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32 Commits

Author SHA1 Message Date
James Crook
466e9c179e Create ComponentInterface
It combines the old IdentInterface with the ParamsInterface, providing an identifier and parameters (if needed).
The main purpose of the change is to make the class hierarchy (as viewed via doxygen) much easier to follow.
2018-11-02 17:04:43 +00:00
Paul Licameli
ce9f2e2538 Include Menus.h directly, only where needed, not via Project.h 2018-10-16 16:45:26 -04:00
James Crook
c21855bbca Change ";type tool" to not iterate through tracks or selection.
Also adds the options
;type tool
;type tool process
;type tool generator
;type tool analyze

These tools will appear in the Tools menu, but behave as their second argument (if any)
2018-08-01 20:32:30 +01:00
Paul Licameli
2c19e8f81e Use IdentInterfaceSymbol to identify effect families 2018-04-11 11:13:40 -04:00
Paul Licameli
0fb02a8024 IdentInterfaceSymbol in NumericTextCtrl; don't persist translated 2018-03-28 14:00:17 -04:00
James Crook
8cd5d7f4fe Tools menu and EffectTypeTool
- Also add a 'Nyquist Prompt' to the Tools Menu.
- Currently it is the same as the Effects Nyquist Prompt.
- Chains moved into the Tools prompt.
2018-03-03 12:57:32 +00:00
James Crook
0ad533a740 Automation -> Scripting. 2018-02-24 14:20:30 -05:00
James Crook
8ebf502cd6 Cleaner class hierarchy 2018-02-24 14:20:24 -05:00
James Crook
1c988b4e3a Automation: AudacityCommand
This is a squash of 50 commits.

This merges the capabilities of BatchCommands and Effects using a new
AudacityCommand class.  AudacityCommand provides one function to specify the
parameters, and then we leverage that one function in automation, whether by chains,
mod-script-pipe or (future) Nyquist.

- Now have AudacityCommand which is using the same mechanism as Effect
- Has configurable parameters
- Has data-entry GUI (built using shuttle GUI)
- Registers with PluginManager.
- Menu commands now provided in chains, and to python batch.
   - Tested with Zoom Toggle.

- ShuttleParams now can set, get, set defaults, validate and specify
the parameters.
- Bugfix: Don't overwrite values with defaults first time out.
- Add DefineParams function for all built-in effects.
- Extend CommandContext to carry output channels for results.

We abuse EffectsManager.  It handles both Effects and
AudacityCommands now.  In time an Effect should become a special case of
AudacityCommand and we'll split and rename the EffectManager class.

- Don't use 'default' as a parameter name.
- Massive renaming for CommandDefinitionInterface
- EffectIdentInterface becomes EffectDefinitionInterface
- EffectAutomationParameters becomes CommandAutomationParameters
- PluginType is now a bit field.

This way we can search for related types at the same time.

- Most old batch commands made into AudacityCommands.
The ones that weren't are for a reason.  They are used by mod-script-pipe
to carry commands and responses across from a non-GUI thread to the GUI
thread.

- Major tidy up of ScreenshotCommand
- Reworking of SelectCommand
- GetPreferenceCommand and SetPreferenceCommand
- GetTrackInfo and SetTrackInfo
- GetInfoCommand
- Help, Open, Save, Import and Export commands.
- Removed obsolete commands ExecMenu, GetProjectInfo and SetProjectInfo
  which are now better handled by other commands.

- JSONify "GetInfo: Commands" output, i.e. commas in the right places.

- General work on better Doxygen.
    - Lyrics -> LyricsPanel
    - Meter -> MeterPanel
- Updated Linux makefile.
- Scripting commands added into Extra menu.
- Distinct names for previously duplicated find-clipping parameters.
- Fixed longstanding error with erroneous status field number which
  previously caused an ASSERT in debug.
- Sensible formatting of numbers in Chains, 0.1 not 0.1000000000137
2018-02-24 14:20:22 -05:00
Paul Licameli
942175f27b Comments which IdentInterface functions return persistent values 2018-02-21 21:43:03 -05:00
Paul Licameli
097764d94c Distinguish Effect Family Id from Effect Family Name...
... and the distinction makes a difference only for built-in effects.

"Id" is meant to persist in pluginregistry.cfg, and is constrained by how
previous versions of Audacity were written.

"Name" is not persistent, so we have the liberty to change it, as done here
for the built-ins.
2018-02-21 21:43:01 -05:00
Paul Licameli
79c3bef2ce Exception safety in: general effect performing functions 2017-03-21 14:11:24 -04:00
Paul Licameli
ad04187a41 Change sampleCount arguments, variables, return values to size_t...
... whenever they really describe the size of a buffer that fits in memory, or
of a block file (which is never now more than a megabyte and so could be fit in
memory all at once), or a part thereof.
2016-09-15 21:03:17 -04:00
Paul Licameli
67cec5ad83 Make many counts of tracks and channels unsigned...
... And in some places where a library uses signed types, assert that
the reported number is not negative.

