Added a setting for whether labels can be created by typing in a label track.
The setting can be changed in either the Tracks menu, or the Tracks category in Preferences.
By default the setting is set to on.
Having lots of rules in RuleTable may lead to an assertion failure on opening preferences dialog:
> assert "sz.x <= 1000 && sz.y <= 750" failed in
> PrefsDialog::PrefsDialog(): Preferences dialog exceeds max size
This change will make the RuleTable scrollable (as it is/was when creating many rules) instead of expanding the dialog size.
Further I had to fix the calculation of the clicked row from the given coords. Even without this proposed change for scrolling, the calculated row has always been the one above the clicked row - maybe this changed in wxWidgets 3.0.
Now it uses CalcUnscrolledPosition() which seems to work fine even without scrolling.
Last change is for drag and drop mode: rules are not being copied, but moved on dnd - I changed this to reflect this mode on the cursor while dragging an item.
This brings more of the code from DarkAudacity into Audacity, though not yet enabled. This will make cherry picking later easier.
- Changing colour of html displays now possible, as colour links are visible for substitution. (Can't use css as wxHTML is very limited).
- Export can now be preset to a particular format independent of preferences.
- SnapTo reversion on zoom now a DA controlled option.
- Caching of pinning preference for faster repaint because preferences are slow.
- Record Append now has sensible limit on number of tracks, rather than giving an error, and flipping the meaning of shift is now DA controlled.
Space required in path name. Also force old names that were set to temp directory to update to ones that aren't on Mac too.
Something to test on Mac -> What happens if suggested directory does not exist?
Untested on Mac (I don't have one). Might perhaps even fail to compile. But 1220 is a P1. Important enough for our schedule that we clear it now that I am happy enough to risk a 'blind patch'.
I confirmed that the currently used real FFT code in RealFFTf.cpp is faster
than the old one with a quick benchmark that calls PowerSpectrum() on 4-minute
audio file, with different sizes of computation windows:
Window_size: 256 method: new FFT time_s: 0.393
Window_size: 256 method: old FFT time_s: 1.065
Window_size: 1024 method: new FFT time_s: 0.38
Window_size: 1024 method: old FFT time_s: 0.958
Window_size: 4096 method: new FFT time_s: 0.413
Window_size: 4096 method: old FFT time_s: 1.084
Window_size: 16384 method: new FFT time_s: 0.518
Window_size: 16384 method: old FFT time_s: 1.338
Window_size: 65536 method: new FFT time_s: 0.655
Window_size: 65536 method: old FFT time_s: 1.524
Window_size: 262144 method: new FFT time_s: 0.735
Window_size: 262144 method: old FFT time_s: 1.873