... except Audacity.h
This forces us to make each header contain all forward declarations or nested
headers that it requires, rather than depend on context.
... except Audacity.h; and in no others.
Do so even if Experimental.h gets multiply included, as in both the .h and
.cpp files.
This makes it easier to do a text scan to be sure there are no unintended quiet
changes of meaning because of omission of Experimental.h when the flag is
an enabled one.
Also move inclusions of Experimental.h earlier.
Also don't require Experimental.h to be preceded by Audacity.h to define
EXPERIMENTAL_MIDI_OUT correctly.
... instead use the utility make_iterator_range and its index() or contains()
method. This generic utility works with any container defining begin() and
end().
This further lessens dependency on wxWidgets container idioms.
... which will make it easier to change the types of those containers to
std::vectors of other string-like classes
for wxString,
IsEmpty => empty
Clear => clear
Alloc => reserve
for wxArrayString,
Count => size
GetCount => size
IsEmpty => empty
Add => push_back
Clear => clear
Empty => clear
Sort => std::sort (only with default comparator)
SetCount => resize
Last => back
Item => operator []
Alloc => reserve
It combines the old IdentInterface with the ParamsInterface, providing an identifier and parameters (if needed).
The main purpose of the change is to make the class hierarchy (as viewed via doxygen) much easier to follow.
Problem. NVDA 2018.3 does not read buttons, check boxes or radio buttons which have empty accessibility names. In fact for Scriptable dialogs which start with a check box with an empty accessibility name, none of the controls in the dialog are read.
This problem is connected with the new Audacity appModule in NVDA 2018.3 which was supplied by Robert and myself. For reasons which aren't immediately obvious, it has a problem when the accessibility name of the object is empty.
Fix: for check boxes which have an empty label, set the accessibility name to "\a", which is non-empty, but not read by screen readers.
Note: If someone ever wanted to have buttons or radio buttons with empty labels, there could be a similar fix. But there is unlikely to be a demand for such controls.
The name of the button was not being read as "help" by NVDA due to its built in appmodule for audacity. This meant that the empty label was being read rather than the accessibility name.
Fix: Call SetLabel. In addition, with the label being set, an accessible does not need to be set, because we can just let windows set the accessibility name from the label.
The main change in wxWidgets for the setting of accessibility names is:
7dab555f71 (diff-04f5191d86f95b1c4d5d9c979da65878)
Before this change, with wxUSE_ACCESSIBILITY set to 1, for wxWindow and all the classes derived from it, wxWidgets automatically created accessible objects to handle accessibility itself. Because the way wxWindowAccessible::GetName() was written, the accessibility names of lots of windows and controls had to be set using SetName().
After the change, by default, the accessibility of instances of these classes is handled by Windows. Where the accessibility of a control is handled by Windows, then the accessibility name is automatically set to so the appropriate value. However, an accessible can still be set using SetAccessible() then wxWidgets handles the accessibility for this object.
So for many controls we can just leave Windows to set the accessibility name. However, for controls which don't have any visible labels, or where we want to accessibility name to different from the visible text, then we have to set an accessible object for that control, and then call SetName(). The Class WindowAccessible can be used for this purpose. And for custom widgets, like the TrackPanel, and the NumericTextCtrl, SetAccessible() still has to be called, since they need bespoke accessible objects
So in the cases where we want the accessible name to be different from normal, we now need to explicitly set an accessible object. (Before, this wasn't needed, as accessible objects were automatically created.).
Some notes of the fixes included in this commit:
1. The fixes cover the main window, preferences, and built-in effects. Other fixes will follow.
2. In ShuttleGui, I've set accessible objects for wxTextCtrls and wxSliders. So all of these widgets still need the name set. This was done because there are a lot of instances where these controls need non standard accessibility names, and so it saves having to put lots of SetAccessibles throughout the code.
3. For wxPanel, Windows picks up the accessibility name from the label, and so SetLabel() can be used instead of SetName(). This is just as well, since for windows that contain other windows or controls, setting WindowAccessible as the accessibility object breaks the accessibility tree.
Note that at some stage a lot of calls to SetName() can be removed from the code as they are no longer needed, but it might be better to leave them there for the moment, just in case they are unexpectedly needed.
This removes the text saying 'Set' beside an optional item.
It's a more far reaching change, as it allows the optional items to be
aware they are optional, paving the way for future nicer presentation.
... The "Set" prompt for checkboxes;
Strings in Choice controls, which had been declared translatable with XO, but
the translations not yet used.
This can be tested in Ukrainian locale now, for editing parameters of
commands like Select or Drag, but be aware that even uk.po is not up to date
for all recent changes in the Manage Macros dialog itself.
Done by giving Macros... dialog an Expand / Shrink button
so that we can use it as just an apply-to-projects dialog, if we want.
The dialog is modal, and can be kept open whilst we work. So for example
we could put useful presets into it as macros.
- Highlighting of Buttons in TCP and Sliders
- No crinkly Help Icon anymore
- Invisible numbers in NoteTrack fixed
- Better visibility of label track dragger elements
- Theme rearranged more logically, and dead images culled
Baselines of text produces by ShuttleGuiBase::AddPrompt and ShuttleGuiBase:AddUnits are different.
Simple fix of changing a style. Presumably this was a typo.
In std::unique_ptr<wxSizer> CreateStdButtonSizer(wxWindow *parent, long buttons, wxWindow *extra)
changed access key of preview button from v to P, so that it's consistent Preview buttons created elsewhere.
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls. Mostly useful as documentation of design intent.
Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.