mirror of
https://github.com/cookiengineer/audacity
synced 2026-02-22 06:01:25 +01:00
Converted CRLF to LF.
This commit is contained in:
@@ -1,338 +1,338 @@
|
||||
//////////////////////////////////////////////////////////////////////////////
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||||
///
|
||||
/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
|
||||
/// Library interface.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// $Id: SoundTouchDLL.cpp 96 2010-12-12 19:12:12Z oparviai $
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||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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||||
//
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||||
////////////////////////////////////////////////////////////////////////////////
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||||
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||||
#include <windows.h>
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||||
#include <string.h>
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#include "SoundTouchDLL.h"
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#include "soundtouch.h"
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||||
using namespace soundtouch;
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||||
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||||
BOOL APIENTRY DllMain( HANDLE hModule,
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||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////
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||||
|
||||
typedef struct
|
||||
{
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||||
DWORD dwMagic;
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||||
SoundTouch *pst;
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||||
} STHANDLE;
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||||
|
||||
#define STMAGIC 0x1770C001
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||||
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||||
SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance()
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||||
{
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||||
STHANDLE *tmp = new STHANDLE;
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||||
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||||
if (tmp)
|
||||
{
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||||
tmp->dwMagic = STMAGIC;
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||||
tmp->pst = new SoundTouch();
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||||
if (tmp->pst == NULL)
|
||||
{
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||||
delete tmp;
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||||
tmp = NULL;
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||||
}
|
||||
}
|
||||
return (HANDLE)tmp;
|
||||
}
|
||||
|
||||
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h)
|
||||
{
|
||||
/*
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
*/
|
||||
|
||||
/*
|
||||
sth->dwMagic = 0;
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||||
delete sth->pst;
|
||||
sth->pst = NULL;
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||||
delete sth;
|
||||
*/
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||||
}
|
||||
|
||||
|
||||
/// Get SoundTouch library version string
|
||||
SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString()
|
||||
{
|
||||
return SoundTouch::getVersionString();
|
||||
}
|
||||
|
||||
|
||||
/// Get SoundTouch library version string - alternative function for
|
||||
/// environments that can't properly handle character string as return value
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize)
|
||||
{
|
||||
strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
|
||||
versionString[bufferSize - 1] = 0;
|
||||
}
|
||||
|
||||
|
||||
/// Get SoundTouch library version Id
|
||||
SOUNDTOUCHDLL_API uint __stdcall soundtouch_getVersionId()
|
||||
{
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||||
return SoundTouch::getVersionId();
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||||
}
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||||
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||||
/// Sets new rate control value. Normal rate = 1.0, smaller values
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||||
/// represent slower rate, larger faster rates.
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate)
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||||
{
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||||
STHANDLE *sth = (STHANDLE*)h;
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||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setRate(newRate);
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||||
}
|
||||
|
||||
|
||||
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
||||
/// represent slower tempo, larger faster tempo.
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo)
|
||||
{
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||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
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||||
|
||||
sth->pst->setTempo(newTempo);
|
||||
}
|
||||
|
||||
/// Sets new rate control value as a difference in percents compared
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/// to the original rate (-50 .. +100 %)
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate)
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||||
{
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||||
STHANDLE *sth = (STHANDLE*)h;
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if (sth->dwMagic != STMAGIC) return;
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||||
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||||
sth->pst->setRateChange(newRate);
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||||
}
|
||||
|
||||
/// Sets new tempo control value as a difference in percents compared
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/// to the original tempo (-50 .. +100 %)
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo)
|
||||
{
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||||
STHANDLE *sth = (STHANDLE*)h;
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||||
if (sth->dwMagic != STMAGIC) return;
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||||
|
||||
sth->pst->setTempoChange(newTempo);
|
||||
}
|
||||
|
||||
/// Sets new pitch control value. Original pitch = 1.0, smaller values
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||||
/// represent lower pitches, larger values higher pitch.
