... Start scrub by click or double click on the scrub head; release button or
not; then move.
If you release before moving, you get scrubbing as before, controlled by
motion. Click or drag to switch in and out of seeking. Stop with ESC,
spacebar, etc. No change of selection.
But now if you drag, then scrubbing contines until you release the mouse or
otherwise stop with a key.
If by release of the mouse, then the selection changes as if by a click at
the last play position. If you hold shift, then, as if by shift-click.
If drag begins with a double-click, then the play head remains centered and
the track moves.
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls. Mostly useful as documentation of design intent.
Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
Create WaveTrackCache as a utility class but don't use it anywhere yet.
The possible minor performance problem with effects is fixed by changes
in WaveTrack::GetBestBlockSize().
This changes the autosave XML file to a binary representation
during writing to speed up autosave processing. A lot of the
time used during autosave is a result of having to convert and
print all of the values to the XML file.
Writing the same information, but in binary format, reduces
all of that to just the bare essentials and the actual write
I/O.
During recovery, the binary file is read and converted to
the real xML representation and processing happens as it
did before.
It is a noticeable difference with very long or many tracks.
The included fix has to do with append recording.
Say you have 3 tracks and you want to append recorded audio
to the middle track. Sometime later Audacity crashes and
upon recovery, the recorded audio is actually appended to
the third track, not the second one.
This fixes that by adding an "autosaveid" to each track as
it is written to the autosave file. The same ID is written
to the recording recovery appends to the autosave file.
Then, during recovery, the IDs are matched up and the audio
gets appended to the proper track.
These autosaveid attributes are only present in the autosave
file and not in saved project files.
In particular, use an options structure for AudioIO::StartStream to simplify
calls
ControlToolBar::PlayPlayRegion also takes that structure as an argument, and a
SelectedRegion instead of two times
And other changes
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects. All effects now share
a common UI.
This gives all effects (though not implemented for all):
User and factory preset capability
Preset import/export capability
Shared or private configuration options
Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.
It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect. Keep
a sharp eye (or two) open.