Finish copying msgid to msgstr for `en.po`.
Rename POT file.
Rename MO files generated from PO files.
Signed-off-by: Emily Mabrey <emilymabrey93@gmail.com>
Add `locale/en.po` file.
Add English to `locale/LINGUAS` list.
Partially duplicate `msgid`s to `msgstr`s in English locale enable eventual key `msgid` changes
Replace former project name with Tenacity in English locale.
Replace former project website with Tenacity compatible usages in English locale.
Modify `AboutDialog.h` by renaming variables.
Modify `AboutDialog.cpp` by replacing usage of pre-fork name in Strings.
Modify AddBuildInfoRow methods to be static in About dialog.
Make License text const in About dialog.
Make pre-fork credits different in About dialog.
Begin adding Tenacity specific credits
Macros starting with `__` are reserved, so I removed the `__` on the About Dialog guard macro.
Remove `AboutDialog::` from usage of `Role` in `AboutDialog.h`
Refactor overly long generator method into separate methods in `AboutDialog.(h|cpp)`
Begin adding Tenacity developer information
Cleanup layout of `AboutDialog.h` and `AboutDialog.cpp`
Add `safedelete` macro to compliment odd `safenew` macro
Add `enum` to `ShuttleGui.cpp` to make it more clear what `Prop` method is doing.
Remove a ton of pointless and/or redunant `#ifdef` usage
Remove pointless singleton in AboutDialog
Make AboutDialog modal on MacOS
Fix reference type use of `auto` in `AudacityApp` b/c it makes unintentional copy.
Update XPM and PNG images using Tenacity assets
Update ICO images using Tenacity assets.
Fix Windows resource script that improperly used `winuser.h` import.
Add `*.aps` to gitignore to prevent IDE RC pre-load file from being committed.
Add default values for pre-processor constants in `tenacity.rc`.
Make changes needed for `Tenacity.exe` binary
Add 8x8 PNG to Windows ICO files
Replace project name in various CMake and CPack file.
Replace project name in various directory structures.
Replace project name in various OS-specific build files.
Replace project name in various documentation files.
Update the PO and POT files using the script.
Fix places where a `.desktop` file was used on Linux.
Replace title of project windows.
Make splash screen click through to `tenacityaudio.org`.
Remove ® from `AboutDialog.cpp`
Modify copyright message in `AboutDialog.cpp`
Signed-off-by: Emily Mabrey <emilymabrey93@gmail.com>
... supplying some missing pieces of commit
a76b7ec29547c5083358a34b44459b7f3d2e85a0
See commit a37162ffca755d563081492cf95761a351cb456f for the complete example of
Corsican.
Still missing are appropriate strings in Marathi for src/audacity.desktop.in and
win/Inno_Setup_Wizard/audacity.iss
Blank line change of locale/CMakeLists.txt to force reconfigure
And added a python version that will be used on all platforms
when a suitable msgfmt isn't installed. (As long as python
is installed.)
Extracted all the Audacity specific functions from main cmake
list and moved them to their own module.
Rearrange the main cmake module a bit and misc. cleanup.
Visual Studio NuGet package handling was redone to correct a
chicken and egg situation. (See the nuget_package() function
in audacity/CMakeLists.txt.
Due to the change in NuGet handling, was finally able to make
the Audacity target dependent on several other targets. This
ensures the destination directory is populated correctly.
Library handling for system packages reworked to ensure the
correct libraries are used and to "workaround" an issue where
the libraries weren't being included in the link command...no
idea why. New way is better anyway.
Don't allow a system library for SBSMS since it seems we have
a unique (Audacity-only???) version.
Don't define wxDEBUG_LEVEL. It's not needed and causes duplicate
symbol warnings.
A couple of small changes to config files to remove libmad and
libsndfile warnings.
Do not include serdi.c and sordi.c in the LV2 build.
Fix handling of static Lame and linked FFmpeg libs.
Use cmake file() instead of gcc/awk to extract version information
from Audacity.h for the Mac Info.plist.
Use "cmake -E tar" to zip artifacts in github action.
