...no actions reimplemented to them yet.
Later commits will move special cases one at a time from TrackPanel, preserving
all click and drag capabilities at each step. With a few exceptions, but those
lost abilities are restored in yet later commits. (Ctrl+Click on the Label
track being one.)
AudacityException is an abstract base class for exceptions generated by
Audacity.
GuardedCall wraps any function (usually a lambda) in an appropriate catch
block.
It can also accept a second function that defines a catch block action, which
can rethrow or return a value for the GuardedCall.
It can also accept a third function, that defines another, delayed action that
executes in the main thread at idle time if the second function intercepts an
AudacityException and completes without rethrow.
Defaults for the second function simply return void or false. Default for the
third function invokes a virtual method of AudacityException, which for
subclass MessageBoxException, displays a message box.
... At startup, spawn a copy process in main() and crash it at once. The
child process continues. (The fix was ineffective when the parent continued
and the child crashed.)
Re-activiation of the application is also needed or else the windows are
hidden behind other applications.
Another sleep when closing a project, to fix occurrences of the bug caused by
closing of a project window without saving changes.
... This poor imitation of the standard Mac Window menu only includes
Minimize and Zoom.
But this may be adequate for the complaints in Bug1198, when the yellow title
bar button is hidden and unreachable.
In addition, the Xcode project can now build against the 10.6
or 10.7 SDKs. All that is needed is to change the SDK version
and the other settings will change automatically.
It had been causing problems in Unity for a while now and they
were missing on OSX as well in wx3. So, the old menu Open/Close
method of hiding has been removed and replaced with an event
filter/monitor which looks for wxEVT_CHAR_HOOK events to pass
key events to the handler that has the keyboard captured.