1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-07-09 17:07:43 +02:00

47 Commits

Author SHA1 Message Date
Paul Licameli
f86403378b Move AudacityMessageBox to its own files...
... breaking cycles among low-level files introduced by 273ba9f
2019-05-20 14:48:36 -04:00
Paul Licameli
a1ff74b5bb Move AudacityPathList & utilities from AudacityApp.h to FileNames.h 2019-05-17 16:29:03 -04:00
Paul Licameli
6c57948d8f Remove unnecessary #include-s from .cpp files...
... Unnecessary because transitively included.

But each .cpp file still includes its own .h file near the top to ensure
that it compiles indenendently, even if it is reincluded transitively later.
2019-05-16 17:21:00 -04:00
Paul Licameli
5be54c5612 ModuleManager::CreateProviderInstance returns more specific type 2019-05-16 12:30:26 -04:00
Paul Licameli
0b9d279a52 wx/list.h no longer used anywhere 2019-03-30 11:15:27 -04:00
Paul Licameli
5e7d41ec07 Each .cpp/.mm file includes corresponding header before any other...
... except Audacity.h

This forces us to make each header contain all forward declarations or nested
headers that it requires, rather than depend on context.
2019-03-17 22:54:52 -04:00
Paul Licameli
906e55f047 Experimental.h in all .h or .cpp files that directly use EXPERIMENTALs...
... except Audacity.h; and in no others.

Do so even if Experimental.h gets multiply included, as in both the .h and
.cpp files.

This makes it easier to do a text scan to be sure there are no unintended quiet
changes of meaning because of omission of Experimental.h when the flag is
an enabled one.

Also move inclusions of Experimental.h earlier.

Also don't require Experimental.h to be preceded by Audacity.h to define
EXPERIMENTAL_MIDI_OUT correctly.
2019-03-17 22:54:00 -04:00
Paul Licameli
173a300427 Include nothing before Audacity.h, as comments say we should...
... and remove some duplicated inclusions
2019-03-17 21:41:39 -04:00
Paul Licameli
a30000cf74 Use type aliases FilePath, FilePaths...
... for wxString and wxArrayStringEx, holding file paths (absolute or relative,
directory or plain file); to be replaced later with different types

(not yet using std::vector, becase of some uses of wxArrayString::Index with
two arguments)
2019-03-15 15:18:11 -04:00
Paul Licameli
dcd211affa Use type aliases PluginPath, PluginPaths...
... for wxString and vector thereof, when holding plugin paths (which may or
may not be interpreted as file paths, depending on the module); to be replaced
later with different types
2019-03-15 15:18:11 -04:00
Paul Licameli
cc92c7605e Rename typedef PluginIDList to PluginIDs 2019-03-14 17:15:41 -04:00
Paul Licameli
50074f2cfe Replace comparisons against "" with empty() 2019-03-14 13:23:41 -04:00
Paul Licameli
da33daf197 Some replacements of wxArrayString with auto 2019-03-10 14:47:12 -04:00
Paul Licameli
795b6a2e42 More std:: style for wxString and wxArrayString...
... Replacing:

Insert => insert
RemoveAt => erase
Remove => erase
IsSameAs => operator == or operator !=
   (but only when second argument was true or default)
2019-03-10 14:45:12 -04:00
Paul Licameli
2db49dc1f0 Use standard library style members of wxArrayString (and wxString) ...
... which will make it easier to change the types of those containers to
std::vectors of other string-like classes

for wxString,

IsEmpty => empty
Clear => clear
Alloc => reserve

for wxArrayString,

Count => size
GetCount => size
IsEmpty => empty
Add => push_back
Clear => clear
Empty => clear
Sort => std::sort (only with default comparator)
SetCount => resize
Last => back
Item => operator []
Alloc => reserve
2019-03-10 14:43:57 -04:00
James Crook
466e9c179e Create ComponentInterface
It combines the old IdentInterface with the ParamsInterface, providing an identifier and parameters (if needed).
The main purpose of the change is to make the class hierarchy (as viewed via doxygen) much easier to follow.
2018-11-02 17:04:43 +00:00
scootergrisen
b4f7946e9b Remove some double space 2018-10-14 10:42:01 +01:00
James Crook
5fd95dd131 Fix C4456 Warnings.
"C4456 declaration hides previous local declaration."
These arise from repeated declarations of the same name.
2018-10-10 17:28:50 +01:00
Paul Licameli
b8a8712ba0 make_movable -> std::make_unique 2018-05-10 00:56:36 -04:00
James Crook
1c988b4e3a Automation: AudacityCommand
This is a squash of 50 commits.

