... Trying to reduce that just to chained calls on S, or conditional and looping
logic for variations in layout.
Lift some declarations to higher scope; or use expressions that avoid local
variables; or even use lambdas for more complicated computation of arguments
for the member functions of S.
... reduces direct dependencies of ToolManager.cpp.
This frees four files from cycles:
DeviceToolBar
EditToolBar
MeterToolBar
MixerToolBar
Leaving 66 files still in the big s.c.c.
... so that DeviceManager, DeviceToolbar, and PrefsDialog do not depend directly
on AudioIO.
But no function in the base class for starting streams, which would require
mention of Track types, which we want to avoid.
... New files, but (almost) empty; don't use the global variable gAudioIO,
but use one of two accessor function names (which are the same function for
now).
AudioIOBase will have fewer dependencies than AudioIO -- in particular, no
dependency on tracks.
It won't include StartStream. It will contain functions to query the
present state of streams, and device capabilities.
... and break its compile dependency on CommandManager.h by letting it install
callbacks.
This also removes Objective-C mixed code from CommmandManager.
This also eliminates four inclusions of Project.h!
Capture handler state is also global, not per project, though the
CommandManager's callbacks still do depend on the active project.
... Unnecessary because transitively included.
But each .cpp file still includes its own .h file near the top to ensure
that it compiles indenendently, even if it is reincluded transitively later.
... instead use the utility make_iterator_range and its index() or contains()
method. This generic utility works with any container defining begin() and
end().
This further lessens dependency on wxWidgets container idioms.
... which will make it easier to change the types of those containers to
std::vectors of other string-like classes
for wxString,
IsEmpty => empty
Clear => clear
Alloc => reserve
for wxArrayString,
Count => size
GetCount => size
IsEmpty => empty
Add => push_back
Clear => clear
Empty => clear
Sort => std::sort (only with default comparator)
SetCount => resize
Last => back
Item => operator []
Alloc => reserve
... I observed that you couldn't, with a Mac Mini connected to a monitor;
two output devices (monitor and built-in) but no input device (there is no
built in mic)
The worst symptoms of this are fully fixed.
1: The device info now uses all the space in the toolbar, no matter how the toolbar is resized.
2: The undocked toolbar can now be moved around repeatedly without changing size at all.
There is a small residual - a much toolbar size change of a few pixels on docking. The contents though still fit nicely. The 'incredible' part of this bug is gone. I'd like us to close this bug as the residual of a few pixels change in the toolbar size on repeated docking and undocking scarcely matters.
The main change in wxWidgets for the setting of accessibility names is:
7dab555f71 (diff-04f5191d86f95b1c4d5d9c979da65878)
Before this change, with wxUSE_ACCESSIBILITY set to 1, for wxWindow and all the classes derived from it, wxWidgets automatically created accessible objects to handle accessibility itself. Because the way wxWindowAccessible::GetName() was written, the accessibility names of lots of windows and controls had to be set using SetName().
After the change, by default, the accessibility of instances of these classes is handled by Windows. Where the accessibility of a control is handled by Windows, then the accessibility name is automatically set to so the appropriate value. However, an accessible can still be set using SetAccessible() then wxWidgets handles the accessibility for this object.
So for many controls we can just leave Windows to set the accessibility name. However, for controls which don't have any visible labels, or where we want to accessibility name to different from the visible text, then we have to set an accessible object for that control, and then call SetName(). The Class WindowAccessible can be used for this purpose. And for custom widgets, like the TrackPanel, and the NumericTextCtrl, SetAccessible() still has to be called, since they need bespoke accessible objects
So in the cases where we want the accessible name to be different from normal, we now need to explicitly set an accessible object. (Before, this wasn't needed, as accessible objects were automatically created.).
Some notes of the fixes included in this commit:
1. The fixes cover the main window, preferences, and built-in effects. Other fixes will follow.
2. In ShuttleGui, I've set accessible objects for wxTextCtrls and wxSliders. So all of these widgets still need the name set. This was done because there are a lot of instances where these controls need non standard accessibility names, and so it saves having to put lots of SetAccessibles throughout the code.
3. For wxPanel, Windows picks up the accessibility name from the label, and so SetLabel() can be used instead of SetName(). This is just as well, since for windows that contain other windows or controls, setting WindowAccessible as the accessibility object breaks the accessibility tree.
Note that at some stage a lot of calls to SetName() can be removed from the code as they are no longer needed, but it might be better to leave them there for the moment, just in case they are unexpectedly needed.
This happens on Windows 7 if the display scaling factor is set to 125% (and probably higher). This also happens on Windows 10, but only if in addition to the high scaling factor, the display scaling at high DPI is disabled on the compatibility tab of audacity.exe's properties dialog. (The behaviour on Windows 8.1 wasn't checked.) The effect of the toolbar becoming higher, is that on a row of a tooldock, no other toolbar can be in front of the Device toolbar.
In void DeviceToolBar::RepositionCombos(), the desired size of the combo boxes was set to the best size.
The fix is only use the x value of the best size, and leave the y value unchanged. Note that this may not be the only problem in the code which causes this problem, and so this problem may resurface in the future.
bug 1153: Using Windows, with display of all items set to 125%, in the dialogs for select audio host,
select recording device, etc. the ok and cancel buttons had a very
small height, and their labels were very difficult to read.
It had been causing problems in Unity for a while now and they
were missing on OSX as well in wx3. So, the old menu Open/Close
method of hiding has been removed and replaced with an event
filter/monitor which looks for wxEVT_CHAR_HOOK events to pass
key events to the handler that has the keyboard captured.
It was producing "ghost" windows on OSX in wx3. These were
supposed to be hidden, but they weren't any longer and after
reviewing TipPanel, I realized that there was a separate
code path for OSX entirely...must've gone back to some of the
earliest versions.
Now all platforms use the same bit of code.