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https://github.com/cookiengineer/audacity
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Update soundtouch to 1.7.1.
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@@ -1,12 +1,12 @@
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////////////////////////////////////////////////////////////////////////////////
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///
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/// A buffer class for temporarily storaging sound samples, operates as a
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/// A buffer class for temporarily storaging sound samples, operates as a
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/// first-in-first-out pipe.
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///
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/// Samples are added to the end of the sample buffer with the 'putSamples'
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/// Samples are added to the end of the sample buffer with the 'putSamples'
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/// function, and are received from the beginning of the buffer by calling
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/// the 'receiveSamples' function. The class automatically removes the
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/// output samples from the buffer as well as grows the storage size
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/// the 'receiveSamples' function. The class automatically removes the
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/// output samples from the buffer as well as grows the storage size
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/// whenever necessary.
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///
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/// Author : Copyright (c) Olli Parviainen
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@@ -15,10 +15,10 @@
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///
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////////////////////////////////////////////////////////////////////////////////
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//
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// Last changed : $Date: 2008-03-17 22:29:58 $
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// File revision : $Revision: 1.5 $
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// Last changed : $Date: 2012-06-13 22:29:53 +0300 (Wed, 13 Jun 2012) $
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// File revision : $Revision: 4 $
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//
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// $Id: FIFOSampleBuffer.h,v 1.5 2008-03-17 22:29:58 richardash1981 Exp $
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// $Id: FIFOSampleBuffer.h 143 2012-06-13 19:29:53Z oparviai $
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//
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////////////////////////////////////////////////////////////////////////////////
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//
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@@ -54,7 +54,7 @@ namespace soundtouch
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/// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
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/// care of storage size adjustment and data moving during input/output operations.
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///
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/// Notice that in case of stereo audio, one sample is considered to consist of
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/// Notice that in case of stereo audio, one sample is considered to consist of
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/// both channel data.
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class FIFOSampleBuffer : public FIFOSamplePipe
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{
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@@ -75,17 +75,17 @@ private:
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/// Channels, 1=mono, 2=stereo.
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uint channels;
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/// Current position pointer to the buffer. This pointer is increased when samples are
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/// Current position pointer to the buffer. This pointer is increased when samples are
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/// removed from the pipe so that it's necessary to actually rewind buffer (move data)
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/// only new data when is put to the pipe.
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uint bufferPos;
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/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
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/// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
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/// beginning of the buffer.
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void rewind();
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/// Ensures that the buffer has capacity for at least this many samples.
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void ensureCapacity(const uint capacityRequirement);
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void ensureCapacity(uint capacityRequirement);
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/// Returns current capacity.
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uint getCapacity() const;
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@@ -93,34 +93,34 @@ private:
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public:
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/// Constructor
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FIFOSampleBuffer(uint numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
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FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
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///< Default is stereo.
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);
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/// destructor
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~FIFOSampleBuffer();
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Returns a pointer to the beginning of the output samples.
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/// This function is provided for accessing the output samples directly.
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/// Please be careful for not to corrupt the book-keeping!
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///
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/// When using this function to output samples, also remember to 'remove' the
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/// output samples from the buffer by calling the
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/// output samples from the buffer by calling the
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/// 'receiveSamples(numSamples)' function
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virtual SAMPLETYPE *ptrBegin() const;
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virtual SAMPLETYPE *ptrBegin();
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/// Returns a pointer to the end of the used part of the sample buffer (i.e.
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/// where the new samples are to be inserted). This function may be used for
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/// Returns a pointer to the end of the used part of the sample buffer (i.e.
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/// where the new samples are to be inserted). This function may be used for
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/// inserting new samples into the sample buffer directly. Please be careful
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/// not corrupt the book-keeping!
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///
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/// When using this function as means for inserting new samples, also remember
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/// to increase the sample count afterwards, by calling the
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/// When using this function as means for inserting new samples, also remember
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/// to increase the sample count afterwards, by calling the
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/// 'putSamples(numSamples)' function.
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SAMPLETYPE *ptrEnd(
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uint slackCapacity ///< How much free capacity (in samples) there _at least_
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///< should be so that the caller can succesfully insert the
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///< desired samples to the buffer. If necessary, the function
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uint slackCapacity ///< How much free capacity (in samples) there _at least_
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///< should be so that the caller can succesfully insert the
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///< desired samples to the buffer. If necessary, the function
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///< grows the buffer size to comply with this requirement.
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);
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@@ -130,17 +130,17 @@ public:
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uint numSamples ///< Number of samples to insert.
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);
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/// Adjusts the book-keeping to increase number of samples in the buffer without
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/// Adjusts the book-keeping to increase number of samples in the buffer without
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/// copying any actual samples.
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///
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/// This function is used to update the number of samples in the sample buffer
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/// when accessing the buffer directly with 'ptrEnd' function. Please be
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/// when accessing the buffer directly with 'ptrEnd' function. Please be
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/// careful though!
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virtual void putSamples(uint numSamples ///< Number of samples been inserted.
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);
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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/// Output samples from beginning of the sample buffer. Copies requested samples to
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/// output buffer and removes them from the sample buffer. If there are less than
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/// 'numsample' samples in the buffer, returns all that available.
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///
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/// \return Number of samples returned.
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@@ -148,8 +148,8 @@ public:
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uint maxSamples ///< How many samples to receive at max.
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);
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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/// Adjusts book-keeping so that given number of samples are removed from beginning of the
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/// sample buffer without copying them anywhere.
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///
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/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
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/// with 'ptrBegin' function.
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@@ -160,13 +160,17 @@ public:
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virtual uint numSamples() const;
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/// Sets number of channels, 1 = mono, 2 = stereo.
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void setChannels(const uint numChannels);
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void setChannels(int numChannels);
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/// Returns nonzero if there aren't any samples available for outputting.
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virtual int isEmpty() const;
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/// Clears all the samples.
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virtual void clear();
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/// allow trimming (downwards) amount of samples in pipeline.
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/// Returns adjusted amount of samples
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uint adjustAmountOfSamples(uint numSamples);
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};
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}
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