... instead, re-process the event, and let each handler bind to the one it
depends on.
This still leaves a critical ordering of construction of playback scroller and
play indicator overlay in AudacityProject::AudacityProject (reverse of the
previous), but that will be removed by other means.
... for wxString and wxArrayStringEx, holding file paths (absolute or relative,
directory or plain file); to be replaced later with different types
(not yet using std::vector, becase of some uses of wxArrayString::Index with
two arguments)
... which will make it easier to change the types of those containers to
std::vectors of other string-like classes
for wxString,
IsEmpty => empty
Clear => clear
Alloc => reserve
for wxArrayString,
Count => size
GetCount => size
IsEmpty => empty
Add => push_back
Clear => clear
Empty => clear
Sort => std::sort (only with default comparator)
SetCount => resize
Last => back
Item => operator []
Alloc => reserve
... in case clip boundaries don't match and the right channel covers a greater
time extent than the left.
Don't lose those parts of the right channel, before or after, and also make the
start time of the project correct in case the right channel starts earlier.
This is an old bug, going back as far as the git history.
... Which is also sufficient to detect undo/redo/rollback
And detects more often than undo state changes, so that if you drag a track
in TrackPanel, the same permutation is seen at once in MixerBoard, even before
button-up
... This forces a better placement of state variables in the appropriate
classes.
In future perhaps, MenuManager should be splintered into several classes, one
for each of the main toolbar menus.
Menus.cpp is over 10,000 lines. The main point of the split is to make possible a new .cpp file for MenuCreator, which is responsible for the creation of the menu bar, and which contains the near 2,000 line function MenuCreator::CreateMenusAndCommands()
The menu handlers are also (better) separated from the menu management.
... grouping the channels; rather than one flat vector.
OGG, GStreamer and FFmpeg import were written to allow multiple multi-channel
tracks; others always imported one group of channels.
All of that is reflected in the results returned by the importers, though it
makes no difference yet in AudacityProject::AddImportedTracks (where the
results are used).