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch)
|
||||
{
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STHANDLE *sth = (STHANDLE*)h;
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||||
if (sth->dwMagic != STMAGIC) return;
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||||
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||||
sth->pst->setPitch(newPitch);
|
||||
}
|
||||
|
||||
/// Sets pitch change in octaves compared to the original pitch
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||||
/// (-1.00 .. +1.00)
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
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||||
if (sth->dwMagic != STMAGIC) return;
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||||
|
||||
sth->pst->setPitchOctaves(newPitch);
|
||||
}
|
||||
|
||||
/// Sets pitch change in semi-tones compared to the original pitch
|
||||
/// (-12 .. +12)
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
|
||||
{
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||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setPitchSemiTones(newPitch);
|
||||
}
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||||
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||||
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||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChannels)
|
||||
{
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||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setChannels(numChannels);
|
||||
}
|
||||
|
||||
/// Sets sample rate.
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||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
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||||
if (sth->dwMagic != STMAGIC) return;
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||||
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||||
sth->pst->setSampleRate(srate);
|
||||
}
|
||||
|
||||
/// Flushes the last samples from the processing pipeline to the output.
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||||
/// Clears also the internal processing buffers.
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||||
//
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||||
/// Note: This function is meant for extracting the last samples of a sound
|
||||
/// stream. This function may introduce additional blank samples in the end
|
||||
/// of the sound stream, and thus it's not recommended to call this function
|
||||
/// in the middle of a sound stream.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h)
|
||||
{
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||||
STHANDLE *sth = (STHANDLE*)h;
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||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->flush();
|
||||
}
|
||||
|
||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
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||||
/// the input of the object. Notice that sample rate _has_to_ be set before
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||||
/// calling this function, otherwise throws a runtime_error exception.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
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||||
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
|
||||
uint numSamples ///< Number of samples in buffer. Notice
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||||
///< that in case of stereo-sound a single sample
|
||||
///< contains data for both channels.
|
||||
)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->putSamples(samples, numSamples);
|
||||
}
|
||||
|
||||
/// Clears all the samples in the object's output and internal processing
|
||||
/// buffers.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->clear();
|
||||
}
|
||||
|
||||
/// Changes a setting controlling the processing system behaviour. See the
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||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
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||||
/// \return 'TRUE' if the setting was succesfully changed
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||||
SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
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||||
int settingId, ///< Setting ID number. see SETTING_... defines.
|
||||
int value ///< New setting value.
|
||||
)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return FALSE;
|
||||
|
||||
return sth->pst->setSetting(settingId, value);
|
||||
}
|
||||
|
||||
/// Reads a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return the setting value.
|
||||
SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
|
||||
int settingId ///< Setting ID number, see SETTING_... defines.
|
||||
)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return -1;
|
||||
|
||||
return sth->pst->getSetting(settingId);
|
||||
}
|
||||
|
||||
|
||||
/// Returns number of samples currently unprocessed.
|
||||
SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return 0;
|
||||
|
||||
return sth->pst->numUnprocessedSamples();
|
||||
}
|
||||
|
||||
|
||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||
/// sample buffer without copying them anywhere.
|
||||
///
|
||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||
/// with 'ptrBegin' function.
|
||||
SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h,
|
||||
SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
|
||||
uint maxSamples ///< How many samples to receive at max.
|
||||
)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return 0;
|
||||
|
||||
if (outBuffer)
|
||||
{
|
||||
return sth->pst->receiveSamples(outBuffer, maxSamples);
|
||||
}
|
||||
else
|
||||
{
|
||||
return sth->pst->receiveSamples(maxSamples);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns number of samples currently available.
|
||||
SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return 0;
|
||||
|
||||
return sth->pst->numSamples();
|
||||
}
|
||||
|
||||
|
||||
/// Returns nonzero if there aren't any samples available for outputting.
|
||||
SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return -1;
|
||||
|
||||
return sth->pst->isEmpty();
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
///
|
||||
/// SoundTouch DLL wrapper - wraps SoundTouch routines into a Dynamic Load
|
||||
/// Library interface.
|
||||
///
|
||||
/// Author : Copyright (c) Olli Parviainen
|
||||
/// Author e-mail : oparviai 'at' iki.fi
|
||||
/// SoundTouch WWW: http://www.surina.net/soundtouch
|
||||
///
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// $Id: SoundTouchDLL.cpp 96 2010-12-12 19:12:12Z oparviai $
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// License :
|
||||
//
|
||||
// SoundTouch audio processing library
|
||||
// Copyright (c) Olli Parviainen
|
||||
//
|
||||
// This library is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU Lesser General Public
|
||||
// License as published by the Free Software Foundation; either
|
||||
// version 2.1 of the License, or (at your option) any later version.
