bug 1153: Using Windows, with display of all items set to 125%, in the dialogs for select audio host,
select recording device, etc. the ok and cancel buttons had a very
small height, and their labels were very difficult to read.
It had been causing problems in Unity for a while now and they
were missing on OSX as well in wx3. So, the old menu Open/Close
method of hiding has been removed and replaced with an event
filter/monitor which looks for wxEVT_CHAR_HOOK events to pass
key events to the handler that has the keyboard captured.
It was producing "ghost" windows on OSX in wx3. These were
supposed to be hidden, but they weren't any longer and after
reviewing TipPanel, I realized that there was a separate
code path for OSX entirely...must've gone back to some of the
earliest versions.
Now all platforms use the same bit of code.
This relies on three new nyquist scripts to actually do the editing. The peak-snapping code in FrequencyWindow has been extracted into a new class, SpectrumAnalyst, to provide peak-snapping in spectrogram too.
These are mostly for getting it to build on Linux, but I've
also created new configs in Visual Studio to make it easier
to switch between wx2 and wx3.
For Linux, you have to tell configure where to find the wx3
version of the wx-config script and, since some distros build
wxWidgets v3 against GTK+ v3, you may also need to enable
gtk3 with something like:
./configure --enable-gtk3 WX_CONFIG=/usr/bin/wx-config-3.0
On Windows, I've added "wx3-Debug" and "wx3-Release" to the
existing "Debug" and "Release" configurations.
They depend on you having your WXWIN environment variable
pointing to your wx2 directory and a new WXWIN3 environment
variable pointing to your wx3 directory. For instance, I
have:
WXWIN=C:\Users\yam\Documents\wxWidgets-2.8.13
WXWIN3=C:\Users\yam\Documents\wxWidgets-3.0.2
Doing this allows you to switch freely among the 4 configurations
without having to get out of Visual Studio and monkey around with
the environment.
The project files will also add the location of the wxWidgets DLLs
to the PATH when running Audacity from within Visual Studio. They
add %WXWIN%\lib\vc_dll or %WXWIN3%\lib\vc_dll at the beginning
of the PATH variable as appropriate.
I expect that once we convert to wx3 we'll just drop back down to
the normal Debug and Release configurations, but this should make
switching between wx2 and wx3 much easier during the transition.
We can't go to 3.0.1 yet as there are still build issues on
Linux and OSX. You can get Windows to build, but there's
still some display issues.
These changes should work with wxWidgets 2.8.12 as well, so
we can take our time to get things working properly before
switching over.
* Fix memory leaks.
* Add comments about initializations and checking for successful results.
* Add checks for NULL deref.
* Consistency in "TODO" vs "TO-DO" comments!
This is a workaround for the portaudio issue where changing the default device in xp will corrupt the portaudio device indecies.
This combined with the portmixer fix (earlier today) should address bug 29.
Make OnChoice only do the action associated with the combo box being interacted with.
Also refactor associated input and output device code into new function.
This is kind of a hack that relies upon portaudio to make the first index the mapper for these apis. I verified this for MME in portaudio src, but could not for DirectSound, so this may need to be reverted.
Should address gale's issues on win xp.