... except Audacity.h; and in no others.
Do so even if Experimental.h gets multiply included, as in both the .h and
.cpp files.
This makes it easier to do a text scan to be sure there are no unintended quiet
changes of meaning because of omission of Experimental.h when the flag is
an enabled one.
Also move inclusions of Experimental.h earlier.
Also don't require Experimental.h to be preceded by Audacity.h to define
EXPERIMENTAL_MIDI_OUT correctly.
... Make all line drawing go through our AColor which wraps the wxDC
line-drawing functions.
Despite what wxWidgets documentation says, the functions still don't
consistently include the first point and omit the last point of a line. I
observed inclusion of both on Mac, while on Windows, omission sometimes of the
first point instead of the last.
Discrepancies could be observed in 2.3.0 between Windows and Mac, using the
Window magnifier or command+alt+ +, zooming in closely on the ends of the
shadow lines below and right of tracks, or at the bottom-right corners of the
bevels drawn around vertical rulers.
So where there is an observable one-pixel difference of drawing between
platforms, there is the question, which was the intent when the drawing code
was written? Should the coordinates be corrected by one or not?
I reviewed each case and used my judgment.
Most of the calls are in drawing rulers. Major tick lines were drawn five
pixels long, and minor, three, on Mac. I keep this behavior, but you might
argue for making them four and two.
On the other hand the drawing of ruler grid lines, which you can see in
the equalization and frequency analysis windows, did need a one-pixel correction
to avoid straying out of bounds.
... which will make it easier to change the types of those containers to
std::vectors of other string-like classes
for wxString,
IsEmpty => empty
Clear => clear
Alloc => reserve
for wxArrayString,
Count => size
GetCount => size
IsEmpty => empty
Add => push_back
Clear => clear
Empty => clear
Sort => std::sort (only with default comparator)
SetCount => resize
Last => back
Item => operator []
Alloc => reserve
... This was motivated by punch and roll recording: it appears most convenient
to pin the head for recording purposes, and drag it near the right, but when
stopping and finding the splice point for the correction, it is better to
scrub unpinned.
... also make popup menus at right up, not down, for consistency with other
popup menus in TrackPanel
Base class also does the event propagation "hack" for ScrubPoller
... All updates of position are done in DoGetRectangle(). Ruler need only
expose one function, DrawOverlays().
Don't redraw indicators twice when dragging (hiding and showing again), making
some flicker. Just do one update.
The main point of this is not to ask for overcrowded rulers.
We already handle overcrowded rulers well, by not showing the minor ticks.
This change means that we are more likely to ask for a spacing that works.
In turn that means that we are less likely to have anomalies where numbers disappear due to overcrowding and reappear again as you resize the ruler.
The problem was actually more general, and involves misalignment between selections
in clips and selections in the background and in the ruler - so could be seen with just
audio tracks and no label tracks.
This is a squash of 50 commits.
This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class. AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.
- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
- Tested with Zoom Toggle.
- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.
We abuse EffectsManager. It handles both Effects and
AudacityCommands now. In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.
- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.
This way we can search for related types at the same time.
- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason. They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.
- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
which are now better handled by other commands.
- JSONify "GetInfo: Commands" output, i.e. commas in the right places.
- General work on better Doxygen.
- Lyrics -> LyricsPanel
- Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
... it's either the source of the connection that is being destroyed, or other
object (such as an ancestor window) transitively owning it and so causing it to
be destroyed too;
or, the sink is being destroyed, and that sink is a wxEvtHandler (which is
always so for Disconnect, though not for Unbind in case Bind was passed a
member function of a non-wxEvtHandler).
wxWidgets takes care of erasing the connection in such cases.
This removes most calls to Disconnect and Unbind. Many destructors shrank to
nothing.
Notably, in case of popup menu handling, the call to Disconnect is not removable
because the object being destroyed is neither the source nor the sink.