/********************************************************************** Audacity: A Digital Audio Editor WindowAccessible David Bailes **********************************************************************/ #ifndef __AUDACITY_WINDOW_ACCESSIBLE__ #define __AUDACITY_WINDOW_ACCESSIBLE__ #include // for wxUSE_* macros #if wxUSE_ACCESSIBILITY #include // to inherit class WindowAccessible: public wxAccessible { public: WindowAccessible(wxWindow* win); virtual ~WindowAccessible() {} wxAccStatus GetName(int childId, wxString* name) override; }; class SliderAx final : public WindowAccessible { public: SliderAx(wxWindow * window, const wxString &fmt); virtual ~ SliderAx(); // Retrieves the address of an IDispatch interface for the specified child. // All objects must support this property. wxAccStatus GetChild(int childId, wxAccessible** child) override; // Gets the number of children. wxAccStatus GetChildCount(int* childCount) override; // Gets the default action for this object (0) or > 0 (the action for a child). // Return wxACC_OK even if there is no action. actionName is the action, or the empty // string if there is no action. // The retrieved string describes the action that is performed on an object, // not what the object does as a result. For example, a toolbar button that prints // a document has a default action of "Press" rather than "Prints the current document." wxAccStatus GetDefaultAction(int childId, wxString *actionName) override; // Returns the description for this object or a child. wxAccStatus GetDescription(int childId, wxString *description) override; // Gets the window with the keyboard focus. // If childId is 0 and child is NULL, no object in // this subhierarchy has the focus. // If this object has the focus, child should be 'this'. wxAccStatus GetFocus(int *childId, wxAccessible **child) override; // Returns help text for this object or a child, similar to tooltip text. wxAccStatus GetHelpText(int childId, wxString *helpText) override; // Returns the keyboard shortcut for this object or child. // Return e.g. ALT+K wxAccStatus GetKeyboardShortcut(int childId, wxString *shortcut) override; // Returns the rectangle for this object (id = 0) or a child element (id > 0). // rect is in screen coordinates. wxAccStatus GetLocation(wxRect& rect, int elementId) override; // Gets the name of the specified object. wxAccStatus GetName(int childId, wxString *name) override; // Returns a role constant. wxAccStatus GetRole(int childId, wxAccRole *role) override; // Gets a variant representing the selected children // of this object. // Acceptable values: // - a null variant (IsNull() returns TRUE) // - a list variant (GetType() == wxT("list")) // - an integer representing the selected child element, // or 0 if this object is selected (GetType() == wxT("long")) // - a "void*" pointer to a wxAccessible child object wxAccStatus GetSelections(wxVariant *selections) override; // Returns a state constant. wxAccStatus GetState(int childId, long* state) override; // Returns a localized string representing the value for the object // or child. wxAccStatus GetValue(int childId, wxString* strValue) override; private: wxWindow *mParent; wxString mFmt; }; #endif // wxUSE_ACCESSIBILITY #endif // __AUDACITY_WINDOW_ACCESSIBLE__