ControlToolBar, after we make a system to register functions that calculate
necessary minimum widths for status bar fields.
Also let Scrubbing.cpp register its own strings.
Also be sure to size the status field sufficiently for "Playing at Speed".
... This also causes a momentary push-down of the stop button, which happens
in ControlToolBar::StopPlaying, really to be visible, as was apparently the
intent.
For instance, when playing, then clicking in the quick-play ruler to restart
the play elsewhere.
... Move that into ProjectAudioManager instead, and update the button, only to
reflect it, in idle time.
However, AudioIO also has its mPaused member variable, and it is not obvious
that it was always kept the same as the button state. No attempt was made
here to identify and fix any bugs, but only to preserve behavior.
... Mostly into CommonCommandFlags.cpp, but some elsewhere, to avoid giving
that new file problematic dependencies on LabelTrack, ControlToolBar, and
EffectManager.
Note that CutCopyAvailableFlag is critically ordered, for message purposes,
only with AudioIONotAvailableFlag, the only flag with a message that it combines
with in menu item definitions.
The dependency on LabelTrack.cpp might not be a bad one later, if the track and
its view can be separated, and that would allow CutCopyAvailableFlag to be
put with the others. But much other work on LabelTrack must happen first.
... This was motivated by punch and roll recording: it appears most convenient
to pin the head for recording purposes, and drag it near the right, but when
stopping and finding the splice point for the correction, it is better to
scrub unpinned.
Add Envelope script
Add Clips and Boundaries Scripts.
Add docimages_oddments.py for the weirder cases.
Add make html script.
Add more spectral images
Add Dark versions of spectrograms (paul's comment)
Clean up oddments script.
- This commit also adds an option NOT to bring Audacity to the top when screenshotting.
-- That's because QuickPlay will disappear if you do -because you lose mouse capture.
- Also allow negative window IDs in the drag command.
- Registration names of align commands sorted. They had &, : and / in them.
- Fixed bug in SetTrackInfo where bFocused was being ignored
- Fixed bug where command manager ignored multi-commands.
- Commit docimages_oddments.py again, to fix line endings.
... in case you also do things, concurrent with the recording, that affect the
undo stack, either by pushing it (such as by changing the gain on one of the
playing tracks, or making a label) or by "Modifying state" without a new undo
item (such as when you change its size or mute or solo).
... in case you also do things, concurrent with the recording, that affect the
undo stack, either by pushing it (such as by changing the gain on one of the
playing tracks, or making a label) or by "Modifying state" without a new undo
item (such as when you change its size or mute or solo).
... for functions in final classes.
override is like const -- it's not necessary, but it helps the compiler to
catch mistakes.
There may be some overriding functions not explicitly declared virtual and I did
not identify such cases, in which I might also add override.
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls. Mostly useful as documentation of design intent.
Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.