/********************************************************************** Audacity: A Digital Audio Editor Ruler.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_RULER__ #define __AUDACITY_RULER__ #include "../CellularPanel.h" #include "../MemoryX.h" #include #include #include #include #include #include #include "../Experimental.h" class ViewInfo; class AudacityProject; class TimeTrack; class SnapManager; class NumberScale; class TrackList; class ZoomInfo; class AUDACITY_DLL_API Ruler { public: enum RulerFormat { IntFormat, RealFormat, RealLogFormat, TimeFormat, LinearDBFormat, }; // // Constructor / Destructor // Ruler(); ~Ruler(); // // Required Ruler Parameters // void SetBounds(int left, int top, int right, int bottom); // wxHORIZONTAL || wxVERTICAL void SetOrientation(int orient); // min is the value at (x, y) // max is the value at (x+width, y+height) // (at the center of the pixel, in both cases) void SetRange(double min, double max); // An overload needed for the special case of fisheye // min is the value at (x, y) // max is the value at (x+width, y+height) // hiddenMin, hiddenMax are the values that would be shown without the fisheye. // (at the center of the pixel, in both cases) void SetRange(double min, double max, double hiddenMin, double hiddenMax); // // Optional Ruler Parameters // // If twoTone is true, cause zero and positive numbers to appear black, negative in another color. void SetTwoTone(bool twoTone); // IntFormat, RealFormat, or TimeFormat void SetFormat(RulerFormat format); // Specify the name of the units (like "dB") if you // want numbers like "1.6" formatted as "1.6 dB". void SetUnits(const wxString &units); void SetDbMirrorValue( const double d ){ mDbMirrorValue = d ; }; // Logarithmic void SetLog(bool log); // Minimum number of pixels between labels void SetSpacing(int spacing); // If this is true, the edges of the ruler will always // receive a label. If not, the nearest round number is // labeled (which may or may not be the edge). void SetLabelEdges(bool labelEdges); // Makes a vertical ruler hug the left side (instead of right) // and a horizontal ruler hug the top (instead of bottom) void SetFlip(bool flip); // Set it to false if you don't want minor labels. void SetMinor(bool value); // Good defaults are provided, but you can override here void SetFonts(const wxFont &minorFont, const wxFont &majorFont, const wxFont &minorMinorFont); struct Fonts { wxFont *major, *minor, *minorMinor; }; Fonts GetFonts() const { return { mMajorFont.get(), mMinorFont.get(), mMinorMinorFont.get() }; } // Copies *pScale if it is not NULL void SetNumberScale(const NumberScale *pScale); // The ruler will not draw text within this (pixel) range. // Use this if you have another graphic object obscuring part // of the ruler's area. The values start and end are interpreted // relative to the Ruler's local coordinates. void OfflimitsPixels(int start, int end); // // Calculates and returns the maximum size required by the ruler // void GetMaxSize(wxCoord *width, wxCoord *height); // The following functions should allow a custom ruler setup: // autosize is a GREAT thing, but for some applications it's // useful the definition of a label array and label step by // the user. void SetCustomMode(bool value); // If this is the case, you should provide a wxString array of labels, start // label position, and labels step. The range eventually specified will be // ignored. void SetCustomMajorLabels(wxArrayString *label, size_t numLabel, int start, int step); void SetCustomMinorLabels(wxArrayString *label, size_t numLabel, int start, int step); void SetUseZoomInfo(int leftOffset, const ZoomInfo *zoomInfo); // // Drawing // // Note that it will not erase for you... void Draw(wxDC& dc); void Draw(wxDC& dc, const TimeTrack* timetrack); // If length <> 0, draws lines perpendiculars to ruler corresponding // to selected ticks (major, minor, or both), in an adjacent window. // You may need to use the offsets if you are using part of the dc for rulers, borders etc. void DrawGrid(wxDC& dc, int length, bool minor = true, bool major = true, int xOffset = 0, int yOffset = 0); // So we can have white ticks on black... void SetTickColour( const wxColour & colour) { mTickColour = colour; mPen.SetColour( colour );} // Force regeneration of labels at next draw time void Invalidate(); private: void Update(); void Update(const TimeTrack* timetrack); void FindTickSizes(); void FindLinearTickSizes(double UPP); wxString LabelString(double d, bool major); void Tick(int pos, double d, bool major, bool minor); // Another tick generator for custom ruler case (noauto) . void TickCustom(int labelIdx, bool major, bool minor); public: bool mbTicksOnly; // true => no line the length of the ruler bool mbTicksAtExtremes; wxRect mRect; private: wxColour mTickColour; wxPen mPen; int mMaxWidth, mMaxHeight; int mLeft, mTop, mRight, mBottom, mLead; int mLength; int mLengthOld; wxDC *mDC; std::unique_ptr mMinorFont, mMajorFont, mMinorMinorFont; bool mUserFonts; double mMin, mMax; double mHiddenMin, mHiddenMax; double mMajor; double mMinor; int mDigits; ArrayOf mUserBits; ArrayOf mBits; int mUserBitLen; bool mValid; class Label { public: double value; int pos; int lx, ly; wxString text; void Draw(wxDC &dc, bool twoTone, wxColour c) const; }; int mNumMajor; ArrayOf