... and that they have equal width on the linear scale
... also simplify the logic involving zero padding factor
This is more preparation for constant-q.
... This is done with Shift+Ctrl+wheel and pointer in the vertical ruler, and
the pointer y coordinate near the bottom of the dB scale.
If y coordinate is far from there, then Shift+Ctrl+wheel changes dB level
without change of magnification (as before this commit).
... with run-time assertions.
I examined each place and reasoned that the narrowing was safe, and commented
why so.
Again, there are places where the sampleCount variable will later be changed
to have a different type, and they are not changed here.
... A non-narrowing conversion out to long long is a necessity, but the
conversions to float and double are simply conveniences.
Conversion from floating is explicit, to avoid unintended consequences with
arithmetic operators, when later sampleCount ceases to be an alias for an
integral type.
Some conversions are not made explicit, where I expect to change the type of
the variable later to have mere size_t width.
... This makes much code agnostic about how other things (functions and
arguments) are typed.
Many of these neeed to become size_t instead of sampleCount.
Added forcing time64 to be positive. Fixes problem where large negative value overflows into int.
More careful computation of TimeToPosition() so floor is only called with in range values.
Re-instated 'true' flags for hiddenMid calls, which I'd mistakenly dropped, so that (later) FishEye can distinguish.
Caused by a premature conversion of a wxInt64 to (int) so that a large positive number became negative.
We now do the conversion after minning it against an integer width.
... also make WaveTrack responsible for storing and validating the bounds
... also let the bounds vary per-track even though other settings are default
... also change some code names to mention "period" not "undertone"
... the preference is independent of those in Interface and Recording
preferences, which affect meters, sound activated recordings, time track,
and Plot Spectrum
It had been causing problems in Unity for a while now and they
were missing on OSX as well in wx3. So, the old menu Open/Close
method of hiding has been removed and replaced with an event
filter/monitor which looks for wxEVT_CHAR_HOOK events to pass
key events to the handler that has the keyboard captured.