... New files, but (almost) empty; don't use the global variable gAudioIO,
but use one of two accessor function names (which are the same function for
now).
AudioIOBase will have fewer dependencies than AudioIO -- in particular, no
dependency on tracks.
It won't include StartStream. It will contain functions to query the
present state of streams, and device capabilities.
... The former will handle File menu items, and the choosing of file paths to
write; the latter will handle the XML contents and do auto-save. Auto-save is
a lower-level thing that must be done in many places whenever undo history
is pushed or modified.
... handling the callbacks from the selection toolbars.
Next ProjectFileManager will be split out of ProjectManager, and
ProjectSelectionManager will be used by it during file opening, so separating
files for it avoids a cycle.
... that is, a factory function, open, close, import, undo/redo/rollback.
Also the callbacks from AudioIO, which need to invoke undo history push when
recording stops.
It is meant as a high-level class using several of the other things attached
to the project, while AudacityProject will be a low level class acting mostly
as just the container of the attached structures.
... as a preparation for splitting up class AudacityProject.
Use ProjectWindow as an alias for AudacityProject, and fetch it from the
project with a static member function, where certain of its services are used;
pretending they are not the same class.
Use global accessor functions to get wxFrame from the project where only
wxFrame's member functions are needed, so there will be less dependency on
ProjectWindow when it becomes a distinct class.
... Rename it as SetStatus; make it part of AudacityProject not
TrackPanelListener; and use a roundabout event signalling to cause the timer
restart.
Because SetStatus will be one of very few things left in AudacityProject, but
the timer handling will be part of another class decoupled from it.
And TrackPanelListener won't really be needed: TrackPanel will not need to
pretend it doesn't know what an AudacityProject is.
... Just one low-level function to simply set the variable, and one
high-level function that also pushes notifications. The danger of infinite
recursion in the toolbar code, as in the previous commit, doesn't exist here.
... use registered factories instead, so class AudacityProject needn't know
the other classes.
This frees 9 .cpp files, related to various non-modal dialogs, to higher
levels out of the big strongly connected component, as determined by
scripts/graph.pl!
But in reality there is still link dependency on them that the script does not
detect. The remaining dependency is via the declarations of ViewMenu,
EffectMenu, etc. in Menus.cpp.
That could be broken with a registration system for menus.
... Generalizing what was first done at 280e8d9 for certain menu command
handlers.
Allow core data structures to host data attached by other code, on which it
need have no compilation or link dependencies.