The hairbrained "solution" I came up with in r13716
"worked" but it was simply unnecessary and this is
what I should have just done to begin with.
The previous "solution" actually caused some display
issues in the menus.
The problem is that lookup of effects is based on their
ID and legacy effects didn't play well in this scheme, so
I've added a workaround for now. This will go away when
I get all of the effects converted.
And removes some debugging.
This is more of a toleration than a fix since I can't
get any of the Waves plugins to display their custom views.
They do work in generic view however, so I've put in a
temporary hack to force all Waves plugins to use the
generic view.
One endianess byte swap was completely wrong
And program loading should have had some additional
dispatches to tell the effect to prepare for loading
banks and programs.
All:
Export/Import now disabled if the Effect (family) doesn't support it
Options disabled if the Effect (family) doesn't support it
Standarized on "Latency compensation" instead of "Buffer delay compensation"
Correct loading/saving of factory default settings
Fixed "Mannage" to be "Manage"
Removed conditional code since we're keeping the transport buttons
Play bases state on actual playback status
Play no longer monkeys with selection
Play will now start from where it left off IF:
The user stops the playback via the Effect Stop button
If the user wants to restart from the beginning of the selection
then the user can click Rewind while stopped.
Rewind will not go past start of selection (sorry Steve ;-))
If Rewind is clicked while not playing, playback will next
start at beginning of selection.
Fast Forward will stop at end of selection
However, if FFwd is clicked while not playing, it will
put playback at the end of selection and the next time
the user clicks the Effect play button, playback will
continue from the end of selection to the end of track.
Deleting a preset now prompts user to confirm
Button faces should now look a little better
Bypass (should we rename that???) button now grays when disabled
Audio Units:
Corrected all user visible "AudioUnit" strings to be "Audio Unit"
Removed unneeded "Buffer Size" in settings dialog
Only uses latency if user said it was okay
Ladspa:
Added settings dialog to allow control of latency usage
Removed unused "user selectable" buffer size
Only use latency if user wants it
Refresh controls when presets are loaded
VST:
Removed unused "Rescan at startup" setting
Propogate parameter loads to slave effects
Solves the problem of what the "Settings" button should say
by converting it to a bitmap button.
Adds the missing "bypass effect" button.
The Ok/Cancel buttons are now Apply/Close buttons and the
dialog stays open after the apply is done.
Record is no longer disabled when an RTP effect is open as
the RTP effect now monitors when recording starts and disables
its buttons as needed.
Added "Play", "Skip forward", and "Skip backward" buttons.
While the other stuff is required, this last one is in to
get a feel for its usefulness. We'll need to get feedback
on it pretty quickly so we can rip it out if need be.
This should resolve all concerns with the effects windows like:
1) Dropping behind the project window
2) Obscuring other dialogs
3) Keyboard cycling among the active windows
4) Clicking twice to do something in another window
NOTE: VST effects with a Cocoa overlay still require it.
Examples are Blue Cat and GRM.
This does tie an open effect to its parent project, but that should
be okay. We'll need to verify that again once we start to allow
multiple open effects dialogs at once.
Warning...this required a small hack that allowed updating the
menus even if the toplevel frame is not the project window. This
is because with the active frame actually becomes the effect dialog
and UpdateMenus() bailed if it wasn't the project frame.
This should be removed when we get multiple effect support.
1. Put the new files at the proper level of the Solution Explorer tree.
2. Fix a tiny tiny inefficiency in RotateHistoryWindows().
3. Do not use leading zero-padded windows when gathering statistics.
4. Hamming windows are in the advanced menu of choices, following Federico Miyara's suggestion.
I added a few assertions just to be safe. Haven't hit
the particular situations yet, but I've only tested less
than 50 or so AUs.
We were missing a few Apple AUs like panners and mixers.
The plugin "installation" dialog sort is reversed on the Mac...weird
Made the effect windows float on top of the owning project window.
Looking for opinions on which method is best.
Needed to redo a bit of code so that effects would work
without the rack in the middle. I wanted to disconnect
it completely as I'm not sure it something that will be
kept around.
During realtime preview, effects will be applied in the
order their dialogs were opened...hmmm...what happens
if they don't have a dialog??? I look into that.
Fixed the focus target for windows when cycling among
active windows as suggested by David B.
Fixed plugin registration if the plugins were located
in the "Plug-ins" folder. I believe this problem may
have played a role in the duplicate menu items.
They now work on Yosemite.
