... Such are not for display to the user. They are appended to menu item
names to identify accelerators, and wxWidgets transforms them appropriately
for the operating system.
... it's either the source of the connection that is being destroyed, or other
object (such as an ancestor window) transitively owning it and so causing it to
be destroyed too;
or, the sink is being destroyed, and that sink is a wxEvtHandler (which is
always so for Disconnect, though not for Unbind in case Bind was passed a
member function of a non-wxEvtHandler).
wxWidgets takes care of erasing the connection in such cases.
This removes most calls to Disconnect and Unbind. Many destructors shrank to
nothing.
Notably, in case of popup menu handling, the call to Disconnect is not removable
because the object being destroyed is neither the source nor the sink.
... and similar wx "variadics," which all treat wxString smartly enough that
you don't need this.
Don't need c_str either to convert wxString to const wxChar * because
wxString has a conversion operator that does the same.
- Dead code from experiments in SelectionBar removed.
- Many warnings about unused parameters fixed with WXUNUSED()
- Many warnings about signed / unsigned comparisons cleaned up.
- Several 'local variable declared but not used' warnings fixed.
... Because all hit tests returned all fields blank, or else, returned a
UIHandle object whose Preview method gives the rest of the information; so
the other fields were redundant.
... Rather, construct them during hit tests (also capturing more state sooner
rather than at Click time, and adding some accessors for later use)
This also fixes bug 1677 by other means and avoids similar problems.
A cell may be implemented to re-use a previously hit handle object, not yet
clicked, in a later hit test, by remembering a weak pointer, but TrackPanel
holds the strong pointers that determine when the object is destroyed.
And the objects will surely be destroyed after drag-release, or ESC key.
For now they are also destroyed whenever not dragging, and hit-testing is
re-invoked; that will be changed later, so that the re-use mentioned above
becomes effective, but still they will be destroyed when the pointer moves
from one cell to another.
... except TrackSelectHandle. Cursor changes to a hand only after button-down.
HitTests give a UIHandle, whenever they also give any cursor or status, even
when it's unsafe to click and drag; Click override is reponsible for cancelling.
SelectHandle::Preview introduces much duplication, but the original in the hit
test will later be deleted.
... Let cell hit tests, and handle preview, know states only, not transitions.
Cell hit tests are passed a mouse state that does not always match the current,
but anticipates the button click to come; usually left, but if the Control
[sic] key on Mac is down, then right.
Thus, pressing and releasing Mac Control in multi-tool switches in and out of
the magnifier cursor.
If you hover exactly above the split line, you now get a pointing hand icon and status message, allowing you to start a selection at the split line more easily.
... those handles that force a simulated button-up when play interrupts drag,
and can assume that pointers to tracks remain nonNULL and part of the current
project state (not the undo history).
Also pass shared_ptr to Track into more hit test routines.