... and updating of them is accomplished privately in implementation files,
reducing intrusions into TrackPanel and ProjectWindow
This removes #include-s from TrackInfo.cpp, leaving dependency cycles better
than previously
... Mostly into CommonCommandFlags.cpp, but some elsewhere, to avoid giving
that new file problematic dependencies on LabelTrack, ControlToolBar, and
EffectManager.
Note that CutCopyAvailableFlag is critically ordered, for message purposes,
only with AudioIONotAvailableFlag, the only flag with a message that it combines
with in menu item definitions.
The dependency on LabelTrack.cpp might not be a bad one later, if the track and
its view can be separated, and that would allow CutCopyAvailableFlag to be
put with the others. But much other work on LabelTrack must happen first.
... that is, a factory function, open, close, import, undo/redo/rollback.
Also the callbacks from AudioIO, which need to invoke undo history push when
recording stops.
It is meant as a high-level class using several of the other things attached
to the project, while AudacityProject will be a low level class acting mostly
as just the container of the attached structures.
... as a preparation for splitting up class AudacityProject.
Use ProjectWindow as an alias for AudacityProject, and fetch it from the
project with a static member function, where certain of its services are used;
pretending they are not the same class.
Use global accessor functions to get wxFrame from the project where only
wxFrame's member functions are needed, so there will be less dependency on
ProjectWindow when it becomes a distinct class.
... Rename it as SetStatus; make it part of AudacityProject not
TrackPanelListener; and use a roundabout event signalling to cause the timer
restart.
Because SetStatus will be one of very few things left in AudacityProject, but
the timer handling will be part of another class decoupled from it.
And TrackPanelListener won't really be needed: TrackPanel will not need to
pretend it doesn't know what an AudacityProject is.
... so that USE_* macros will be seen first, and so
EXPERIMENTAL_AUTOMATED_INPUT_LEVEL_ADJUSTMENT, for one, is correctly defined.
I hesitated actually to include Audacity.h in Experimental.h. Maybe no
need for that hesitancy. But instead I use #error if Audacity.h has not been
seen yet.
... except Audacity.h; and in no others.
Do so even if Experimental.h gets multiply included, as in both the .h and
.cpp files.
This makes it easier to do a text scan to be sure there are no unintended quiet
changes of meaning because of omission of Experimental.h when the flag is
an enabled one.
Also move inclusions of Experimental.h earlier.
Also don't require Experimental.h to be preceded by Audacity.h to define
EXPERIMENTAL_MIDI_OUT correctly.
It combines the old IdentInterface with the ParamsInterface, providing an identifier and parameters (if needed).
The main purpose of the change is to make the class hierarchy (as viewed via doxygen) much easier to follow.
... Which is also sufficient to detect undo/redo/rollback
And detects more often than undo state changes, so that if you drag a track
in TrackPanel, the same permutation is seen at once in MixerBoard, even before
button-up