It had been causing problems in Unity for a while now and they
were missing on OSX as well in wx3. So, the old menu Open/Close
method of hiding has been removed and replaced with an event
filter/monitor which looks for wxEVT_CHAR_HOOK events to pass
key events to the handler that has the keyboard captured.
In particular, use an options structure for AudioIO::StartStream to simplify
calls
ControlToolBar::PlayPlayRegion also takes that structure as an argument, and a
SelectedRegion instead of two times
And other changes
* Loop play-at-speed and cut preview play-at-speed implemented.
* Shift or ctrl down now affect all relevant buttons, loop or cut preview, normal or at speed, and append-record.
This relies on three new nyquist scripts to actually do the editing. The peak-snapping code in FrequencyWindow has been extracted into a new class, SpectrumAnalyst, to provide peak-snapping in spectrogram too.
This change is believed to be a direct refactoring that does not change functionality. It paves the way for more complex kinds of selection, such as selections involving frequency as well as time. It also reduces risk of left and right edges being swapped in future code using SelectedRegion, as the default is to swap on assignment if needed.