What led me to this, is that there are many places where a size_t value for
an allocation is the product of a number of channels and some other number.
2016-09-07 10:11:41 -04:00
Paul Licameli
56586770e0 EffectClientInterface::SetSampleRate takes double...
... All the overrides (except Ladspa) were casting it to floating poing anyway
2016-08-21 09:51:32 -04:00
Paul Licameli
7824e94030 Harmlessly qualify classes as final (or explicitly comment not)...
... Should have no effect on generated code, except perhaps some slight faster
virtual function calls.  Mostly useful as documentation of design intent.

Tried to mark every one of our classes that inherits from another, or is a
base for others, or has abstract virtual functions, and a few others besides.
2016-02-24 20:58:30 -05:00
Leland Lucius
0d62be7776 Use a common method for the duration format in generators 2015-05-27 08:42:15 -05:00
Leland Lucius
f9061e3916 Let's try Effect management once more
As usual, I started out intending to do as little as possible
to this to get it working and wound up going overboard.

However, I believe it does allow easy management of the effects
and this will provide a basis for the full blown plugin manager
dialog.
2015-05-22 10:15:47 -05:00
James Crook
c85bf1c531 StereoToMono now EffectTypeHidden
This way it does not appear in the list of effects available to choose.
2015-05-14 22:15:44 +01:00
James Crook
8ae6fc42e1 Added 'More...' to Generate and Analyze menus 2015-05-14 16:11:46 +01:00
Leland Lucius
5e27710495 All generator effects now use common Duration handling
(Also updated a few windows IDs to fit the pattern)
2015-04-19 19:48:04 -05:00
Leland Lucius
8fbfa460c4 Migrating the remaining effects
This brings the builtin, LV2, and VAMP effects inline with the
Audio Units, LADSPA, and VST effects.  All effects now share
a common UI.

This gives all effects (though not implemented for all):

User and factory preset capability
Preset import/export capability
Shared or private configuration options

Builtin effects can now be migrated to RTP, depending on algorithm.
LV2 effects now support graphical interfaces if the plugin supplies one.
Nyquist prompt enhanced to provide some features of the Nyquist Workbench.

It may not look like it, but this was a LOT of work, so trust me, there
WILL be problems and everything effect related should be suspect.  Keep
a sharp eye (or two) open.
2015-04-16 23:36:28 -05:00
lllucius@gmail.com
aa49817563 Fixes 2 VST issues, an RTP issue, and relaxes an AU restriction
1)  Shell VSTs were completely unrecognized...that is no longer the case
2)  All VSTs will now ALWAYS be initialized and cleaned up from the main
    GUI thread.  I found that some Waves VSTs would freeze Audacity when
    initialized in the audio thread and closed in the GUI thread.
3)  While realtime previewing, it was possible that the wrong slave 
    could be used to process new blocks of audio.
4)  I found that the Waves AUs don't crash on a real Mac (instead of a
    virtual machine), so I removed the "black list" I'd put in just for
    them.  (Something to do with needing full 3D support I think.)

Anyway, #2 and #3 were quite intrusive, so as much RTP testing as possible
would be a good thing.
2015-01-02 05:24:43 +00:00
lllucius
7b6cbeec22 Distinct button bars for graphical and textual modes
This bit the textual mode plain old text based buttons
and retains the bitmap buttons for graphical mode.

It also allowed me to remove the manual accelerator table 
building (no access keys in GUI mode) which was a good 
thing as I really didn't know if the was gonna work for
non-English keyboards anyway.
2014-12-16 21:41:58 +00:00
lllucius@gmail.com
cddff18025 Resolves reported bugs and (most) recommendations
All:

Export/Import now disabled if the Effect (family) doesn't support it
Options disabled if the Effect (family) doesn't support it
Standarized on "Latency compensation" instead of "Buffer delay compensation"
Correct loading/saving of factory default settings
Fixed "Mannage" to be "Manage"
Removed conditional code since we're keeping the transport buttons
Play bases state on actual playback status
Play no longer monkeys with selection
Play will now start from where it left off IF:
   The user stops the playback via the Effect Stop button
   If the user wants to restart from the beginning of the selection
   then the user can click Rewind while stopped.
Rewind will not go past start of selection (sorry Steve ;-))
   If Rewind is clicked while not playing, playback will next
   start at beginning of selection.
Fast Forward will stop at end of selection
   However, if FFwd is clicked while not playing, it will
   put playback at the end of selection and the next time
   the user clicks the Effect play button, playback will
   continue from the end of selection to the end of track.
Deleting a preset now prompts user to confirm
Button faces should now look a little better
Bypass (should we rename that???) button now grays when disabled

Audio Units:

Corrected all user visible "AudioUnit" strings to be "Audio Unit"
Removed unneeded "Buffer Size" in settings dialog
Only uses latency if user said it was okay

Ladspa:

Added settings dialog to allow control of latency usage
Removed unused "user selectable" buffer size
Only use latency if user wants it
Refresh controls when presets are loaded

VST:

Removed unused "Rescan at startup" setting
Propogate parameter loads to slave effects
2014-12-04 06:10:27 +00:00
lllucius
31081470cf Fixes disappearing focus as reported by David and cleans things up a bit. 2014-11-16 06:52:36 +00:00
lllucius
ad92e8c4bf One more round of effects changes.
The big thing is the common efffects UI.  Right now Ladspa and VST
have been converted to use it and Audiounits will be next.  It makes
everything nice and consistent while reducing the clutter in the
dialog.

