolBar::OnRecord(wxCommandEvent &evt) { if (gAudioIO->IsBusy()) { mRecord->PopUp(); return; } AudacityProject *p = GetActiveProject(); #ifdef CLEANSPEECH if (p && p->GetCleanSpeechMode()) { size_t numProjects = gAudacityProjects.Count(); if (!p->GetTracks()->IsEmpty() || (numProjects > 1)) { wxMessageBox(_("Recording in CleanSpeech mode is not possible when a track, or more than one project, is already open."), _("Recording not permitted"), wxOK | wxICON_INFORMATION, this); mRecord->PopUp(); mRecord->Disable(); return; } } #endif // CLEANSPEECH if( evt.GetInt() == 1 ) // used when called by keyboard shortcut. Default (0) ignored. mRecord->SetShift(true); if( evt.GetInt() == 2 ) mRecord->SetShift(false); SetRecord(true); if (p) { TrackList *t = p->GetTracks(); TrackListIterator it(t); if(it.First() == NULL) mRecord->SetShift(false); double t0 = p->GetSel0(); double t1 = p->GetSel1(); if (t1 == t0) t1 = 1000000000.0; // record for a long, long time (tens of years) /* TODO: set up stereo tracks if that is how the user has set up * their preferences, and choose sample format based on prefs */ WaveTrackArray newRecordingTracks, playbackTracks; #ifdef EXPERIMENTAL_MIDI_OUT NoteTrackArray midiTracks; #endif bool duplex; gPrefs->Read(wxT("/AudioIO/Duplex"), &duplex, true); if(duplex){ playbackTracks = t->GetWaveTrackArray(false); #ifdef EXPERIMENTAL_MIDI_OUT midiTracks = t->GetNoteTrackArray(false); #endif } else { playbackTracks = WaveTrackArray(); #ifdef EXPERIMENTAL_MIDI_OUT midiTracks = NoteTrackArray(); #endif } // If SHIFT key was down, the user wants append to tracks int recordingChannels = 0; bool shifted = mRecord->WasShiftDown(); if (shifted) { WaveTrack *wt; bool sel = false; double allt0 = t0; // Find the maximum end time of selected and all wave tracks for (Track *tt = it.First(); tt; tt = it.Next()) { if (tt->GetKind() == Track::Wave) { wt = (WaveTrack *)tt; if (wt->GetEndTime() > allt0) { allt0 = wt->GetEndTime(); } if (tt->GetSelected()) { sel = true; if (duplex) playbackTracks.Remove(wt); if (wt->GetEndTime() > t0) { t0 = wt->GetEndTime(); } } } } // Use end time of all wave tracks if none selected if (!sel) { t0 = allt0; } // Pad selected/all wave tracks to make them all the same length for (Track *tt = it.First(); tt; tt = it.Next()) { if (tt->GetKind() == Track::Wave && (tt->GetSelected() || !sel)) { wt = (WaveTrack *)tt; t1 = wt->GetEndTime(); if (t1 < t0) { WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack(); newTrack->InsertSilence(0.0, t0 - t1); newTrack->Flush(); wt->Clear(t1, t0); bool bResult = wt->Paste(t1, newTrack); wxASSERT(bResult); // TO DO: Actually handle this. delete newTrack; } newRecordingTracks.Add(wt); } } t1 = 1000000000.0; // record for a long, long time (tens of years) } else { recordingChannels = gPrefs->Read(wxT("/AudioIO/RecordChannels"), 2); for (int c = 0; c < recordingChannels; c++) { WaveTrack *newTrack = p->GetTrackFactory()->NewWaveTrack(); newTrack->SetOffset(t0); if (recordingChannels > 2) newTrack->SetMinimized(true); if (recordingChannels == 2) { if (c == 0) { newTrack->SetChannel(Track::LeftChannel); newTrack->SetLinked(true); } else { newTrack->SetChannel(Track::RightChannel); } } else { newTrack->SetChannel( Track::MonoChannel ); } newRecordingTracks.Add(newTrack); } // msmeyer: StartStream calls a callback which triggers auto-save, so // we add the tracks where recording is done into now. We remove them // later if starting the stream fails for (unsigned int i = 0; i < newRecordingTracks.GetCount(); i++) t->Add(newRecordingTracks[i]); } //Automated Input Level Adjustment Initialization #ifdef AUTOMATED_INPUT_LEVEL_ADJUSTMENT gAudioIO->AILAInitialize(); #endif int token = gAudioIO->StartStream(playbackTracks, newRecordingTracks, #ifdef EXPERIMENTAL_MIDI_OUT midiTracks, #endif t->GetTimeTrack(), p->GetRate(), t0, t1, p); bool success = (token != 0); if (success) { p->SetAudioIOToken(token); mBusyProject = p; SetVUMeters(p); } else { // msmeyer: Delete recently added tracks if opening stream fails if (!shifted) { for (unsigned int i = 0; i < newRecordingTracks.GetCount(); i++) { t->Remove(newRecordingTracks[i]); delete newRecordingTracks[i]; } } // msmeyer: Show error message if stream could not be opened wxMessageBox(_("Error while opening sound device. " wxT("Please check the input device settings and the project sample rate.")), _("Error"), wxOK | wxICON_EXCLAMATION, this); SetPlay(false); SetStop(false); SetRecord(false); } } } void ControlToolBar::OnPause(wxCommandEvent &evt) { if(mPaused) { mPause->PopUp(); mPaused=false; } else { mPause->PushDown(); mPaused=true; } gAudioIO->SetPaused(mPaused); } void ControlToolBar::OnRewind(wxCommandEvent &evt) { mRewind->PushDown(); mRewind->PopUp(); AudacityProject *p = GetActiveProject(); if (p) { p->Rewind(mRewind->WasShiftDown()); } } void ControlToolBar::OnFF(wxCommandEvent &evt) { mFF->PushDown(); mFF->PopUp(); AudacityProject *p = GetActiveProject(); if (p) { p->SkipEnd(mFF->WasShiftDown()); } } void ControlToolBar::SetupCutPreviewTracks(double playStart, double cutStart, double cutEnd, double playEnd) { ClearCutPreviewTracks(); AudacityProject *p = GetActiveProject(); if (p) { // Find first selected track (stereo or mono) and duplicate it Track *track1 = NULL, *track2 = NULL; TrackListIterator it(p->GetTracks()); for (Track *t = it.First(); t; t = it.Next()) { if (t->GetKind() == Track::Wave && t->GetSelected()) { track1 = t; track2 = t->GetLink(); break; } } if (track1) { // Duplicate and change tracks track1 = track1->Duplicate(); track1->Clear(cutStart, cutEnd); if (track2) { track2 = track2->Duplicate(); track2->Clear(cutStart, cutEnd); } mCutPreviewTracks = new TrackList(); mCutPreviewTracks->Add(track1); if (track2) mCutPreviewTracks->Add(track2); } } } void ControlToolBar::ClearCutPreviewTracks() { if (mCutPreviewTracks) { mCutPreviewTracks->Clear(true); /* delete track contents too */ delete mCutPreviewTracks; mCutPreviewTracks = NULL; } } // Indentation settings for Vim and Emacs and unique identifier for Arch, a // version control system. Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 // arch-tag: ebfdc42a-6a03-4826-afa2-937a48c0565b