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mirror of https://github.com/cookiengineer/audacity synced 2025-12-15 00:51:21 +01:00

Gale's patch for http://bugzilla.audacityteam.org/show_bug.cgi?id=686, " Reverb: Access keys missing ".

This commit is contained in:
v.audacity
2013-12-18 22:39:26 +00:00
parent 2f3d1055f5
commit fbe43e47f3

View File

@@ -316,7 +316,7 @@ void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
{ {
s.SetStretchyCol(2); s.SetStretchyCol(2);
mRoomSizeText = s.Id(ID_RoomSize_TEXT).AddSpinCtrl(_("Room Size (%):"), 0, 100, 0); mRoomSizeText = s.Id(ID_RoomSize_TEXT).AddSpinCtrl(_("&Room Size (%):"), 0, 100, 0);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mRoomSizeWidget = s.Id(ID_RoomSize_WIDGET).AddSlider(wxT(""), 0, 100, 0); mRoomSizeWidget = s.Id(ID_RoomSize_WIDGET).AddSlider(wxT(""), 0, 100, 0);
@@ -324,35 +324,35 @@ void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
// Then, May 11, 2013, in a thread on [Audacity-quality], subject "Reverb effect", // Then, May 11, 2013, in a thread on [Audacity-quality], subject "Reverb effect",
// Steve suggested and Gale seconded renaming it "Pre-delay". // Steve suggested and Gale seconded renaming it "Pre-delay".
// I've changed it only here, in the GUI, and left the rest of the code as *Delay*. // I've changed it only here, in the GUI, and left the rest of the code as *Delay*.
mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("Pre-delay (ms):"), 0, 200, 0); mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("&Pre-delay (ms):"), 0, 200, 0);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mDelayWidget = s.Id(ID_Delay_WIDGET).AddSlider(wxT(""), 0, 200, 0); mDelayWidget = s.Id(ID_Delay_WIDGET).AddSlider(wxT(""), 0, 200, 0);
mReverberanceText = s.Id(ID_Reverberance_TEXT).AddSpinCtrl(_("Reverberance (%):"), 0, 100, 0); mReverberanceText = s.Id(ID_Reverberance_TEXT).AddSpinCtrl(_("Rever&berance (%):"), 0, 100, 0);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mReverberanceWidget = s.Id(ID_Reverberance_WIDGET).AddSlider(wxT(""), 0, 100, 0); mReverberanceWidget = s.Id(ID_Reverberance_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mHfDampingText = s.Id(ID_HfDamping_TEXT).AddSpinCtrl(_("Damping (%):"), 0, 100, 0); mHfDampingText = s.Id(ID_HfDamping_TEXT).AddSpinCtrl(_("Da&mping (%):"), 0, 100, 0);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mHfDampingWidget = s.Id(ID_HfDamping_WIDGET).AddSlider(wxT(""), 0, 100, 0); mHfDampingWidget = s.Id(ID_HfDamping_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mToneLowText = s.Id(ID_ToneLow_TEXT).AddSpinCtrl(_("Tone Low (%):"), 0, 100, 0); mToneLowText = s.Id(ID_ToneLow_TEXT).AddSpinCtrl(_("Tone &Low (%):"), 0, 100, 0);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mToneLowWidget = s.Id(ID_ToneLow_WIDGET).AddSlider(wxT(""), 0, 100, 0); mToneLowWidget = s.Id(ID_ToneLow_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mToneHighText = s.Id(ID_ToneHigh_TEXT).AddSpinCtrl(_("Tone High (%):"), 0, 100, 0); mToneHighText = s.Id(ID_ToneHigh_TEXT).AddSpinCtrl(_("Tone &High (%):"), 0, 100, 0);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mToneHighWidget = s.Id(ID_ToneHigh_WIDGET).AddSlider(wxT(""), 0, 100, 0); mToneHighWidget = s.Id(ID_ToneHigh_WIDGET).AddSlider(wxT(""), 0, 100, 0);
mWetGainText = s.Id(ID_WetGain_TEXT).AddSpinCtrl(_("Wet Gain (dB):"), 0, 10, -20); mWetGainText = s.Id(ID_WetGain_TEXT).AddSpinCtrl(_("We&t Gain (dB):"), 0, 10, -20);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mWetGainWidget = s.Id(ID_WetGain_WIDGET).AddSlider(wxT(""), 0, 10, -20); mWetGainWidget = s.Id(ID_WetGain_WIDGET).AddSlider(wxT(""), 0, 10, -20);
mDryGainText = s.Id(ID_DryGain_TEXT).AddSpinCtrl(_("Dry Gain (dB):"), 0, 10, -20); mDryGainText = s.Id(ID_DryGain_TEXT).AddSpinCtrl(_("Dry &Gain (dB):"), 0, 10, -20);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mDryGainWidget = s.Id(ID_DryGain_WIDGET).AddSlider(wxT(""), 0, 10, -20); mDryGainWidget = s.Id(ID_DryGain_WIDGET).AddSlider(wxT(""), 0, 10, -20);
mStereoWidthText = s.Id(ID_StereoWidth_TEXT).AddSpinCtrl(_("Stereo Width (%):"), 0, 100, 0); mStereoWidthText = s.Id(ID_StereoWidth_TEXT).AddSpinCtrl(_("Stereo Widt&h (%):"), 0, 100, 0);
s.SetStyle(wxSL_HORIZONTAL); s.SetStyle(wxSL_HORIZONTAL);
mStereoWidthWidget = s.Id(ID_StereoWidth_WIDGET).AddSlider(wxT(""), 0, 100, 0); mStereoWidthWidget = s.Id(ID_StereoWidth_WIDGET).AddSlider(wxT(""), 0, 100, 0);
} }
@@ -360,19 +360,19 @@ void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
s.StartHorizontalLay(wxCENTER, false); s.StartHorizontalLay(wxCENTER, false);
{ {
mWetOnlyWidget = s.Id(ID_WetOnly_WIDGET).AddCheckBox(_("Wet Only"), wxT("false")); mWetOnlyWidget = s.Id(ID_WetOnly_WIDGET).AddCheckBox(_("Wet O&nly"), wxT("false"));
} }
s.EndHorizontalLay(); s.EndHorizontalLay();
s.StartHorizontalLay(wxCENTER); { s.StartHorizontalLay(wxCENTER); {
s.StartStatic(_("Presets:")); { s.StartStatic(_("Presets:")); {
s.Id(ID_PRESETS), s.AddButton(_("Load")); s.Id(ID_PRESETS), s.AddButton(_("Lo&ad"));
} s.EndStatic(); } s.EndStatic();
s.StartStatic(_("User settings:")); { s.StartStatic(_("User settings:")); {
s.StartHorizontalLay(wxCENTER); { s.StartHorizontalLay(wxCENTER); {
s.Id(ID_LOAD_SETTINGS), s.AddButton(_("Load")); s.Id(ID_LOAD_SETTINGS), s.AddButton(_("Loa&d"));
s.Id(ID_SAVE_SETTINGS), s.AddButton(_("Save")); s.Id(ID_SAVE_SETTINGS), s.AddButton(_("&Save"));
s.Id(ID_RENAME_SETTINGS), s.AddButton(_("Rename")); s.Id(ID_RENAME_SETTINGS), s.AddButton(_("R&ename"));
} s.EndHorizontalLay(); } s.EndHorizontalLay();
} s.EndStatic(); } s.EndStatic();
} s.EndHorizontalLay(); } s.EndHorizontalLay();