List of commands that were executed in the `src directory`:
* sed -i 's/Audacity: A Digital Audio Editor/Tenacity/g' *.h
* sed -i 's/Audacity: A Digital Audio Editor/Tenacity/g' *.cpp
Signed-off-by: Panagiotis Vasilopoulos <hello@alwayslivid.com>
... Which will be needed for various reasons for Windows builds of certain
modularizations, which will otherwise complain that they can no longer
generate them as inlines.
In one case, deleted copies require explicitly defaulted moves, but they will
work as generated inline.
... This makes it impossible to forget to include the EXPERIMENTAL definitions
(such as when cutting and pasting code) and so get unintended quiet changes of
behavior.
The EXPERIMENTAL flags are now specified instead in new file Experimental.cmake
At this time it's really just a debugging aid for us. It should
make it easier for us to better understand timing of various
commands.
Tracing is enabled by setting the "/EnableMacroTracing" preference
to 1 and disabled by setting it to 0.
Since the tracing is written to the log, this also adds a "SaveLog"
command that takes a filename. It can be used from within the macro
being traced to preserve the log in case the script intended to
exit Audacity.
... because the two macros have the same expansion, and are both checked for
in the --keyword arguments passed to msgfmt by locale/update_po_files.sh.
This commit makes ONLY such changes, and comments in Internat.h. It is big
but quite harmless.
The intention is to introduce a type distinction in a later release, by defining
XXO differently. XXO is used where & characters in strings (for hotkeys of menu
items or control prompts) are permitted, XO where not.
... Unnecessary because transitively included.
But each .cpp file still includes its own .h file near the top to ensure
that it compiles indenendently, even if it is reincluded transitively later.
... except Audacity.h; and in no others.
Do so even if Experimental.h gets multiply included, as in both the .h and
.cpp files.
This makes it easier to do a text scan to be sure there are no unintended quiet
changes of meaning because of omission of Experimental.h when the flag is
an enabled one.
Also move inclusions of Experimental.h earlier.
Also don't require Experimental.h to be preceded by Audacity.h to define
EXPERIMENTAL_MIDI_OUT correctly.
... which will make it easier to change the types of those containers to
std::vectors of other string-like classes
for wxString,
IsEmpty => empty
Clear => clear
Alloc => reserve
for wxArrayString,
Count => size
GetCount => size
IsEmpty => empty
Add => push_back
Clear => clear
Empty => clear
Sort => std::sort (only with default comparator)
SetCount => resize
Last => back
Item => operator []
Alloc => reserve
... it's either the source of the connection that is being destroyed, or other
object (such as an ancestor window) transitively owning it and so causing it to
be destroyed too;
or, the sink is being destroyed, and that sink is a wxEvtHandler (which is
always so for Disconnect, though not for Unbind in case Bind was passed a
member function of a non-wxEvtHandler).
wxWidgets takes care of erasing the connection in such cases.
This removes most calls to Disconnect and Unbind. Many destructors shrank to
nothing.
Notably, in case of popup menu handling, the call to Disconnect is not removable
because the object being destroyed is neither the source nor the sink.
This captures crashes on Windows along with the stack backtrace.
On Linux (fedora 21 at least), the necessary function to enable
capture is not included in the system wx libs. But, a self built
version works fine and capture the backtrace, so I'm assuming
other distros will probably work as well.
On OSX, the crashes are caught, but it does not include the
backtrace.
But, really, the backtraces aren't all that useful in a release
build since we don't ship with debug symbols and optimization
plays havoc with proper backtraces anyway.
The real benefit will be for the support folks as they can now
get consistent info from user by asking the to generate a report
from the "Help->Generate Support Data" menu item.
These are mostly for getting it to build on Linux, but I've
also created new configs in Visual Studio to make it easier
to switch between wx2 and wx3.
For Linux, you have to tell configure where to find the wx3
version of the wx-config script and, since some distros build
wxWidgets v3 against GTK+ v3, you may also need to enable
gtk3 with something like:
./configure --enable-gtk3 WX_CONFIG=/usr/bin/wx-config-3.0
On Windows, I've added "wx3-Debug" and "wx3-Release" to the
existing "Debug" and "Release" configurations.
They depend on you having your WXWIN environment variable
pointing to your wx2 directory and a new WXWIN3 environment
variable pointing to your wx3 directory. For instance, I
have:
WXWIN=C:\Users\yam\Documents\wxWidgets-2.8.13
WXWIN3=C:\Users\yam\Documents\wxWidgets-3.0.2
Doing this allows you to switch freely among the 4 configurations
without having to get out of Visual Studio and monkey around with
the environment.
The project files will also add the location of the wxWidgets DLLs
to the PATH when running Audacity from within Visual Studio. They
add %WXWIN%\lib\vc_dll or %WXWIN3%\lib\vc_dll at the beginning
of the PATH variable as appropriate.
I expect that once we convert to wx3 we'll just drop back down to
the normal Debug and Release configurations, but this should make
switching between wx2 and wx3 much easier during the transition.
We can't go to 3.0.1 yet as there are still build issues on
Linux and OSX. You can get Windows to build, but there's
still some display issues.
These changes should work with wxWidgets 2.8.12 as well, so
we can take our time to get things working properly before
switching over.