... not the best thing for the long term, but hidden dependencies on
TransportMenus.cpp are eliminated
Tying CommonCommandFlags again into the big component, which is now 26
... that is, a factory function, open, close, import, undo/redo/rollback.
Also the callbacks from AudioIO, which need to invoke undo history push when
recording stops.
It is meant as a high-level class using several of the other things attached
to the project, while AudacityProject will be a low level class acting mostly
as just the container of the attached structures.
... Unnecessary because transitively included.
But each .cpp file still includes its own .h file near the top to ensure
that it compiles indenendently, even if it is reincluded transitively later.
- Dead code from experiments in SelectionBar removed.
- Many warnings about unused parameters fixed with WXUNUSED()
- Many warnings about signed / unsigned comparisons cleaned up.
- Several 'local variable declared but not used' warnings fixed.
Previous fix was at commit f9865f39efe46224a1a77c742a789b2cc70f0c54
But then that had this strange effect on Mac: when a menu command such as
rename brought up a modal dialog, then the first click in the dialog would pass
through to the tracks behind it, changing the selection, and only a repeated
click on the OK button would dismiss the dialog.
I don't know exactly why that happened. This avoids it.
... Because all hit tests returned all fields blank, or else, returned a
UIHandle object whose Preview method gives the rest of the information; so
the other fields were redundant.
... Rather, construct them during hit tests (also capturing more state sooner
rather than at Click time, and adding some accessors for later use)
This also fixes bug 1677 by other means and avoids similar problems.
A cell may be implemented to re-use a previously hit handle object, not yet
clicked, in a later hit test, by remembering a weak pointer, but TrackPanel
holds the strong pointers that determine when the object is destroyed.
And the objects will surely be destroyed after drag-release, or ESC key.
For now they are also destroyed whenever not dragging, and hit-testing is
re-invoked; that will be changed later, so that the re-use mentioned above
becomes effective, but still they will be destroyed when the pointer moves
from one cell to another.
... Let cell hit tests, and handle preview, know states only, not transitions.
Cell hit tests are passed a mouse state that does not always match the current,
but anticipates the button click to come; usually left, but if the Control
[sic] key on Mac is down, then right.
Thus, pressing and releasing Mac Control in multi-tool switches in and out of
the magnifier cursor.