1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-06-16 16:10:06 +02:00

7 Commits

Author SHA1 Message Date
Leon Marz
a6bc896e24 Replace header guards with #pragma once
Signed-off-by: Leon Marz <main@lmarz.org>
2021-08-24 11:16:01 +02:00
Leon Marz
80dc2cb7d6 Replace AUDACITY_DLL_API with TENACITY_DLL_API
Signed-off-by: Leon Marz <main@lmarz.org>
2021-08-21 13:23:21 +02:00
Panagiotis Vasilopoulos
44968d3ac3
Rebranding: Replace 'Audacity: A Digital Audio Editor' in source files (#248)
List of commands that were executed in the `src directory`:
* sed -i 's/Audacity: A Digital Audio Editor/Tenacity/g' *.h
* sed -i 's/Audacity: A Digital Audio Editor/Tenacity/g' *.cpp

Signed-off-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
2021-07-13 09:30:42 +00:00
Paul Licameli
406b23cae7 More uses of AUDACITY_DLL_API...
... in many places where the function call will later need to be between
modules (or libraries, or the executable) and the annotation will be a necessity
to keep the linkage working on Windows.

That's all that this sweeping commit does.
2021-05-10 10:46:55 -04:00
Paul Licameli
c5ebc396eb Audacity.h has shrunk to nothing, now remove it! 2021-05-10 00:05:23 -05:00
Paul Licameli
db8c4c5e5a Global keyboard capture handling into new files, better comments...
... and break its compile dependency on CommandManager.h by letting it install
callbacks.

This also removes Objective-C mixed code from CommmandManager.

This also eliminates four inclusions of Project.h!

Capture handler state is also global, not per project, though the
CommandManager's callbacks still do depend on the active project.
2019-05-18 15:14:18 -04:00
Paul Licameli
e5c7e5a21f Three new files in the build, still empty 2019-05-18 14:57:24 -04:00