Closing sub trees can leave the wrong item selected.
If a node near the bottom of the tree is closed, the node may move
down, and no longer be under the mouse pointer. If further processing
is allowed, then the line at the mouse position is incorrectly selected.
Fix: Don't allow further processing and call SetFocus() ourselves.
My previous fix for this bug, commit 4b437b8, did not work on Mac.
This bug was introduced by my commit b62ed73. This commit was to ensure that when the keyview was the focus, there was always one item selected. This ensures that the focus is indicated visually, and that the Narrator screen reader reads the keyview.
The failed fix, selected an item if necessary when the keyview became the focus.
The current fix reverts b62ed73 and 4b437b8, and ensures that an item is selected each time the items are updated.
Steps to reproduce:
1. Open preferences
2. Select the keyboard category
3. Scroll down the list by any amount
4. Select an item using the mouse. The list scrolls to the top and the wrong item is selected.
The problem occurs because if the list of shortcuts is currently not the focus, then after a left mouse click, KeyView::OnSetFocus() is called, and setting the selection in that function interferes with the mouse selection.
Fix: In KeyView::OnSetFocus(), if there has been a left down event, don't select anything.
Problem:
NumericTextCtrls act on numeric keys, even when modifier keys are pressed.
This shouldn't be the case, and has the knock on effect that shortcuts like ctrl + 1, don't work when a NumericTextCtrl is the focus.
Fix:
Check that there are no modifier keys pressed.
... New files, but (almost) empty; don't use the global variable gAudioIO,
but use one of two accessor function names (which are the same function for
now).
AudioIOBase will have fewer dependencies than AudioIO -- in particular, no
dependency on tracks.
It won't include StartStream. It will contain functions to query the
present state of streams, and device capabilities.
... as a preparation for splitting up class AudacityProject.
Use ProjectWindow as an alias for AudacityProject, and fetch it from the
project with a static member function, where certain of its services are used;
pretending they are not the same class.
Use global accessor functions to get wxFrame from the project where only
wxFrame's member functions are needed, so there will be less dependency on
ProjectWindow when it becomes a distinct class.
... Rename it as SetStatus; make it part of AudacityProject not
TrackPanelListener; and use a roundabout event signalling to cause the timer
restart.
Because SetStatus will be one of very few things left in AudacityProject, but
the timer handling will be part of another class decoupled from it.
And TrackPanelListener won't really be needed: TrackPanel will not need to
pretend it doesn't know what an AudacityProject is.
... Just one low-level function for each that simply sets; just one high-level
function for each that also pushes notifications; and to make that work,
toolbars need some rewriting to avoid recursion when the notifications they
post come back to them.
... There was no reason to store the help location preferences as per-project
state. Also move the dialog for quick fixes near its only use in
HelpMenus.cpp.
This takes 22 files out of the big strongly connected component, notably
the much used lower level utilities, ErrorDialog and AudacityException.
HelpSystem itself is still in a small cycle with LinkingHtmlWindow.
... and break its compile dependency on CommandManager.h by letting it install
callbacks.
This also removes Objective-C mixed code from CommmandManager.
This also eliminates four inclusions of Project.h!
Capture handler state is also global, not per project, though the
CommandManager's callbacks still do depend on the active project.