|
||||
//
|
||||
// This library is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// Lesser General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU Lesser General Public
|
||||
// License along with this library; if not, write to the Free Software
|
||||
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#include <windows.h>
|
||||
#include <string.h>
|
||||
#include "SoundTouchDLL.h"
|
||||
#include "soundtouch.h"
|
||||
|
||||
using namespace soundtouch;
|
||||
|
||||
BOOL APIENTRY DllMain( HANDLE hModule,
|
||||
DWORD ul_reason_for_call,
|
||||
LPVOID lpReserved
|
||||
)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
//////////////
|
||||
|
||||
typedef struct
|
||||
{
|
||||
DWORD dwMagic;
|
||||
SoundTouch *pst;
|
||||
} STHANDLE;
|
||||
|
||||
#define STMAGIC 0x1770C001
|
||||
|
||||
SOUNDTOUCHDLL_API HANDLE __stdcall soundtouch_createInstance()
|
||||
{
|
||||
STHANDLE *tmp = new STHANDLE;
|
||||
|
||||
if (tmp)
|
||||
{
|
||||
tmp->dwMagic = STMAGIC;
|
||||
tmp->pst = new SoundTouch();
|
||||
if (tmp->pst == NULL)
|
||||
{
|
||||
delete tmp;
|
||||
tmp = NULL;
|
||||
}
|
||||
}
|
||||
return (HANDLE)tmp;
|
||||
}
|
||||
|
||||
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_destroyInstance(HANDLE h)
|
||||
{
|
||||
/*
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
*/
|
||||
|
||||
/*
|
||||
sth->dwMagic = 0;
|
||||
delete sth->pst;
|
||||
sth->pst = NULL;
|
||||
delete sth;
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
/// Get SoundTouch library version string
|
||||
SOUNDTOUCHDLL_API const char *__stdcall soundtouch_getVersionString()
|
||||
{
|
||||
return SoundTouch::getVersionString();
|
||||
}
|
||||
|
||||
|
||||
/// Get SoundTouch library version string - alternative function for
|
||||
/// environments that can't properly handle character string as return value
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_getVersionString2(char* versionString, int bufferSize)
|
||||
{
|
||||
strncpy(versionString, SoundTouch::getVersionString(), bufferSize - 1);
|
||||
versionString[bufferSize - 1] = 0;
|
||||
}
|
||||
|
||||
|
||||
/// Get SoundTouch library version Id
|
||||
SOUNDTOUCHDLL_API uint __stdcall soundtouch_getVersionId()
|
||||
{
|
||||
return SoundTouch::getVersionId();
|
||||
}
|
||||
|
||||
/// Sets new rate control value. Normal rate = 1.0, smaller values
|
||||
/// represent slower rate, larger faster rates.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRate(HANDLE h, float newRate)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setRate(newRate);
|
||||
}
|
||||
|
||||
|
||||
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
|
||||
/// represent slower tempo, larger faster tempo.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempo(HANDLE h, float newTempo)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setTempo(newTempo);
|
||||
}
|
||||
|
||||
/// Sets new rate control value as a difference in percents compared
|
||||
/// to the original rate (-50 .. +100 %)
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setRateChange(HANDLE h, float newRate)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setRateChange(newRate);
|
||||
}
|
||||
|
||||
/// Sets new tempo control value as a difference in percents compared
|
||||
/// to the original tempo (-50 .. +100 %)
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setTempoChange(HANDLE h, float newTempo)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setTempoChange(newTempo);
|
||||
}
|
||||
|
||||
/// Sets new pitch control value. Original pitch = 1.0, smaller values
|
||||
/// represent lower pitches, larger values higher pitch.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitch(HANDLE h, float newPitch)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setPitch(newPitch);
|
||||
}
|
||||
|
||||
/// Sets pitch change in octaves compared to the original pitch
|
||||
/// (-1.00 .. +1.00)
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchOctaves(HANDLE h, float newPitch)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setPitchOctaves(newPitch);
|
||||
}
|
||||
|
||||
/// Sets pitch change in semi-tones compared to the original pitch
|
||||
/// (-12 .. +12)
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setPitchSemiTones(HANDLE h, float newPitch)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setPitchSemiTones(newPitch);
|
||||
}
|
||||
|
||||
|
||||
/// Sets the number of channels, 1 = mono, 2 = stereo
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setChannels(HANDLE h, uint numChannels)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setChannels(numChannels);
|
||||
}
|
||||
|
||||
/// Sets sample rate.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_setSampleRate(HANDLE h, uint srate)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->setSampleRate(srate);
|
||||
}
|
||||
|
||||
/// Flushes the last samples from the processing pipeline to the output.
