Warning...this required a small hack that allowed updating the
menus even if the toplevel frame is not the project window. This
is because with the active frame actually becomes the effect dialog
and UpdateMenus() bailed if it wasn't the project frame.
This should be removed when we get multiple effect support.
* Loop play-at-speed and cut preview play-at-speed implemented.
* Shift or ctrl down now affect all relevant buttons, loop or cut preview, normal or at speed, and append-record.
Needed to redo a bit of code so that effects would work
without the rack in the middle. I wanted to disconnect
it completely as I'm not sure it something that will be
kept around.
During realtime preview, effects will be applied in the
order their dialogs were opened...hmmm...what happens
if they don't have a dialog??? I look into that.
Fixed the focus target for windows when cycling among
active windows as suggested by David B.
Fixed plugin registration if the plugins were located
in the "Plug-ins" folder. I believe this problem may
have played a role in the duplicate menu items.
With realtime preview, the keyboard user will need this to get
back and forth between the effect and the project window. Actualy,
the "problem" existed before this since the keyboard user couldn't
switch between project and Plot Spectrum windows.
The normal flags-based keyboard handling would not work since it
depends on the state of the project and requires a project window
to have the current focus.
In this new case, a modeless dialog may actually have the focus and
using the "switch window" key combo may happen in nearly any mode, like
while playing.
So, I "created" the concept of "meta" commands...ones that do not have
the restrictions mentioned above. The should be used sparingly and
you must be careful about what happens within their handlers.
I've added some of the new plugin stuff to LV2, Nyquist, and
Vamp so that they play better in the new system. They no
longer get bunched in with the Audacity effects when sorting
or grouping the menus. They have not been fully converted
but they should be good for 2.1.0.
Nyquist plugins now include ";author" and ";copyright"
statements.
Added the 4 new Nyquist plugins to the Windows build.
Audiounits are still coming...had to push them to the back
burner to get this other stuff out of the way.
Scanning for new plugins has been improved so that newly
discovered ones will be shown to the user when Audacity starts.
Effects menu sorting has been fixed and improved.
Disabling effect types in Preferences works again and you
no longer have to restart Audacity for them the change to work.
Effect usage in chains works again.
Plugin registration dialog code simplified a bit.
Group names in the pluginregistry are now base64 encoded. I
never really thought about it, but wxFileConfig group names
are case insensitive and since I was using the group name as
the plugin ID, I ran into a conflict on Linux where there
were two plugins with the same name, just different case. (And
they were different plugins.) Hoping all of this will change
when/if the config file gets converted to XML. (wx3 if finally
including XML support)
A fair amount of cleanup of this new code has been done and
will continue as more stuff is converted.
The big thing is the common efffects UI. Right now Ladspa and VST
have been converted to use it and Audiounits will be next. It makes
everything nice and consistent while reducing the clutter in the
dialog.
Other goodies are:
Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.
And, as always, plenty of critter squashing.
Correct string formatting for:
2/15 %d + enum => %d + int
3/15 %lld + int64_t => %lld + long long
4/15 %d + int64_t => %lld + long long
5/15 %d + double => %f + double
6/15 %d + int32_t => %d + int
7/15 %d + intptr_t => %p + void*
8/15 gint, guint
9/15 %d + long => %ld + long
10/15 %n + int => %d + int
11/15 %x + int => %x + unsigned int
12/15 %f + int => %d + int
13/15 %S + wxChar* => %s + wxChar*
14/15 %d + size_t => %d + int
15/15 %d + size_t => %lld + long long
"The functions wxString::Format, wxString::Printf (and others indirectly) have become stricter about parameter types that don't match (format specifier vs. function parameters). So the bugs (that were already present in audacity before) become visible in wx3.0 as error message dialogs. I've checked all occurrences of Printf, wxPrintf, PrintfV, Format, FormatV, wxLogDebug and wxLogError systematically and made the type match."
Note (9/15): In TrackPanel.cpp, ExportMP2.cpp and CompareAudioCommand.cpp this patch supersedes related change done in r13466 because the new solution requires fewer casts and therefore simplifies the code.
Note: Many .po files are affected, and we need to be very careful about this. Incorrect "%d" and similar in translation files may lead to crashes in those languages (only). This is something we should actually have been more careful about in the past. We need to write a script to check that the "%d" and similar format specifiers match between English and translation.
