mirror of
https://github.com/cookiengineer/audacity
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Converted CRLF to LF.
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@@ -1,212 +1,212 @@
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/**********************************************************************
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Audacity: A Digital Audio Editor
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ModTrackPanelCallback.cpp
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James Crook
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Audacity is free software.
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This file is licensed under the wxWidgets license, see License.txt
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********************************************************************//**
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\class ModTrackPanelCallback
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\brief ModTrackPanelCallback is a class containing all the callback
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functions for the second generation TrackPanel. These functions are
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added into the standard Audacity Project Menus.
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*//*****************************************************************//**
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\class ModTrackPanelCommandFunctor
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\brief We create one of these functors for each menu item or
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command which we register with the Command Manager. These take the
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click from the menu into the actual function to be called.
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*//********************************************************************/
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#include <wx/wx.h>
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#include "ModTrackPanelCallback.h"
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#include "Audacity.h"
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#include "ShuttleGui.h"
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#include "Project.h"
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#include "LoadModules.h"
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#include "Registrar.h"
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#include "TrackPanel2.h"
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/*
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There are several functions that can be used in a GUI module.
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//#define versionFnName "GetVersionString"
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If the version is wrong, the module will be rejected.
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That is it will be loaded and then unloaded.
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//#define ModuleDispatchName "ModuleDispatch"
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The most useful function. See the example in this
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file. It has several cases/options in it.
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//#define scriptFnName "RegScriptServerFunc"
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This function is run from a non gui thread. It was originally
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created for the benefit of mod-script-pipe.
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//#define mainPanelFnName "MainPanelFunc"
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This function is the hijacking function, to take over Audacity
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and replace the main project window with our own wxFrame.
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*/
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// The machinery here is somewhat overkill for what we need.
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// It allows us to add lots of menu and other actions into Audacity.
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// We need to jump through these hoops even if only adding
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// two menu items into Audacity.
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// The OnFunc functrions are functions which can be invoked
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// by Audacity. Mostly they are for menu items. They could
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// be for buttons. They could be for commands invokable by
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// script (but no examples of that yet).
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class ModTrackPanelCallback
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{
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public:
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void OnFuncShowAudioExplorer();
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void OnFuncReplaceTrackPanel();
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};
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typedef void (ModTrackPanelCallback::*ModTrackPanelCommandFunction)();
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// We have an instance of this CommandFunctor for each
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// instance of a command we attach to Audacity.
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// Although the commands have void argument,
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// they do receive an instance of ModTrackPanelCallback as a 'this',
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// so if we want to, we can pass data to each function instance.
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class ModTrackPanelCommandFunctor:public CommandFunctor
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{
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public:
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ModTrackPanelCommandFunctor(ModTrackPanelCallback *pData,
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ModTrackPanelCommandFunction pFunction);
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virtual void operator()(int index = 0);
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public:
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ModTrackPanelCallback * mpData;
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ModTrackPanelCommandFunction mpFunction;
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};
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// If pData is NULL we will later be passing a NULL 'this' to pFunction.
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// This may be quite OK if the class function is written as if it
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// could be static.
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ModTrackPanelCommandFunctor::ModTrackPanelCommandFunctor(ModTrackPanelCallback *pData,
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ModTrackPanelCommandFunction pFunction)
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{
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mpData = pData;
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mpFunction = pFunction;
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}
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// The dispatching function in the command functor.
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void ModTrackPanelCommandFunctor::operator()(int index )
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{
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(mpData->*(mpFunction))();
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}
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#define ModTrackPanelFN(X) new ModTrackPanelCommandFunctor(pModTrackPanelCallback, \
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(ModTrackPanelCommandFunction)(&ModTrackPanelCallback::X))
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void ModTrackPanelCallback::OnFuncShowAudioExplorer()
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{
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int k=3;
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Registrar::ShowNewPanel();
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}
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void ModTrackPanelCallback::OnFuncReplaceTrackPanel()
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{
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// Upgrade the factory. Now all TrackPanels will be created as TrackPanel 2's
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#if 0
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AudacityProject *p = GetActiveProject();
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wxASSERT( p!= NULL );
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// Change it's type (No new storage allocated).
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TrackPanel2::Upgrade( &p->mTrackPanel );
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int k=4;
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#endif
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}
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// Oooh look, we're using a NULL object, and hence a NULL 'this'.
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// That's OK.
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ModTrackPanelCallback * pModTrackPanelCallback=NULL;
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//This is the DLL related machinery that actually gets called by Audacity
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//as prt of loading and using a DLL.
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//It is MUCH simpler to use C for this interface because then the
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//function names are not 'mangled'.
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//The function names are important, because they are what Audacity looks
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//for. Change the name and they won't be found.
