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65 Commits

Author SHA1 Message Date
Paul Licameli
9360359e9d
Module manager (#549)
* Eliminate ModuleManagerInterface...

... It was there only to provide RegisterModule(), but that was not used
anywhere.  So simplify.

* Remove nested #include of ModuleInterface.h
2020-05-29 10:48:52 -05:00
Paul Licameli
1c84932dfa EffectUIClientInterface::PopulateUI takes ShuttleGui & 2020-01-23 19:06:23 -05:00
Paul Licameli
bb26b2f2c4 Require a ProjectWindow as ancestor of effect dialog...
... by passing parent as reference, not pointer, and testing in the dialog
factory function.

This is important so that we know the lifetime of an effect dialog, even when
it is non-modal, is bounded by the lifetime of the associated project.
2020-01-06 11:30:47 -05:00
Paul Licameli
23a0206d2a Remove CreateUI; pass dialog factory to effect client instead 2020-01-05 16:11:55 -05:00
Paul Licameli
1537930195 DiscoverPluginsAtPath reports error as TranslatableString 2019-12-20 22:06:18 -05:00
Paul Licameli
618fee21ec TranslatableString for ComponentInterface::GetDescription() 2019-12-16 14:21:57 -05:00
Paul Licameli
15983499c8 New virtual function in ModuleInterface 2019-11-26 11:02:35 -05:00
Paul Licameli
0f62046313 Define EffectClientInterface::GetBlockSize() 2019-06-24 00:49:14 -04:00
Paul Licameli
ddaadfb7e7 Remove NumericTextCtrl.h from other headers or comment why you can't 2019-05-16 19:01:00 -04:00
Paul Licameli
548192fcf3 Remove redundant #include-s from .h files...
Redundant, because transitively implied.  But don't do this for inclusions of
Audacity.h or Experimental.h.
2019-05-16 14:58:34 -04:00
Paul Licameli
56f51d8176 Revert "Remove redundant #include-s from .h files..."
This reverts commit b7fe62d17067b4441530dd36b25052cea3ad44b5.
2019-05-16 14:33:55 -04:00
Paul Licameli
b7fe62d170 Remove redundant #include-s from .h files...
Redundant, because transitively implied.  But don't do this for inclusions of
Audacity.h or Experimental.h.
2019-05-16 14:15:05 -04:00
Paul Licameli
74128156bf ModuleInterface::GetFileExtensions() returns const reference...
... avoiding repeated array allocation
2019-05-16 12:30:23 -04:00
Paul Licameli
bd6fbb45cc Fix some i18n-hint comments 2019-04-07 20:40:08 -04:00
Paul Licameli
d28ae40399 Remove wx/dialog.h from headers 2019-03-30 12:01:39 -04:00
Paul Licameli
de60edc62f Remove wx/{app,statbmp,spinctrl,scrolbar,dynlib,dcmemory}.h from *.h 2019-03-30 07:57:37 -04:00
Paul Licameli
5e7d41ec07 Each .cpp/.mm file includes corresponding header before any other...
... except Audacity.h

This forces us to make each header contain all forward declarations or nested
headers that it requires, rather than depend on context.
2019-03-17 22:54:52 -04:00
Paul Licameli
a30000cf74 Use type aliases FilePath, FilePaths...
... for wxString and wxArrayStringEx, holding file paths (absolute or relative,
directory or plain file); to be replaced later with different types

(not yet using std::vector, becase of some uses of wxArrayString::Index with
two arguments)
2019-03-15 15:18:11 -04:00
Paul Licameli
485b6bb425 Use type aliases FileExtension, FileExtensions...
... for wxString and wxArrayStringEx, holding file extensions (without dot);
to be replaced later with different types

(not yet using std::vector, becase of some uses of wxArrayString::Index with
two arguments)

And simplify some constructions of arrays
2019-03-15 15:18:11 -04:00
Paul Licameli
df6a2cf479 Use type aliases RegistryPath, RegistryPaths...
... for wxString and vector thereof, holding strings that key into wxConfigBase;
to be replaced later with different types
2019-03-15 15:18:11 -04:00
Paul Licameli
dcd211affa Use type aliases PluginPath, PluginPaths...
... for wxString and vector thereof, when holding plugin paths (which may or
may not be interpreted as file paths, depending on the module); to be replaced
later with different types
2019-03-15 15:18:11 -04:00
Paul Licameli
dfeb7e18aa Type aliases for some uses of ComponentInterfaceSymbol...
... to be replaced later with distinct types

Also changing FamilyId => Family in function names

Also NumericFormatId => NumericFormatSymbol
2019-03-14 17:26:20 -04:00
Paul Licameli
f2405f3023 rename a function 2019-03-09 12:02:13 -05:00
James Crook
466e9c179e Create ComponentInterface
It combines the old IdentInterface with the ParamsInterface, providing an identifier and parameters (if needed).
The main purpose of the change is to make the class hierarchy (as viewed via doxygen) much easier to follow.
2018-11-02 17:04:43 +00:00
Paul Licameli
b200819f75 Use IdentInterfaceSymbol to identify commands and effects 2018-04-11 11:51:10 -04:00
Paul Licameli
0394660e9e Use IdentInterfaceSymbol for vendor strings, which are used in paths 2018-04-11 11:13:41 -04:00
Paul Licameli
d9606e8cdf Make effect family names translatable and add i18n-hint comments 2018-04-11 11:13:41 -04:00
Paul Licameli
2c19e8f81e Use IdentInterfaceSymbol to identify effect families 2018-04-11 11:13:40 -04:00
James Crook
0ad533a740 Automation -> Scripting. 2018-02-24 14:20:30 -05:00
James Crook
1c988b4e3a Automation: AudacityCommand
This is a squash of 50 commits.