|
||||
/// Clears also the internal processing buffers.
|
||||
//
|
||||
/// Note: This function is meant for extracting the last samples of a sound
|
||||
/// stream. This function may introduce additional blank samples in the end
|
||||
/// of the sound stream, and thus it's not recommended to call this function
|
||||
/// in the middle of a sound stream.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_flush(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->flush();
|
||||
}
|
||||
|
||||
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
|
||||
/// the input of the object. Notice that sample rate _has_to_ be set before
|
||||
/// calling this function, otherwise throws a runtime_error exception.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_putSamples(HANDLE h,
|
||||
const SAMPLETYPE *samples, ///< Pointer to sample buffer.
|
||||
uint numSamples ///< Number of samples in buffer. Notice
|
||||
///< that in case of stereo-sound a single sample
|
||||
///< contains data for both channels.
|
||||
)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->putSamples(samples, numSamples);
|
||||
}
|
||||
|
||||
/// Clears all the samples in the object's output and internal processing
|
||||
/// buffers.
|
||||
SOUNDTOUCHDLL_API void __stdcall soundtouch_clear(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return;
|
||||
|
||||
sth->pst->clear();
|
||||
}
|
||||
|
||||
/// Changes a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return 'TRUE' if the setting was succesfully changed
|
||||
SOUNDTOUCHDLL_API BOOL __stdcall soundtouch_setSetting(HANDLE h,
|
||||
int settingId, ///< Setting ID number. see SETTING_... defines.
|
||||
int value ///< New setting value.
|
||||
)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return FALSE;
|
||||
|
||||
return sth->pst->setSetting(settingId, value);
|
||||
}
|
||||
|
||||
/// Reads a setting controlling the processing system behaviour. See the
|
||||
/// 'SETTING_...' defines for available setting ID's.
|
||||
///
|
||||
/// \return the setting value.
|
||||
SOUNDTOUCHDLL_API int __stdcall soundtouch_getSetting(HANDLE h,
|
||||
int settingId ///< Setting ID number, see SETTING_... defines.
|
||||
)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return -1;
|
||||
|
||||
return sth->pst->getSetting(settingId);
|
||||
}
|
||||
|
||||
|
||||
/// Returns number of samples currently unprocessed.
|
||||
SOUNDTOUCHDLL_API uint __stdcall soundtouch_numUnprocessedSamples(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return 0;
|
||||
|
||||
return sth->pst->numUnprocessedSamples();
|
||||
}
|
||||
|
||||
|
||||
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
|
||||
/// sample buffer without copying them anywhere.
|
||||
///
|
||||
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
|
||||
/// with 'ptrBegin' function.
|
||||
SOUNDTOUCHDLL_API uint __stdcall soundtouch_receiveSamples(HANDLE h,
|
||||
SAMPLETYPE *outBuffer, ///< Buffer where to copy output samples.
|
||||
uint maxSamples ///< How many samples to receive at max.
|
||||
)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return 0;
|
||||
|
||||
if (outBuffer)
|
||||
{
|
||||
return sth->pst->receiveSamples(outBuffer, maxSamples);
|
||||
}
|
||||
else
|
||||
{
|
||||
return sth->pst->receiveSamples(maxSamples);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns number of samples currently available.
|
||||
SOUNDTOUCHDLL_API uint __stdcall soundtouch_numSamples(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return 0;
|
||||
|
||||
return sth->pst->numSamples();
|
||||
}
|
||||
|
||||
|
||||
/// Returns nonzero if there aren't any samples available for outputting.
|
||||
SOUNDTOUCHDLL_API int __stdcall soundtouch_isEmpty(HANDLE h)
|
||||
{
|
||||
STHANDLE *sth = (STHANDLE*)h;
|
||||
if (sth->dwMagic != STMAGIC) return -1;
|
||||
|
||||
return sth->pst->isEmpty();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user