... Rather, construct them during hit tests (also capturing more state sooner
rather than at Click time, and adding some accessors for later use)
This also fixes bug 1677 by other means and avoids similar problems.
A cell may be implemented to re-use a previously hit handle object, not yet
clicked, in a later hit test, by remembering a weak pointer, but TrackPanel
holds the strong pointers that determine when the object is destroyed.
And the objects will surely be destroyed after drag-release, or ESC key.
For now they are also destroyed whenever not dragging, and hit-testing is
re-invoked; that will be changed later, so that the re-use mentioned above
becomes effective, but still they will be destroyed when the pointer moves
from one cell to another.
... except TrackSelectHandle. Cursor changes to a hand only after button-down.
HitTests give a UIHandle, whenever they also give any cursor or status, even
when it's unsafe to click and drag; Click override is reponsible for cancelling.
SelectHandle::Preview introduces much duplication, but the original in the hit
test will later be deleted.
... Let cell hit tests, and handle preview, know states only, not transitions.
Cell hit tests are passed a mouse state that does not always match the current,
but anticipates the button click to come; usually left, but if the Control
[sic] key on Mac is down, then right.
Thus, pressing and releasing Mac Control in multi-tool switches in and out of
the magnifier cursor.
I would prefer these strings be added to the po files and then extracted from there to make a .desktop file.
That way translators will only have to think about one file.
Problem: With no tracks selected, the commands cursor to track start/end set the cursor position to a silly high value or undefined respectively.
Simple fix: Set the flags on the commands to TracksSelectedFlag, as they were before the menus were reorganised.
Note that after this fix, with tracks present, but none selected, these commands cause a disallowed dialog to open, saying that there was a problem with the last action. I don't know if this behaviour is now expected.
After a focused track is removed by pressing shift+c, the new focus is often not correctly read by screen readers, especially nvda.
The fixes:
1. In AudacityProject::RemoveTrack, set the new focus after the track has been deleted, rather than before. (If it is set before, then the childId can be wrong after the track is deleted.
2. In TrackPanelAx::SetFocus, send an object focus event if there are no tracks. This is so the focus is correctly set when there are no tracks after a track has been deleted.
3. In TrackPanelAx::GetFocus, given the change in 2. , only call SetFocus if the focus has changed, to avoid sending unnecessary focus events. (Screen readers are normally tolerant of this, but Window Eyes became a bit too talkative.)
If you hover exactly above the split line, you now get a pointing hand icon and status message, allowing you to start a selection at the split line more easily.
This allows selection and clicking on split lines to merge clips to act independently. It also means we don't need a portmanteau explanation in the status line, and the action to select up to a split line is simpler and easier to explain.
Fix for bug introduced by commit fb18f6a: mFocusedTrack needs to be updated before the focus event is sent to ensure that when TrackPanelAx::GetState is called, mFocusedTrack is the focused track.
Problem: On Windows 10 1703, with the Jaws screen reader running, additional paint messages are sent to Audacity compared with when Jaws is not running. My assumption is this is probably a Jaws bug. In particular, when a project is closed, ToolDock::OnPaint, and AdornedRulerPanel::OnPaint are called.
Fix: changes ensure that these OnPaint functions can be called without causing a crash.
... those handles that force a simulated button-up when play interrupts drag,
and can assume that pointers to tracks remain nonNULL and part of the current
project state (not the undo history).
Also pass shared_ptr to Track into more hit test routines.