This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class.  AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.

- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
   - Tested with Zoom Toggle.

- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.

We abuse EffectsManager.  It handles both Effects and
AudacityCommands now.  In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.

- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.

This way we can search for related types at the same time.

- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason.  They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.

- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
  which are now better handled by other commands.

- JSONify "GetInfo: Commands" output, i.e. commas in the right places.

- General work on better Doxygen.
    - Lyrics -> LyricsPanel
    - Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
  previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-02-24 14:20:22 -05:00
Paul Licameli
080dd34e61 Get rid of wx object arrays, use std::vector 2018-02-21 19:33:27 -05:00
Paul Licameli
50d6e75185 null checks -- fix Linux crash in drag-dropping files onto app icon? 2018-01-03 15:35:49 -05:00
Paul Licameli
7fd78183d2 Remove needless uses of wxString::c_str() in wxString::Format...
... and similar wx "variadics," which all treat wxString smartly enough that
you don't need this.

Don't need c_str either to convert wxString to const wxChar * because
wxString has a conversion operator that does the same.
2018-01-01 20:34:33 -05:00
Paul Licameli
ccb4bbac33 Translate "Message" as default title of message box...
... This required a sweeping change of all calls to wxMessageBox!  But it seems
safe to me, despite the great number of touched files.
2018-01-01 17:50:02 -05:00
Paul Licameli
8cfb8d2400 Change ModuleInterface for support of drag-and-drop of plug-in files 2017-12-31 18:09:36 -05:00
Paul Licameli
0f8bd45a7c ModuleInterface::RegisterPlugin can report an error message 2017-12-27 15:19:36 -05:00
James Crook
e4260e9581 Bug 1587 - Mac: Ghost duplicate Nyquist effects after upgrade
Fix removes ghost Nyquist effects from the effects menu and generators from generate menu.
2017-02-05 20:27:56 +00:00
Paul Licameli
942c62b6f6 Remove some naked new amd delete in: various 2016-08-08 07:51:24 -04:00
Paul Licameli
59af732763 Mac build fixes; and implement deleters for our imitation unique_ptr 2016-04-10 14:15:51 -04:00
Paul Licameli
df5fcc3581 Make static "Destroy" methods for certain singletons unnecessary. 2016-04-06 16:24:46 -04:00
Paul Licameli
29349fedbb Loaded modules managed by smart pointers 2016-04-06 16:06:31 -04:00
Paul Licameli
e0476b5e71 Module interfaces managed by smart pointers 2016-04-06 16:06:30 -04:00
Paul Licameli
9bf098c7d9 Sweep unnecessary wxString copies: rest 2016-02-23 02:15:56 -05:00
Paul Licameli
56e7653343 "delete"->"DELETE" in comments, easier to find remaining naked operator delete 2016-02-14 18:50:45 -05:00
Paul Licameli
9c483e2e86 Add (redundant) #include "Experimental.h" in all .cpp files using the symbols 2015-08-31 17:56:10 -04:00
Leland Lucius
9987ac2020 Current directory was not being restored properly 2015-05-30 15:13:37 -05:00
Daniel Winzen
428f5c8391 Fix 3 uninitialized variable uses 2015-04-30 09:06:37 +02:00
Leland Lucius
8fbfa460c4 Migrating the remaining effects
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects.  All effects now share
a common UI.

This gives all effects (though not implemented for all):

User and factory preset capability
Preset import/export capability
Shared or private configuration options

Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.

It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect.  Keep
a sharp eye (or two) open.
2015-04-16 23:36:28 -05:00
lllucius@gmail.com
5d1dc4ce6a Fix part 2 of bug #857
Gale found that the previous fix for bug #857 didn't
completely address all crashes.

In this case, the sequence of events:

1)  Dynamic module is added to list of module using its name, "VST Effects"
2)  Language is set (during init) to one that has "VST Effects" translated
3)  Language is changed to something else via preferences, which changes
    translation of "VST Effects" to something else.
4)  During termination, the module is deleted, but since the language
    has now changed due to translation, it isn't deleted from the list
    of modules
5)  An attempt is made to delete the next module, which happens to be
    the same one becuase it was never removed from the list.
6)  Boom...
2015-02-14 17:14:23 +00:00
lllucius@gmail.com
e73b7e70a3 Fix for bug #857
Even though this is only a P2, I felt it would be
quite bothersome for the users and might cause some
confusion.