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//Change the signature, e.g. return type, and you probably have a crash.
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extern "C" {
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// GetVersionString
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// REQUIRED for the module to be accepted by Audacity.
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// Without it Audacity will see a version number mismatch.
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MOD_TRACK_PANEL_DLL_API wxChar * GetVersionString()
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{
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// Make sure that this version of the module requires the version
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// of Audacity it is built with.
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// For now, the versions must match exactly for Audacity to
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// agree to load the module.
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return AUDACITY_VERSION_STRING;
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}
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// This is the function that connects us to Audacity.
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MOD_TRACK_PANEL_DLL_API int ModuleDispatch(ModuleDispatchTypes type)
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{
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switch (type)
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{
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case AppInitialized:
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Registrar::Start();
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// Demand that all track panels be created using the TrackPanel2Factory.
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TrackPanel::FactoryFunction = TrackPanel2Factory;
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break;
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case AppQuiting:
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Registrar::Finish();
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break;
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case ProjectInitialized:
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case MenusRebuilt:
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{
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AudacityProject *p = GetActiveProject();
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if( p== NULL )
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return 0;
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wxMenuBar * pBar = p->GetMenuBar();
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wxMenu * pMenu = pBar->GetMenu( 7 ); // Menu 7 is the Analyze Menu.
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CommandManager * c = p->GetCommandManager();
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c->SetToMenu( pMenu );
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c->AddSeparator();
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// We add two new commands into the Analyze menu.
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c->AddItem( _T("Extra Dialog..."), _T("Experimental Extra Dialog for whatever you want."),
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ModTrackPanelFN( OnFuncShowAudioExplorer ) );
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//Second menu tweak no longer needed as we always make TrackPanel2's.
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//c->AddItem( _T("Replace TrackPanel..."), _T("Replace Current TrackPanel with TrackPanel2"),
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// ModTrackPanelFN( OnFuncReplaceTrackPanel ) );
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}
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break;
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default:
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break;
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}
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return 1;
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}
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//Example code commented out.
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#if 0
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// This is an example function to hijack the main panel
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int MOD_TRACK_PANEL_DLL_API MainPanelFunc(int ix)
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{
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ix=ix;//compiler food
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// If we wanted to hide Audacity's Project,
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// we'd create a new wxFrame right here and return a pointer to it
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// as our return result.
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// Don't hijack the main panel, just return a NULL;
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return NULL;
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}
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#endif
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} // End extern "C"
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/**********************************************************************
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Audacity: A Digital Audio Editor
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ModTrackPanelCallback.cpp
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James Crook
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Audacity is free software.
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This file is licensed under the wxWidgets license, see License.txt
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********************************************************************//**
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\class ModTrackPanelCallback
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\brief ModTrackPanelCallback is a class containing all the callback
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functions for the second generation TrackPanel. These functions are
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added into the standard Audacity Project Menus.
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*//*****************************************************************//**
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\class ModTrackPanelCommandFunctor
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\brief We create one of these functors for each menu item or
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command which we register with the Command Manager. These take the
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click from the menu into the actual function to be called.
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*//********************************************************************/
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#include <wx/wx.h>
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#include "ModTrackPanelCallback.h"
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#include "Audacity.h"
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#include "ShuttleGui.h"
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#include "Project.h"
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#include "LoadModules.h"
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#include "Registrar.h"
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#include "TrackPanel2.h"
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/*
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There are several functions that can be used in a GUI module.
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//#define versionFnName "GetVersionString"
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If the version is wrong, the module will be rejected.
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That is it will be loaded and then unloaded.
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//#define ModuleDispatchName "ModuleDispatch"
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The most useful function. See the example in this
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file. It has several cases/options in it.
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//#define scriptFnName "RegScriptServerFunc"
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This function is run from a non gui thread. It was originally
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created for the benefit of mod-script-pipe.
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//#define mainPanelFnName "MainPanelFunc"
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This function is the hijacking function, to take over Audacity
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and replace the main project window with our own wxFrame.
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*/
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// The machinery here is somewhat overkill for what we need.
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// It allows us to add lots of menu and other actions into Audacity.
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// We need to jump through these hoops even if only adding
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// two menu items into Audacity.
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// The OnFunc functrions are functions which can be invoked
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// by Audacity. Mostly they are for menu items. They could
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// be for buttons. They could be for commands invokable by
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// script (but no examples of that yet).
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class ModTrackPanelCallback
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{
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public:
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void OnFuncShowAudioExplorer();
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void OnFuncReplaceTrackPanel();
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};
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typedef void (ModTrackPanelCallback::*ModTrackPanelCommandFunction)();
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// We have an instance of this CommandFunctor for each
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// instance of a command we attach to Audacity.
