* Don't need TrackFactory to make LabelTrack
* Don't need TrackFactory to make NoteTrack
* Don't need TrackFactory to make TimeTrack, or ZoomInfo in the factory
* Remove some forward declarations
* Rename TrackFactory as WaveTrackFactory, move it out of Track.cpp
* Eliminate unneeded back-pointer to project from non-wave Tracks...
... now that DirManager is gone
* Remove unused declarations
* SampleData::mProject was not used
* Correct ProjectFileIO::GetLibraryError
* Remove unnecessary #include directives
!!! THERE WILL NO DOUBT BE BUGS !!!
This is a big one and there's still several things to
complete. Just want to get this in the wild to start
receiving feedback.
One big thing right now is that it will NOT load pre-aup3
files. An importer is on the way for that.
... Regression happened at 3f1fd8ced0fb5fe617ad2dd7808cd1ae2ca2c0f3
The heights were written to file, but not read back again.
This fix was done carefully to avoid making dependency cycles. We don't want
Track to depend on TrackView or TrackControls.
It's not great that LabelTrack, NoteTrack, TimeTrack, and WaveTrack now have
those dependencies, but at least they don't make cycles.
It would be better to figure out how to attach the view and controls to the
track with ClientData, then just invoke BuildAll to repopulate the view and
controls, so that they are non-null when you reach
Track::HandleCommonXMLAttribute.
... and eliminate some unnecessary calls to SubstitutePendingChangedTrack,
because the track and the substitute store Y and height in their shared
TrackView object.
Also make GetMinimizedHeight() virtual to avoid inclusion of TrackPanel.h in
TrackView.cpp.
... which makes Project.cpp a bit less dependent on some details of other
classes
This puts Tags.cpp back into the big strongly connected component of the
dependency graph. That will be remedied later when Project.cpp becomes a
low-level file
... Unnecessary because transitively included.
But each .cpp file still includes its own .h file near the top to ensure
that it compiles indenendently, even if it is reincluded transitively later.
This is now the behavior of Zoom Reset, with Max Zoom being given the previous behavior. Shift+Right-Click alternates between the two -- it zooms to all notes, unless it currently is zoomed to all notes in which case it performs a max zoom.
This fixes Bug 2093. It also fixes Bug 1815, by performing the all-notes zoom when importing a track.
This simplifies a bunch of other work -- in particular zooming so that specific notes are visible, and keeping the same notes on screen when resizing the track.
Also included is a fix to YToIPitch to make it use mPitchHeight directly -- this solves some roundoff errors, which previously caused inaccurate results on some zoom levels.
... so that we can use Track::SharedPointer without undefined behavior even on
tracks that don't yet belong to any TrackList.
Also fix the return type of function template TrackList::Add and remove some
casts.
... Also rewrote some of the existing event handling so all events from
TrackList are of the same, custom event class, and distinguishing addition
from resizing events, though this distinction is not yet used
... Make consistent zoom in and out limits for mouse picks and for scrollwheel
Make scrollwheel do in or out by a constant multiplier, analogously with wave
track
The Note track remembers a continuously varying key height, but rounds it off
whenever it draws
- Highlighting of Buttons in TCP and Sliders
- No crinkly Help Icon anymore
- Invisible numbers in NoteTrack fixed
- Better visibility of label track dragger elements
- Theme rearranged more logically, and dead images culled
The fields in AudioIO are simply unneeded (commented out, declared but never implemented, or otherwise unused).
mLastMidiPosition (in NoteTrack) looks like the vestiges of a far older attempt at MIDI playback; the field itself is completely unused though so it is safe to remove it.
... Rather, construct them during hit tests (also capturing more state sooner
rather than at Click time, and adding some accessors for later use)
This also fixes bug 1677 by other means and avoids similar problems.
A cell may be implemented to re-use a previously hit handle object, not yet
clicked, in a later hit test, by remembering a weak pointer, but TrackPanel
holds the strong pointers that determine when the object is destroyed.
And the objects will surely be destroyed after drag-release, or ESC key.
For now they are also destroyed whenever not dragging, and hit-testing is
re-invoked; that will be changed later, so that the re-use mentioned above
becomes effective, but still they will be destroyed when the pointer moves
from one cell to another.