1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-05-06 23:02:42 +02:00

14 Commits

Author SHA1 Message Date
Emily Mabrey
d69160975d
Fix memory leak in RealtimeEffectManager
Signed-off-by: Emily Mabrey <emabrey@tenacityaudio.org>
2021-08-10 05:56:46 -04:00
Emily Mabrey
5854538e9a
Fix for unsage alloca usage (CWE-770)
Removed two looping usages of `alloca` that could lead to smashed stacks.

Signed-off-by: Emily Mabrey <emabrey@tenacityaudio.org>
2021-07-30 00:48:23 -04:00
Emily Mabrey
2f316d5bc4
Rename project in many places; Replace Most Project Logos; Refactor About Tenacity... Dialog (#276)
Add `locale/en.po` file.
Add English to `locale/LINGUAS` list.
Partially duplicate `msgid`s to `msgstr`s in English locale enable eventual key `msgid` changes
Replace former project name with Tenacity in English locale.
Replace former project website with Tenacity compatible usages in English locale.
Modify `AboutDialog.h` by renaming variables.
Modify `AboutDialog.cpp` by replacing usage of pre-fork name in Strings.
Modify AddBuildInfoRow methods to be static in About dialog.
Make License text const in About dialog.
Make pre-fork credits different in About dialog.
Begin adding Tenacity specific credits
Macros starting with `__` are reserved, so I removed the `__` on the About Dialog guard macro.
Remove `AboutDialog::` from usage of `Role` in `AboutDialog.h`
Refactor overly long generator method into separate methods in `AboutDialog.(h|cpp)`
Begin adding Tenacity developer information
Cleanup layout of `AboutDialog.h` and `AboutDialog.cpp`
Add `safedelete` macro to compliment odd `safenew` macro
Add `enum` to `ShuttleGui.cpp` to make it more clear what `Prop` method is doing.
Remove a ton of pointless and/or redunant `#ifdef` usage
Remove pointless singleton in AboutDialog
Make AboutDialog modal on MacOS
Fix reference type use of `auto` in `AudacityApp` b/c it makes unintentional copy.
Update XPM and PNG images using Tenacity assets
Update ICO images using Tenacity assets.
Fix Windows resource script that improperly used `winuser.h` import.
Add `*.aps` to gitignore to prevent IDE RC pre-load file from being committed.
Add default values for pre-processor constants in `tenacity.rc`.
Make changes needed for `Tenacity.exe` binary
Add 8x8 PNG to Windows ICO files
Replace project name in various CMake and CPack file.
Replace project name in various directory structures.
Replace project name in various OS-specific build files.
Replace project name in various documentation files.
Update the PO and POT files using the script.
Fix places where a `.desktop` file was used on Linux.
Replace title of project windows.
Make splash screen click through to `tenacityaudio.org`.
Remove ® from `AboutDialog.cpp`
Modify copyright message in `AboutDialog.cpp`

Signed-off-by: Emily Mabrey <emilymabrey93@gmail.com>
2021-07-20 19:46:29 -04:00
Paul Licameli
e6e96de0fd Replace most inclusions of MemoryX.h with <memory> ...
... Most often it was needed for a custom definition of std::make_unique, but
we build C++14 now.
2021-06-02 07:08:19 -04:00
Paul Licameli
c5ebc396eb Audacity.h has shrunk to nothing, now remove it! 2021-05-10 00:05:23 -05:00
Paul Licameli
e653b4aaf8 Eliminate Experimental.h, configure compile options instead...
... This makes it impossible to forget to include the EXPERIMENTAL definitions
(such as when cutting and pasting code) and so get unintended quiet changes of
behavior.

The EXPERIMENTAL flags are now specified instead in new file Experimental.cmake
2021-04-27 12:40:07 -04:00
freddii
534359de6c
Fix minor typos (#720)
Co-authored-by: freddii <https://freddii@github.com>
2021-01-12 11:56:09 +00:00
freddii
2593a84d56 Fix some spelling mistakes. 2021-01-12 09:55:31 +00:00
Paul Licameli
3646bb8afe Bug2431: Enable checkbox for ALL realtime effects should work...
... not just for AudioUnits, but also WahWah, VST, etc.
2020-05-29 20:54:45 -04:00
Yuri Chornoivan
d1ada5f08c Fix minor typos 2020-04-11 10:06:24 +01:00
Paul Licameli
cd9e4e3987 RealtimeEffectState into RealtimeEffectManager...
... which doesn't need Effect.h then.

Freeing Effect and RealtimeEffectManager from cycles, leaving 25 in the big
s.c.c.
2019-06-24 01:04:03 -04:00
Paul Licameli
5caeaf520b RealtimeEffectState needs only EffectClientInterface, not Effect 2019-06-24 00:49:14 -04:00
Paul Licameli
867e6a8d9e Move fields out of Effect, into new class RealtimeEffectState...
... and simplify, using a std::atomic instead of a critical section.

(But did this before, and does this now, correctly synchronize across threads?
I defer that question.)
2019-06-24 00:49:14 -04:00
Paul Licameli
ab5a98003a Free EffectManager and EffectRack from the big s.c.c. ...
... though in a small cycle with each other, by moving RealtimeEffectManager to
new files, which remain in the big component.

Net loss of 1, the big component now has 27 files
2019-06-24 00:49:12 -04:00