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// Although the commands have void argument,
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// they do receive an instance of ModTrackPanelCallback as a 'this',
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// so if we want to, we can pass data to each function instance.
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class ModTrackPanelCommandFunctor:public CommandFunctor
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{
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public:
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ModTrackPanelCommandFunctor(ModTrackPanelCallback *pData,
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ModTrackPanelCommandFunction pFunction);
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virtual void operator()(int index = 0);
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public:
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ModTrackPanelCallback * mpData;
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ModTrackPanelCommandFunction mpFunction;
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};
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// If pData is NULL we will later be passing a NULL 'this' to pFunction.
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// This may be quite OK if the class function is written as if it
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// could be static.
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ModTrackPanelCommandFunctor::ModTrackPanelCommandFunctor(ModTrackPanelCallback *pData,
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ModTrackPanelCommandFunction pFunction)
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{
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mpData = pData;
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mpFunction = pFunction;
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}
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// The dispatching function in the command functor.
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void ModTrackPanelCommandFunctor::operator()(int index )
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{
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(mpData->*(mpFunction))();
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}
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#define ModTrackPanelFN(X) new ModTrackPanelCommandFunctor(pModTrackPanelCallback, \
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(ModTrackPanelCommandFunction)(&ModTrackPanelCallback::X))
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void ModTrackPanelCallback::OnFuncShowAudioExplorer()
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{
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int k=3;
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Registrar::ShowNewPanel();
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}
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void ModTrackPanelCallback::OnFuncReplaceTrackPanel()
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{
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// Upgrade the factory. Now all TrackPanels will be created as TrackPanel 2's
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#if 0
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AudacityProject *p = GetActiveProject();
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wxASSERT( p!= NULL );
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// Change it's type (No new storage allocated).
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TrackPanel2::Upgrade( &p->mTrackPanel );
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int k=4;
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#endif
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}
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// Oooh look, we're using a NULL object, and hence a NULL 'this'.
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// That's OK.
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ModTrackPanelCallback * pModTrackPanelCallback=NULL;
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//This is the DLL related machinery that actually gets called by Audacity
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//as prt of loading and using a DLL.
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//It is MUCH simpler to use C for this interface because then the
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//function names are not 'mangled'.
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//The function names are important, because they are what Audacity looks
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//for. Change the name and they won't be found.
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//Change the signature, e.g. return type, and you probably have a crash.
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extern "C" {
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// GetVersionString
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// REQUIRED for the module to be accepted by Audacity.
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// Without it Audacity will see a version number mismatch.
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MOD_TRACK_PANEL_DLL_API wxChar * GetVersionString()
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{
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// Make sure that this version of the module requires the version
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// of Audacity it is built with.
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// For now, the versions must match exactly for Audacity to
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// agree to load the module.
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return AUDACITY_VERSION_STRING;
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}
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// This is the function that connects us to Audacity.
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MOD_TRACK_PANEL_DLL_API int ModuleDispatch(ModuleDispatchTypes type)
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{
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switch (type)
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{
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case AppInitialized:
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Registrar::Start();
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// Demand that all track panels be created using the TrackPanel2Factory.
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TrackPanel::FactoryFunction = TrackPanel2Factory;
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break;
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case AppQuiting:
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Registrar::Finish();
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break;
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case ProjectInitialized:
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case MenusRebuilt:
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{
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AudacityProject *p = GetActiveProject();
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if( p== NULL )
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return 0;
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wxMenuBar * pBar = p->GetMenuBar();
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wxMenu * pMenu = pBar->GetMenu( 7 ); // Menu 7 is the Analyze Menu.
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CommandManager * c = p->GetCommandManager();
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c->SetToMenu( pMenu );
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c->AddSeparator();
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// We add two new commands into the Analyze menu.
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c->AddItem( _T("Extra Dialog..."), _T("Experimental Extra Dialog for whatever you want."),
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ModTrackPanelFN( OnFuncShowAudioExplorer ) );
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//Second menu tweak no longer needed as we always make TrackPanel2's.
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//c->AddItem( _T("Replace TrackPanel..."), _T("Replace Current TrackPanel with TrackPanel2"),
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// ModTrackPanelFN( OnFuncReplaceTrackPanel ) );
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}
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break;
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default:
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break;
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}
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return 1;
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}
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//Example code commented out.
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#if 0
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// This is an example function to hijack the main panel
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int MOD_TRACK_PANEL_DLL_API MainPanelFunc(int ix)
|
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{
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ix=ix;//compiler food
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// If we wanted to hide Audacity's Project,
|
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// we'd create a new wxFrame right here and return a pointer to it
|
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// as our return result.
|
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|
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// Don't hijack the main panel, just return a NULL;
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return NULL;
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}
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#endif
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} // End extern "C"
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|
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