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24 Commits

Author SHA1 Message Date
lllucius
ad92e8c4bf One more round of effects changes.
The big thing is the common efffects UI.  Right now Ladspa and VST
have been converted to use it and Audiounits will be next.  It makes
everything nice and consistent while reducing the clutter in the
dialog.

Other goodies are:

Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.

And, as always, plenty of critter squashing.
2014-11-14 03:03:17 +00:00
james.k.crook@gmail.com
6e384e2f6b Noise Reduction Effect by Paul Licameli.
#ifdef EXPERIMENTAL_NOISE_REDUCTION for now.
2014-11-10 21:30:44 +00:00
james.k.crook@gmail.com
96531ef766 Hide spectral selection bar by default. Tidy up folders within MSVC project. 2014-11-08 15:47:08 +00:00
lllucius@gmail.com
126152a756 Converts the ladspa effects to the new format and adds realtime support
This also (hopefully) corrects some additional problems in general 
realtime support.  Particular focus should be given to the handling
of various combinations of stereo, left channel mono, right channel
mono, and true mono as this has been a particularly troublesome
area.
2014-11-05 07:06:38 +00:00
lllucius
1eeb4d979a The fabled realtime effects...
I've made it where you can enable and disable via experimentals:

EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK

You will notice that, as of now, the only effects currently set up for
realtime are VSTs.  Now that this is in, I will start converting the
rest.

As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects.  This isolates the effects from changes in Audacity and makes
it much easier to add new ones.

Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too.  There are quite a few VSTs for Linux if
you search for them.

The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me.  I'm not really sure it should
stay in as-is.  I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects.  It should probably
revert back to that idea.

You may notice that this DOES include the API work I did.  The realtime effects
were too tied to it and I didn't want to redo the whole thing.  As I mentioned
elsewhere, the API stuff may or may not be very future proof.

So, let the critter complaints commence.  I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly.  ;-))
2014-10-26 03:24:10 +00:00
lllucius
0f1d1ad6f9 I missed a few WXWIN variables as pointed out by Rob (RPM) 2014-10-17 17:58:27 +00:00
lllucius
043d776bd1 Just needed to merge the ".user" properties into the main project file
You should now be able to switch between wx2 and wx3 configs.
(For real this time.)
2014-10-17 14:22:09 +00:00
lllucius
c512822138 Additional changes for wx3
These are mostly for getting it to build on Linux, but I've
also created new configs in Visual Studio to make it easier
to switch between wx2 and wx3.

For Linux, you have to tell configure where to find the wx3
version of the wx-config script and, since some distros build
wxWidgets v3 against GTK+ v3, you may also need to enable
gtk3 with something like:

./configure --enable-gtk3 WX_CONFIG=/usr/bin/wx-config-3.0

On Windows, I've added "wx3-Debug" and "wx3-Release" to the
existing "Debug" and "Release" configurations.

They depend on you having your WXWIN environment variable
pointing to your wx2 directory and a new WXWIN3 environment
variable pointing to your wx3 directory.  For instance, I
have:

WXWIN=C:\Users\yam\Documents\wxWidgets-2.8.13
WXWIN3=C:\Users\yam\Documents\wxWidgets-3.0.2

Doing this allows you to switch freely among the 4 configurations
without having to get out of Visual Studio and monkey around with
the environment.

The project files will also add the location of the wxWidgets DLLs
to the PATH when running Audacity from within Visual Studio.  They
add %WXWIN%\lib\vc_dll or %WXWIN3%\lib\vc_dll at the beginning
of the PATH variable as appropriate.

I expect that once we convert to wx3 we'll just drop back down to
the normal Debug and Release configurations, but this should make
switching between wx2 and wx3 much easier during the transition.
2014-10-16 16:18:04 +00:00
lllucius
19b9fc5f91 Remove conditional build of DirectX support
With the move to VS2013, we no longer need the DirectX SDK
and, therefore, we can always enable DirectX support.

If an individual user doesn't want DirectX support, they can
always disable it for their private copy.  But, I believe we
will always release with DX support, so it is now on always.

For those that have the DX SDK installed just for building
Audacity, you may now remove it and you should still get
DX support in Audacity.
2014-10-08 03:56:43 +00:00
lllucius
f9c1d8c4bb Updates VS2013 project files to support targeting Windows XP
From what I can tell, the only thing that is "lost" because of
this is the possibility of using C++AMP.  Not really an issue.

And we don't have to provide different runtimes for XP and
win7+.  They all use the same redistributable package.
2014-10-07 04:20:49 +00:00
lllucius
439f5d00d6 Updated Visual Studio project and solution to VS2013.
Renamed the VS2008 solution instead of removing it
to give people time to get VS2013 installed.

Will remove the VS2008 solution and project files
after a while.
2014-10-06 05:43:23 +00:00
lllucius
535b0c813e Fix build 2014-07-22 04:52:52 +00:00
lllucius
7e4f211c7b Fix VS2012 Windows build 2014-06-08 01:05:21 +00:00
lllucius
4c771843c2 Rework of the gstreamer importer.
To test on Windows:

1)  Install gstreamer 1.0 devel and runtime
2)  Add an GSTREAMER_SDK environment variable which points to the
    gstreamer base directory
3)  Uncomment USE_GSTREAMER in configwin.h
2014-05-16 17:13:01 +00:00
martynshaw99
e556a872df Adding SseMathFuncs.cpp/h and OpenSaveCommands.cpp/h to the 2012 files, it compiles but does not run successfully for me. This is EXPERIMENTAL. 2014-03-10 00:02:43 +00:00
martynshaw99
9eb1cc19c2 Removing analyze.ny via the interface, other problems may still exist. 2014-03-07 00:22:36 +00:00
lllucius
4a2ec16fc6 Remove UploadDialog from VS2012 project. 2013-12-14 06:29:18 +00:00
lllucius
127a8cc92e Remove unneeded includes of portaudio.h as suggested by Ed Musgrove. 2013-11-27 07:19:33 +00:00
lllucius
d7abc466db Add expat 2.1.0 for Windows, Mac, and for local Linux builds (use system expat otherwise) 2013-11-14 06:56:26 +00:00
lllucius
d0703a1de9 Adjust project files for new lame.h location
Remove old src/include/win32/mad.h and use current lib-src/mad/msvc++/mad.h instead
Remove unused src/include/BladeMP3EncDLL.h.
2013-11-11 16:23:56 +00:00
lllucius
1417cb34e2 Fix building on Windows 2013-11-09 08:08:10 +00:00
lllucius
496aa450df Remove local copy of expat
Hasn't been used since 2008.  The wxexpat library is used instead.
2013-11-06 08:41:57 +00:00
lllucius
ce119b87c9 Forgot to undo a test I'd made earlier. 2013-10-31 05:12:02 +00:00
lllucius
5db51c3f92 Visual Studio 2012 project files for those wanting to try it
This was NOT just a straightforward conversion.  It took days to
figure out why projects kept building over and over again, so
committing is the best way for people to kick the tires.

These are completely separate from the VS2008 project files, so
they do not affect current build process.
2013-10-31 04:15:34 +00:00