Current options:
Publisher: name (the closest to what we have now)
Name (doesn't include the publisher, just a straigt up alpha sort
Publisher (creates submenus based on the publisher)
Type (creates submenus based on the type, VST, Nyquist, etc.)
And the Linux method of creating submenus based on number of items
is available to all and you can choose how menu you want per submenu.
I had to bring this back since I'd removed it when for the new effects
and I figured why limit it to only Linux...
Check it out in Preferences (effect page).
You'll also notice that the effects page is starting to talk about
plugins. That will progress further (baby steps) so bare with me
for just a bit more.
I've made it where you can enable and disable via experimentals:
EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK
You will notice that, as of now, the only effects currently set up for
realtime are VSTs. Now that this is in, I will start converting the
rest.
As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects. This isolates the effects from changes in Audacity and makes
it much easier to add new ones.
Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too. There are quite a few VSTs for Linux if
you search for them.
The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me. I'm not really sure it should
stay in as-is. I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects. It should probably
revert back to that idea.
You may notice that this DOES include the API work I did. The realtime effects
were too tied to it and I didn't want to redo the whole thing. As I mentioned
elsewhere, the API stuff may or may not be very future proof.
So, let the critter complaints commence. I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly. ;-))
We have separate record and play meters. The original kind of meter is now called a combined meter. I've kept it because it can be useful when undocked if you do want both meters. I've also fixed it so that if made very narrow the meters stack vertically just as they already did horizontally.
This relies on three new nyquist scripts to actually do the editing. The peak-snapping code in FrequencyWindow has been extracted into a new class, SpectrumAnalyst, to provide peak-snapping in spectrogram too.
The original fix silently change sizes of collapsed wavetracks. That's not visible, but will be seen when they are next unminimized. To be consistent with the new size calculation, we now only changes the sizes of the unminimized wavetracks.
We can't go to 3.0.1 yet as there are still build issues on
Linux and OSX. You can get Windows to build, but there's
still some display issues.
These changes should work with wxWidgets 2.8.12 as well, so
we can take our time to get things working properly before
switching over.
This change is believed to be a direct refactoring that does not change functionality. It paves the way for more complex kinds of selection, such as selections involving frequency as well as time. It also reduces risk of left and right edges being swapped in future code using SelectedRegion, as the default is to swap on assignment if needed.
Changes in AudacityProject::SaveAs() warning dialogs, per 'Save Project warning' discussion on audacity-quality, plus some further changes of my own.
Similar changes for 'Save Compressed Project'.
Added Cancel button to both warnings, so user can opt out immediately, rather than have to wait another dialog.
Added wxMessageBox's best 'warning' icon to our WarningDialog constructor, so it shows in title bar. It's low-rez (32x32), but all that's available with wxWidgets 2.8.12. Easy to remove if too ugly.
Must more extensive review of saving state
Try this one David. I reviewed all actions in Menus.cpp and have added state
saving where it seemed to be missing. I had no idea it would be so many (22).
And that was only reviewing Menus.cpp. I believe that will get them all since
all keyboard actions are tied to a menu or command action and they all go
through Menus.cpp. (I still have a few to review in TrackPanel.cpp though)
This is part 1...
Provides some relief to the selection "hang"
This patch adds the ability for the keyboard based commands (like cursor left,
extend selection right, etc.) to know when the key has been released.
When the patch is applied the current state is saved only when the key is
released and not every time it repeats.
Here's an example of the difference it makes.
This video show the selection "hang", but also watch the CPU usage. All I'm
doing is pressing SHIFT+RIGHT ARROW.
http://youtu.be/tdMntDwGSkM
This one is the same thing bug with the patch applied. Notice that the
selection "hang" no longer occurs and look at the CPU usage!
http://youtu.be/EpXNsQ4Cky0
This is an older one...originally from 2011. Bug says it all, but basically it allows logging
to begin immediately upon startup for all platforms. And it has multithreading protection, so
it should now be safe to log from the non-GUI threads.
fixed by r12650. I had tested on Ubuntu only and the menu resize
problem doesn't seem to happen there.
But, it still happens on Fedora 17 at least, so putting the workaround
back in.