This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class.  AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.

- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
   - Tested with Zoom Toggle.

- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.

We abuse EffectsManager.  It handles both Effects and
AudacityCommands now.  In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.

- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.

This way we can search for related types at the same time.

- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason.  They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.

- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
  which are now better handled by other commands.

- JSONify "GetInfo: Commands" output, i.e. commas in the right places.

- General work on better Doxygen.
    - Lyrics -> LyricsPanel
    - Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
  previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-02-24 14:20:22 -05:00
Paul Licameli
097764d94c Distinguish Effect Family Id from Effect Family Name...
... and the distinction makes a difference only for built-in effects.

"Id" is meant to persist in pluginregistry.cfg, and is constrained by how
previous versions of Audacity were written.

"Name" is not persistent, so we have the liberty to change it, as done here
for the built-ins.
2018-02-21 21:43:01 -05:00
Paul Licameli
3b32d39b54 Remove wxArrays of pointers 2018-02-21 19:33:32 -05:00
Paul Licameli
3c9cdac778 Drag-and-drop checks file extensions first for plug-in candidates...
... Avoids big delays in drag-and-drop importation caused by
765ca0c8136134a1d65bfad0ea39682a83d3d984
2018-01-01 10:29:26 -05:00
Paul Licameli
8cfb8d2400 Change ModuleInterface for support of drag-and-drop of plug-in files 2017-12-31 18:09:36 -05:00
Paul Licameli
0f8bd45a7c ModuleInterface::RegisterPlugin can report an error message 2017-12-27 15:19:36 -05:00
Paul Licameli
0cab2e92ba Fix some comments 2017-09-10 10:00:52 -04:00
Paul Licameli
cb05476c45 Remove naked new[] in: effects plug-ins 2017-03-17 17:52:48 -04:00
James Crook
e4260e9581 Bug 1587 - Mac: Ghost duplicate Nyquist effects after upgrade
Fix removes ghost Nyquist effects from the effects menu and generators from generate menu.
2017-02-05 20:27:56 +00:00
Paul Licameli
5d5edecca5 Remove unnecessary semicolons 2016-09-18 10:36:53 -04:00
Paul Licameli
ad04187a41 Change sampleCount arguments, variables, return values to size_t...
... whenever they really describe the size of a buffer that fits in memory, or
of a block file (which is never now more than a megabyte and so could be fit in
memory all at once), or a part thereof.
2016-09-15 21:03:17 -04:00
Paul Licameli
67cec5ad83 Make many counts of tracks and channels unsigned...
... And in some places where a library uses signed types, assert that
the reported number is not negative.

What led me to this, is that there are many places where a size_t value for
an allocation is the product of a number of channels and some other number.
2016-09-07 10:11:41 -04:00
Paul Licameli
2be2e73e66 LadspaEffect::mSampleRate has type double, like other plug-in effects 2016-08-22 21:45:54 -04:00
Paul Licameli
56586770e0 EffectClientInterface::SetSampleRate takes double...
... All the overrides (except Ladspa) were casting it to floating poing anyway
2016-08-21 09:51:32 -04:00
Paul Licameli
990080ae7d Replace virtual with override wherever possible; eliminate needless virtual...
... for functions in final classes.

override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.

There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
2016-02-26 12:35:38 -05:00
Paul Licameli
7824e94030 Harmlessly qualify classes as final (or explicitly comment not)...
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls.  Mostly useful as documentation of design intent.

Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
2016-02-24 20:58:30 -05:00
Leland Lucius
1b369be614 Fix (hopefully final) for bug #1010. 2015-06-12 23:10:23 -05:00
Leland Lucius
5c50b9ab6c Change output fields to meters and correct window sizing 2015-05-19 09:47:37 -05:00
Leland Lucius
8fbfa460c4 Migrating the remaining effects
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects.  All effects now share
a common UI.

This gives all effects (though not implemented for all):

User and factory preset capability
Preset import/export capability
Shared or private configuration options

Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.

It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect.  Keep
a sharp eye (or two) open.
2015-04-16 23:36:28 -05:00
lllucius
10f62cdae5 Fix for bug #833
This allows duplicate items in the effects menus and provides a
means to uniquely identify each item.
2015-01-19 16:28:48 +00:00
lllucius@gmail.com
aa49817563 Fixes 2 VST issues, an RTP issue, and relaxes an AU restriction
1)  Shell VSTs were completely unrecognized...that is no longer the case
2)  All VSTs will now ALWAYS be initialized and cleaned up from the main
    GUI thread.  I found that some Waves VSTs would freeze Audacity when
    initialized in the audio thread and closed in the GUI thread.
3)  While realtime previewing, it was possible that the wrong slave 
    could be used to process new blocks of audio.
4)  I found that the Waves AUs don't crash on a real Mac (instead of a
    virtual machine), so I removed the "black list" I'd put in just for
    them.  (Something to do with needing full 3D support I think.)

Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible
would be a good thing.
2015-01-02 05:24:43 +00:00