The problem was the the wxLocale was being deleted
before all usage of it was complete.  The fix was
to explicitly delete the plugin and module managers.
2015-02-12 02:30:30 +00:00
lllucius
10f62cdae5 Fix for bug #833
This allows duplicate items in the effects menus and provides a
means to uniquely identify each item.
2015-01-19 16:28:48 +00:00
lllucius
431166561e Getting rid of some warnings...mostly unused parms 2014-12-15 21:51:02 +00:00
lllucius
41083f74cc Another round of effects bashing.
I've added some of the new plugin stuff to LV2, Nyquist, and
Vamp so that they play better in the new system.  They no
longer get bunched in with the Audacity effects when sorting
or grouping the menus.  They have not been fully converted
but they should be good for 2.1.0.

Nyquist plugins now include ";author" and ";copyright"
statements.

Added the 4 new Nyquist plugins to the Windows build.

Audiounits are still coming...had to push them to the back
burner to get this other stuff out of the way.

Scanning for new plugins has been improved so that newly
discovered ones will be shown to the user when Audacity starts.

Effects menu sorting has been fixed and improved.

Disabling effect types in Preferences works again and you
no longer have to restart Audacity for them the change to work.

Effect usage in chains works again.

Plugin registration dialog code simplified a bit.

Group names in the pluginregistry are now base64 encoded.  I
never really thought about it, but wxFileConfig group names
are case insensitive and since I was using the group name as
the plugin ID, I ran into a conflict on Linux where there
were two plugins with the same name, just different case.  (And
they were different plugins.)  Hoping all of this will change
when/if the config file gets converted to XML.  (wx3 if finally
including XML support)

A fair amount of cleanup of this new code has been done and
will continue as more stuff is converted.
2014-11-19 06:58:44 +00:00
lllucius
ad92e8c4bf One more round of effects changes.
The big thing is the common efffects UI.  Right now Ladspa and VST
have been converted to use it and Audiounits will be next.  It makes
everything nice and consistent while reducing the clutter in the
dialog.

Other goodies are:

Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.

And, as always, plenty of critter squashing.
2014-11-14 03:03:17 +00:00
lllucius
cae6669275 Round 3 of realtime changes.
This gets meter type VST effects working again by extending the

The master now maintains his own internal buffers and sums (mixes) all
playing tracks into those buffers.  The buffers are then fed into the
VST effect that is presented to the user.  This allows the effect to
provide feedback to the user if it support it.  Such effects may display
meters or clipping indicators.

Several issues with treading have also been corrected (hopefully ;-)).
These showed up mostly on Linux, but could have happened on the others
as well.

The realtime support is no longer limited to 2 channels per logical
track.  Once support for more channels is added, this should be ready
for it.

The rack dialog can now be toggled via the edit toolbar button.  It
doesn't stay pressed because the closing of the dialog would have to
be communicated back to the toolbar.

As the rack is updated with new or removed effects or active state
changed, all effects in the active list were shutdown and all effects
in the updated list were initialized.  This now shuts down only the
effects no longer in the list and initializes only new ones.

The rack now uses wxBitmapButton instead of Audacity's AButton.  The
AButton has a timing issue that prevents it from being deleted while
processing the click event.  I looked into it, but gave up and switched
to the wxBitmapButton.  Unfortunately, there's a problem with the
wxBitmapButton as well...at least on my setup here.  Either the bitmaps
are being scaled or antialiased.  Will have to get feedback on this.

I finally figured out why some VSTs didn't seem to do anything in
realtime, at least in my case anyway.  I've installed a lot of demo
VSTs and while they work in "batch/offline" mode, some of them will
not work in realtime since vendors tend to remove automation as one
of the demo limitations.

More changes coming shortly...
2014-11-03 06:48:54 +00:00
james.k.crook@gmail.com
798f2bb938 Fix memory leak on module list pointer.
Also tweaked code to make it shorter and clearer.
2014-10-26 11:59:02 +00:00
lllucius
1eeb4d979a The fabled realtime effects...
I've made it where you can enable and disable via experimentals:

EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK

You will notice that, as of now, the only effects currently set up for
realtime are VSTs.  Now that this is in, I will start converting the
rest.

As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects.  This isolates the effects from changes in Audacity and makes
it much easier to add new ones.

Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too.  There are quite a few VSTs for Linux if
you search for them.

The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me.  I'm not really sure it should
stay in as-is.  I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects.  It should probably
revert back to that idea.

You may notice that this DOES include the API work I did.  The realtime effects
were too tied to it and I didn't want to redo the whole thing.  As I mentioned
elsewhere, the API stuff may or may not be very future proof.

So, let the critter complaints commence.  I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly.  ;-))
2014-10-26 03:24:10 +00:00