... and LabelTrack listens to its own events, to update certain state.
This is roundabout for now, but that state is view-related and will move into
another class.
... which will simplify later rewrites that associate selection state with
the track group, not the track.
Since LabelTrack isn't notified immediately of selection changes, instead it
always tests whether it is selected, before using the stored selected label
index.
... And Track no longer inherits TrackPanelCell, so be careful to rewrite
some dynamic_casts too to check instead for TrackView. Those casts won't fail
to recompile if not rewritten.
... in anticipation of making views to tracks many-to-one, but then the rulers
should be one-to-one with the views. So go through the view to get the ruler.
The ruler is really a left-hand extension for each view.
... so that we can use Track::SharedPointer without undefined behavior even on
tracks that don't yet belong to any TrackList.
Also fix the return type of function template TrackList::Add and remove some
casts.
... Because all hit tests returned all fields blank, or else, returned a
UIHandle object whose Preview method gives the rest of the information; so
the other fields were redundant.
Call HitTest in just one place
Can now preserve repeatedly hit UIHandle objects during pre-click motion
Fields of HitTestResult besides the handle pointer are now unused
The need to repaint a track during mouse movement can be indicated when
constructing a UIHandle or when updating it for move; HitPreview no longer
does this
And the last allows simplifications of LabelTrack glyph highlighting
Also move the temporary state for label glyph dragging out of LabelTrack
... Rather, construct them during hit tests (also capturing more state sooner
rather than at Click time, and adding some accessors for later use)
This also fixes bug 1677 by other means and avoids similar problems.
A cell may be implemented to re-use a previously hit handle object, not yet
clicked, in a later hit test, by remembering a weak pointer, but TrackPanel
holds the strong pointers that determine when the object is destroyed.
And the objects will surely be destroyed after drag-release, or ESC key.
For now they are also destroyed whenever not dragging, and hit-testing is
re-invoked; that will be changed later, so that the re-use mentioned above
becomes effective, but still they will be destroyed when the pointer moves
from one cell to another.
... Let cell hit tests, and handle preview, know states only, not transitions.
Cell hit tests are passed a mouse state that does not always match the current,
but anticipates the button click to come; usually left, but if the Control
[sic] key on Mac is down, then right.
Thus, pressing and releasing Mac Control in multi-tool switches in and out of
the magnifier cursor.
Zoom tool takes precedence;
Otherwise do special hits appropriate to the track subclass -- and only
WaveTrack here uses Tools toolbar state, and now disallows clicks on things
when they are not drawn because the view is spectrogram;
Finally, default to right button zooming in Multi tool, or to time shift in
that tool, or to selection adjustment in Multi or in Select tool.
...no actions reimplemented to them yet.
Later commits will move special cases one at a time from TrackPanel, preserving
all click and drag capabilities at each step. With a few exceptions, but those
lost abilities are restored in yet later commits. (Ctrl+Click on the Label
track being one.)
... The return codes were mostly ignored anyway, and exceptions will be thrown
instead.
It seems there was also confusion whether the return values of Track::Paste
and Track::SyncLockAdjust were to indicate success or indicate whether there
was any change. No matter now.
The two commands are "selection to next label" and "selection to previous label".
They have default shortcuts alt+right and alt+left.
A label track does not have to be the focus. If there is a single label track in the project, that it used. If there is more than one label track, then the first label track, if any, starting at the focused track is used.
If the commands are used during playback of the project, playback continues from the new cursor/selection.
The commands provide feedback to screen readers: the name of the label, and position in the form of "i of n".
... And label track selection code is simpler to understand, without delayed
side effects happening during drawing.
Left and right arrow keys collapse text range selection correctly
Shift-click adjusts the end of selection nearest the pick
Right (and middle) click and drag do not affect the selection
Copying empty selection has no effect on the clipboard
Left-drag behaves independently of previous selection state
... but this brings back some "mutable" members, not in LabelTrack, but in
LabelStruct.
To make that go away, and still have the Draw function const, figure out how to
update the label track layout at the right times, outside of the draw function.