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https://github.com/cookiengineer/audacity
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Gale's patch for http://bugzilla.audacityteam.org/show_bug.cgi?id=686, " Reverb: Access keys missing ".
This commit is contained in:
@@ -316,7 +316,7 @@ void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
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{
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{
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s.SetStretchyCol(2);
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s.SetStretchyCol(2);
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mRoomSizeText = s.Id(ID_RoomSize_TEXT).AddSpinCtrl(_("Room Size (%):"), 0, 100, 0);
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mRoomSizeText = s.Id(ID_RoomSize_TEXT).AddSpinCtrl(_("&Room Size (%):"), 0, 100, 0);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mRoomSizeWidget = s.Id(ID_RoomSize_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mRoomSizeWidget = s.Id(ID_RoomSize_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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@@ -324,35 +324,35 @@ void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
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// Then, May 11, 2013, in a thread on [Audacity-quality], subject "Reverb effect",
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// Then, May 11, 2013, in a thread on [Audacity-quality], subject "Reverb effect",
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// Steve suggested and Gale seconded renaming it "Pre-delay".
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// Steve suggested and Gale seconded renaming it "Pre-delay".
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// I've changed it only here, in the GUI, and left the rest of the code as *Delay*.
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// I've changed it only here, in the GUI, and left the rest of the code as *Delay*.
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mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("Pre-delay (ms):"), 0, 200, 0);
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mDelayText = s.Id(ID_Delay_TEXT).AddSpinCtrl(_("&Pre-delay (ms):"), 0, 200, 0);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mDelayWidget = s.Id(ID_Delay_WIDGET).AddSlider(wxT(""), 0, 200, 0);
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mDelayWidget = s.Id(ID_Delay_WIDGET).AddSlider(wxT(""), 0, 200, 0);
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mReverberanceText = s.Id(ID_Reverberance_TEXT).AddSpinCtrl(_("Reverberance (%):"), 0, 100, 0);
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mReverberanceText = s.Id(ID_Reverberance_TEXT).AddSpinCtrl(_("Rever&berance (%):"), 0, 100, 0);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mReverberanceWidget = s.Id(ID_Reverberance_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mReverberanceWidget = s.Id(ID_Reverberance_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mHfDampingText = s.Id(ID_HfDamping_TEXT).AddSpinCtrl(_("Damping (%):"), 0, 100, 0);
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mHfDampingText = s.Id(ID_HfDamping_TEXT).AddSpinCtrl(_("Da&mping (%):"), 0, 100, 0);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mHfDampingWidget = s.Id(ID_HfDamping_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mHfDampingWidget = s.Id(ID_HfDamping_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mToneLowText = s.Id(ID_ToneLow_TEXT).AddSpinCtrl(_("Tone Low (%):"), 0, 100, 0);
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mToneLowText = s.Id(ID_ToneLow_TEXT).AddSpinCtrl(_("Tone &Low (%):"), 0, 100, 0);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mToneLowWidget = s.Id(ID_ToneLow_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mToneLowWidget = s.Id(ID_ToneLow_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mToneHighText = s.Id(ID_ToneHigh_TEXT).AddSpinCtrl(_("Tone High (%):"), 0, 100, 0);
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mToneHighText = s.Id(ID_ToneHigh_TEXT).AddSpinCtrl(_("Tone &High (%):"), 0, 100, 0);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mToneHighWidget = s.Id(ID_ToneHigh_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mToneHighWidget = s.Id(ID_ToneHigh_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mWetGainText = s.Id(ID_WetGain_TEXT).AddSpinCtrl(_("Wet Gain (dB):"), 0, 10, -20);
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mWetGainText = s.Id(ID_WetGain_TEXT).AddSpinCtrl(_("We&t Gain (dB):"), 0, 10, -20);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mWetGainWidget = s.Id(ID_WetGain_WIDGET).AddSlider(wxT(""), 0, 10, -20);
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mWetGainWidget = s.Id(ID_WetGain_WIDGET).AddSlider(wxT(""), 0, 10, -20);
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mDryGainText = s.Id(ID_DryGain_TEXT).AddSpinCtrl(_("Dry Gain (dB):"), 0, 10, -20);
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mDryGainText = s.Id(ID_DryGain_TEXT).AddSpinCtrl(_("Dry &Gain (dB):"), 0, 10, -20);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mDryGainWidget = s.Id(ID_DryGain_WIDGET).AddSlider(wxT(""), 0, 10, -20);
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mDryGainWidget = s.Id(ID_DryGain_WIDGET).AddSlider(wxT(""), 0, 10, -20);
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mStereoWidthText = s.Id(ID_StereoWidth_TEXT).AddSpinCtrl(_("Stereo Width (%):"), 0, 100, 0);
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mStereoWidthText = s.Id(ID_StereoWidth_TEXT).AddSpinCtrl(_("Stereo Widt&h (%):"), 0, 100, 0);
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s.SetStyle(wxSL_HORIZONTAL);
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s.SetStyle(wxSL_HORIZONTAL);
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mStereoWidthWidget = s.Id(ID_StereoWidth_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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mStereoWidthWidget = s.Id(ID_StereoWidth_WIDGET).AddSlider(wxT(""), 0, 100, 0);
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}
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}
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@@ -360,19 +360,19 @@ void ReverbDialogue::PopulateOrExchange(ShuttleGui & s)
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s.StartHorizontalLay(wxCENTER, false);
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s.StartHorizontalLay(wxCENTER, false);
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{
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{
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mWetOnlyWidget = s.Id(ID_WetOnly_WIDGET).AddCheckBox(_("Wet Only"), wxT("false"));
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mWetOnlyWidget = s.Id(ID_WetOnly_WIDGET).AddCheckBox(_("Wet O&nly"), wxT("false"));
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}
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}
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s.EndHorizontalLay();
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s.EndHorizontalLay();
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s.StartHorizontalLay(wxCENTER); {
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s.StartHorizontalLay(wxCENTER); {
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s.StartStatic(_("Presets:")); {
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s.StartStatic(_("Presets:")); {
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s.Id(ID_PRESETS), s.AddButton(_("Load"));
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s.Id(ID_PRESETS), s.AddButton(_("Lo&ad"));
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} s.EndStatic();
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} s.EndStatic();
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s.StartStatic(_("User settings:")); {
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s.StartStatic(_("User settings:")); {
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s.StartHorizontalLay(wxCENTER); {
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s.StartHorizontalLay(wxCENTER); {
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s.Id(ID_LOAD_SETTINGS), s.AddButton(_("Load"));
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s.Id(ID_LOAD_SETTINGS), s.AddButton(_("Loa&d"));
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s.Id(ID_SAVE_SETTINGS), s.AddButton(_("Save"));
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s.Id(ID_SAVE_SETTINGS), s.AddButton(_("&Save"));
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s.Id(ID_RENAME_SETTINGS), s.AddButton(_("Rename"));
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s.Id(ID_RENAME_SETTINGS), s.AddButton(_("R&ename"));
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} s.EndHorizontalLay();
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} s.EndHorizontalLay();
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} s.EndStatic();
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} s.EndStatic();
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} s.EndHorizontalLay();
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} s.EndHorizontalLay();
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