... defined DefaultValidator so Validator can be abstract, as the comment for
Clone() stongly implies it should be.
But this is virtual is unused except in comments.
In addition, the Xcode project can now build against the 10.6
or 10.7 SDKs. All that is needed is to change the SDK version
and the other settings will change automatically.
... for functions in final classes.
override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.
There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls. Mostly useful as documentation of design intent.
Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
In the class CommandListEntry, the default key was being set to an empty string, rather than the correct key.
This resulted in bugs such as: pressing default in keyboard preferences clearing all the shortcuts, entries
being created in audacity.cfg for all commands with keystrokes, and ending up with commands with the same shortcut.
David has been trying to beat it into my thick skull that the
command manager should use the system created key up event rather
than generating it, but I just wasn't getting it.
Actually, the documentation for the OSX method I needed to use
to get at the key event before the menus did said that a key up
event couldn't be captured on 10.6 (the oldest we support). But,
testing showed that it can be, so I was able to do what David was
suggesting.
I'm pretty sure this gets all of the currently known issues, including
the SHIFT+M not working, the Play buttons responding to SHIFT and CTRL,
the ESC key canceling drags, and I'm pretty sure it even fixes
but #784.
Several other issues were also fixed (hopefully ;-)).
This is a major change to accelerator handling and keyboard
capturing. Menu shortcuts, non-menu commands, label editing,
navigation, and basically anything else were you might use
the keyboard should be thoroughly tested.
It had been causing problems in Unity for a while now and they
were missing on OSX as well in wx3. So, the old menu Open/Close
method of hiding has been removed and replaced with an event
filter/monitor which looks for wxEVT_CHAR_HOOK events to pass
key events to the handler that has the keyboard captured.