... freeing 15 files from the big strongly connected component:
ImportFFmpeg & ODDecodeFFMpegTask (still in a cycle of two)
ImportFLAC
ImportGStreamer
ImportLOF
ImportMIDI
ImportMP3
ImportOGG
ImportPCM
ImportQT
ProjectFileManager
ProjectFSCK
ProjectManager
ProjectSelectionManager
ODDecodeFlacTask
And eight header files in src/import are deleted.
This breaks a lot of cycles because Import, which is still in the big component,
no longer includes ImportLOF, which recursively uses ProjectManager. A
registration system for the subclasses of ImportFileHandle allows that
recursion without the cyclic compilation dependencies.
... leaving AutoRecovery as a lower-level file, to be used by ProjectHistory
for auto-save, and not including ProjectManager.
The new file floats to a high level of the graph, but AutoRecovery.cpp
remains in the big strongly connected component.
... Generalizing what was first done at 280e8d9 for certain menu command
handlers.
Allow core data structures to host data attached by other code, on which it
need have no compilation or link dependencies.
... which makes Project.cpp a bit less dependent on some details of other
classes
This puts Tags.cpp back into the big strongly connected component of the
dependency graph. That will be remedied later when Project.cpp becomes a
low-level file
... instead define new base classes in src/commands that those other
windows can inherit. The classes have nothing but a virtual destructor. This
lets CommandManager use dynamic_cast to detect the special windows.
See commits cbfde23 and 68e4bf6 which added the #include directives
It combines the old IdentInterface with the ParamsInterface, providing an identifier and parameters (if needed).
The main purpose of the change is to make the class hierarchy (as viewed via doxygen) much easier to follow.
Also updated POTFILES.in to include more src files.
Some of the 'new' files include MenusMac.cpp, ScrubbingToolBar, OverlayPanel.
Also the order is now correctly alphabetical within each directory.
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects. All effects now share
a common UI.
This gives all effects (though not implemented for all):
User and factory preset capability
Preset import/export capability
Shared or private configuration options
Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.
It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect. Keep
a sharp eye (or two) open.