AudioUnits with a custom Cocoa UI now display graphically
instead of reverting to the generic view
The Cocoa version of the generic view is now used when
needed...instead of the Carbon version.
The order of UI preference is Cocoa, Carbon, Generic,
unless force to Generic view user setting.
They now support realtime preview.
They also support dialog resizing as I found many that
scaled nicely (mostly Apple's).
Uses the new Effect format so now supports user and
factory presets.
NOTE: Be VERY critical when testing this as I've
never written Objective-C or Cocoa code
before!
I've added some of the new plugin stuff to LV2, Nyquist, and
Vamp so that they play better in the new system. They no
longer get bunched in with the Audacity effects when sorting
or grouping the menus. They have not been fully converted
but they should be good for 2.1.0.
Nyquist plugins now include ";author" and ";copyright"
statements.
Added the 4 new Nyquist plugins to the Windows build.
Audiounits are still coming...had to push them to the back
burner to get this other stuff out of the way.
Scanning for new plugins has been improved so that newly
discovered ones will be shown to the user when Audacity starts.
Effects menu sorting has been fixed and improved.
Disabling effect types in Preferences works again and you
no longer have to restart Audacity for them the change to work.
Effect usage in chains works again.
Plugin registration dialog code simplified a bit.
Group names in the pluginregistry are now base64 encoded. I
never really thought about it, but wxFileConfig group names
are case insensitive and since I was using the group name as
the plugin ID, I ran into a conflict on Linux where there
were two plugins with the same name, just different case. (And
they were different plugins.) Hoping all of this will change
when/if the config file gets converted to XML. (wx3 if finally
including XML support)
A fair amount of cleanup of this new code has been done and
will continue as more stuff is converted.
The big thing is the common efffects UI. Right now Ladspa and VST
have been converted to use it and Audiounits will be next. It makes
everything nice and consistent while reducing the clutter in the
dialog.
Other goodies are:
Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.
And, as always, plenty of critter squashing.
The main operational difference is that for v4 effect onward, the
sound name will now be *TRACK*. This will not affect existing
effects since they use version number 3 or less.
This also provides the Nyquist effect with much more information about
the current processing:
Variable Property What
*AUDACITY* VERSION current Audacity version number
*SYSTEM-DIR* BASE Audacity install path
*SYSTEM-DIR* DATA Audacity data path
*SYSTEM-DIR* HELP Audacity help path
*SYSTEM-DIR* TEMP Audacity temp file path
*SYSTEM-DIR* PLUGIN Audacity search path for Nyquist plugins
*PROJECT* RATE current project sample rate
*PROJECT* TRACKS total number of tracks in the project
*PROJECT* WAVETRACKS number of wave tracks in the project
*PROJECT* LABELTRACKS number of label tracks in the project
*PROJECT* MIDITRACKS number of midi tracks in the project
*PROJECT* TIMETRACKS number of time tracks in the project
*SELECTION* START start time of current selection
*SELECTION* END end time of current selection
*SELECTION* TRACKS number of tracks in the current selection
*SELECTION* CHANNELS number of channels in the current selection
*SELECTION* LOW-HZ low frequency from spectrogram (if available, else nil)
*SELECTION* CENTER-HZ center frequence (calculated) (if available, else nil)
*SELECTION* HIGH-HZ high frequence from spectrogram (if available, else nil)
*SELECTION* BANDWIDTH bandwidth in octaves (calculated) (if available, else nil)
*SELECTION* PEAK-LEVEL peak amplitude for the current selection
*TRACK* INDEX 1-based index of track being processed
*TRACK* NAME name of track
*TRACK* TYPE type of track: wave, midi, label, time
*TRACK* VIEW track view: Waveform, Waveform (dB), etc.
*TRACK* CHANNELS number of channels in the track
*TRACK* START-TIME start time of track
*TRACK* END-TIME end time of track
*TRACK* GAIN track gain
*TRACK* PAN track pan
*TRACK* RATE sample rate of track
*TRACK* FORMAT sample format: 16 (int), 24 (int), 32.0 (float)
*TRACK* CLIPS list of start/end times for clips for each channel
1. Change in project.cpp fixes misbehavior of spectral selection toolbar,
when you try to enter numbers in the low or high frequency boxes and one of
the frequencies was undefined.
2. Changes in NoiseReduction.cpp now take the spectral selection into
account in step 2, so that noise is reduced (or isolated) only in the
selected range of frequencies. No effect on statistics gathered in step 1.
3. Other noise reduction changes: avoid an assertion in case of certain
incompatible settings, and end all messages in message boxes consistently
with a period.