Mostly from suggestions, but there's a couple of other minor
fixes and additions:
Cmake not decides with SDK to use on Windows
All Audacity cmake options are not prefixed with "audacity_", but this
is configurable in audacity/CMakeLists.txt
Several other options have been marked advanced so they don't clutter
the CMake GUI
On Windows, multiple processors will now be used reducing build time
considerably
Quieted a couple of package messages that the user doesn't need to see
No longer tried to create aliases on Windows
No longer used precompiled headers if ccache is available
On Windows, only copies the needed wxWidgets and VC runtime libraries
to the bin directory
I'm sure there will be further minor updates, but this
should be the last major update and it should be ready
for testing.
Audacity specific cmake options (cmake -Doption=<yes|no>) include:
// Disable dynamic loading of ffmpeg libraries
disable_dynamic_ffmpeg:BOOL=OFF
// Disable dynamic loading of JACK libraries
disable_dynamic_jack:BOOL=ON
// Enable ffmpeg library
enable_ffmpeg:BOOL=ON
// Enable flac library
enable_flac:BOOL=ON
// Enable id3tag library
enable_id3tag:BOOL=ON
// Enable LADSPA plug-in support
enable_ladspa:BOOL=ON
// Enable lv2 library
enable_lv2:BOOL=ON
// Enable mad library
enable_mad:BOOL=ON
// Enable midi library
enable_midi:BOOL=ON
// Enable nyquist library
enable_nyquist:BOOL=ON
// Enable ogg library
enable_ogg:BOOL=ON
// Enable portmixer library
enable_portmixer:BOOL=ON
// Enable portsmf library
enable_portsmf:BOOL=ON
// Enable sbsms library
enable_sbsms:BOOL=ON
// Enable soundtouch library
enable_soundtouch:BOOL=ON
// Enable twolame library
enable_twolame:BOOL=ON
// Enable vamp library
enable_vamp:BOOL=ON
// Enable vorbis library
enable_vorbis:BOOL=ON
// Enable VST2 plug-in support
enable_vst:BOOL=ON
// Use system libraries if available
prefer_system_libs:BOOL=ON
// Enable the portaudio ALSA interface if available
use_pa_alsa:BOOL=ON
// Enable the portaudio CoreAudio interface if available
use_pa_coreaudio:BOOL=ON
// Enable the portaudio DirectSound interface if available
use_pa_ds:BOOL=ON
// Use the JACK audio interface if available
use_pa_jack:BOOL=ON
// Use the OSS audio interface if available
use_pa_oss:BOOL=ON
// Enable the portaudio WASAPI interface if available
use_pa_wasapi:BOOL=ON
// Enable the portaudio WMME interface if available
use_pa_wmme:BOOL=ON
// Use ffmpeg system library if available
use_system_ffmpeg:BOOL=ON
// Use flac system library if available
use_system_flac:BOOL=ON
// Use id3tag system library if available
use_system_id3tag:BOOL=ON
// Use lame system library if available
use_system_lame:BOOL=ON
// Use lv2 system library if available
use_system_lv2:BOOL=ON
// Use mad system library if available
use_system_mad:BOOL=ON
// Use midi system library if available
use_system_midi:BOOL=ON
// Use ogg system library if available
use_system_ogg:BOOL=ON
// Use portsmf system library if available
use_system_portsmf:BOOL=ON
// Use sbsms system library if available
use_system_sbsms:BOOL=ON
// Use sndfile system library if available
use_system_sndfile:BOOL=ON
// Use soundtouch system library if available
use_system_soundtouch:BOOL=ON
// Use soxr system library if available
use_system_soxr:BOOL=ON
// Use twolame system library if available
use_system_twolame:BOOL=ON
// Use vamp system library if available
use_system_vamp:BOOL=ON
// Use vorbis system library if available
use_system_vorbis:BOOL=ON
// Use wxwidgets system library if available
use_system_wxwidgets:BOOL=ON
It's still has some work, but it successfully builds on
all 3 main platforms. Some of the outstanding items
include:
Install target testing (mostly important for Linux)
CMakeList clean up and comments
Debug and Release build verification
Audit of compile/link options
Need a Mac signed and notarized build
(and probably more)