Other goodies are:

Ladspa effects now show output controls when supplied by the effect
Ladspa effects now work fine as Analyze type effects
Ladspa now has user presets
VST effects dialog is now less cluttered...leaving more room for the effect
Ladspa and VST effects now share a common UI
Ladspa and VST effects are now usable in chains
Ladspa and VST effects now handle user presets the same way
Currently active effects settings automatically saved and reloaded
Can now do numeric range checking on input fields.

And, as always, plenty of critter squashing.
2014-11-14 03:03:17 +00:00
james.k.crook@gmail.com
740bc0d983 Fixed warnings about AUDACITY_DLL_API.
If one class is exported, then all the classes it derives from must be exported too, otherwise we get warnings wherever it is used.
2014-11-11 15:47:48 +00:00
lllucius
7bb4b7c941 More effect changes to new format and realtime preview
Main effect host processing extended to support generate
effects and sync locked tracks.

Ladspa updated to utilize new generate support.

I'll address Analyze plugins when I get to the SBSMS ones.

Shared and private config changes are flushed immediately.

Cancel button restored to VST and Ladspa dialogs.  This
also restores the ESC button functionality.

Current parameters saved with Apply or Ok clicked...not
when Audacity ends.

Ladspa and VST effects with that reports no input and
no outputs are now ignored.

Ladspa effects providing a latency value is now handled.

Ladspa generator effects now use the TimeTextCtrl for
specifying duration.
2014-11-07 09:54:04 +00:00
lllucius
cae6669275 Round 3 of realtime changes.
This gets meter type VST effects working again by extending the

The master now maintains his own internal buffers and sums (mixes) all
playing tracks into those buffers.  The buffers are then fed into the
VST effect that is presented to the user.  This allows the effect to
provide feedback to the user if it support it.  Such effects may display
meters or clipping indicators.

Several issues with treading have also been corrected (hopefully ;-)).
These showed up mostly on Linux, but could have happened on the others
as well.

The realtime support is no longer limited to 2 channels per logical
track.  Once support for more channels is added, this should be ready
for it.

The rack dialog can now be toggled via the edit toolbar button.  It
doesn't stay pressed because the closing of the dialog would have to
be communicated back to the toolbar.

As the rack is updated with new or removed effects or active state
changed, all effects in the active list were shutdown and all effects
in the updated list were initialized.  This now shuts down only the
effects no longer in the list and initializes only new ones.

The rack now uses wxBitmapButton instead of Audacity's AButton.  The
AButton has a timing issue that prevents it from being deleted while
processing the click event.  I looked into it, but gave up and switched
to the wxBitmapButton.  Unfortunately, there's a problem with the
wxBitmapButton as well...at least on my setup here.  Either the bitmaps
are being scaled or antialiased.  Will have to get feedback on this.

I finally figured out why some VSTs didn't seem to do anything in
realtime, at least in my case anyway.  I've installed a lot of demo
VSTs and while they work in "batch/offline" mode, some of them will
not work in realtime since vendors tend to remove automation as one
of the demo limitations.

More changes coming shortly...
2014-11-03 06:48:54 +00:00
lllucius
d50e9fee52 Realtime preview round 2
This changes the realtime preview from using 1 effect for all tracks
to an effect per track (logical track).  This should clear up the 
bad audio when more than one track (or a stereo track) is present.

An unfortunate side effect is that meter effects no longer work since
the one presented to the user is not the one doing the actual work.
Suggestions on how to remedy this are welcome.
2014-10-30 14:04:48 +00:00
lllucius
1eeb4d979a The fabled realtime effects...
I've made it where you can enable and disable via experimentals:

EXPERIMENTAL_REALTIME_EFFECTS
EXPERIMENTAL_EFFECTS_RACK

You will notice that, as of now, the only effects currently set up for
realtime are VSTs.  Now that this is in, I will start converting the
rest.

As I start to convert the effects, the astute of you may notice that
they no longer directly access tracks or any "internal" Audacity
objects.  This isolates the effects from changes in Audacity and makes
it much easier to add new ones.

Anyway, all 3 platforms can now display VST effects in graphical mode.
Yes, that means Linux too.  There are quite a few VSTs for Linux if
you search for them.

The so-called "rack" definitely needs some discussion, work, and attention
from someone much better at graphics than me.  I'm not really sure it should
stay in as-is.  I'd originally planned for it to be simply a utility window
where you can store your (preconfigured) favorite effects.  It should probably
revert back to that idea.

You may notice that this DOES include the API work I did.  The realtime effects
were too tied to it and I didn't want to redo the whole thing.  As I mentioned
elsewhere, the API stuff may or may not be very future proof.

So, let the critter complaints commence.  I absolute KNOW there will be some.
(I know I'll be hearing from the Linux peeps pretty darn quickly.  ;-))
2014-10-26 03:24:10 +00:00