1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-11-09 14:43:57 +01:00

Locate and position the current Audacity source code, and clear a variety of old junk out of the way into junk-branches

This commit is contained in:
ra
2010-01-23 19:44:49 +00:00
commit e74978ba77
1011 changed files with 781704 additions and 0 deletions

View File

@@ -0,0 +1,953 @@
/**********************************************************************
Audacity: A Digital Audio Editor
NoiseRemoval.cpp
Dominic Mazzoni
*******************************************************************//**
\class EffectNoiseRemoval
\brief A two-pass effect to remove background noise.
The first pass is done over just noise. For each windowed sample
of the sound, we take a FFT and then statistics are tabulated for
each frequency band - specifically the maximum level achieved by
at least (n) sampling windows in a row, for various values of (n).
During the noise removal phase, we start by setting a gain control
for each frequency band such that if the sound has exceeded the
previously-determined threshold, the gain is set to 0, otherwise
the gain is set lower (e.g. -18 dB), to suppress the noise.
Then frequency-smoothing is applied so that a single frequency is
never suppressed or boosted in isolation, and then time-smoothing
is applied so that the gain for each frequency band moves slowly.
Lookahead is employed; this effect is not designed for real-time
but if it were, there would be a significant delay.
The gain controls are applied to the complex FFT of the signal,
and then the inverse FFT is applied, followed by a Hanning window;
the output signal is then pieced together using overlap/add of
half the window size.
*//****************************************************************//**
\class NoiseRemovalDialog
\brief Dialog used with EffectNoiseRemoval
*//*******************************************************************/
#include "../Audacity.h"
#include "NoiseRemoval.h"
#include "../Envelope.h"
#include "../WaveTrack.h"
#include "../Prefs.h"
#include "../Project.h"
#include "../FileNames.h"
#include <math.h>
#if defined(__WXMSW__) && !defined(__CYGWIN__)
#include <float.h>
#define finite(x) _finite(x)
#endif
#include <wx/file.h>
#include <wx/ffile.h>
#include <wx/bitmap.h>
#include <wx/brush.h>
#include <wx/button.h>
#include <wx/dcmemory.h>
#include <wx/image.h>
#include <wx/intl.h>
#include <wx/msgdlg.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "../AudacityApp.h"
#include "../PlatformCompatibility.h"
EffectNoiseRemoval::EffectNoiseRemoval()
{
mWindowSize = 2048;
mSpectrumSize = 1 + mWindowSize / 2;
gPrefs->Read(wxT("/CsPresets/NoiseGain"),
&mNoiseGain, -24.0);
gPrefs->Read(wxT("/CsPresets/NoiseFreqSmoothing"),
&mFreqSmoothingHz, 150.0);
gPrefs->Read(wxT("/CsPresets/NoiseAttackDecayTime"),
&mAttackDecayTime, 0.15);
mMinSignalTime = 0.05f;
mHasProfile = false;
mDoProfile = true;
mNoiseThreshold = new float[mSpectrumSize];
// This sequence is safe, even if not in CleanSpeechMode
wxGetApp().SetCleanSpeechNoiseGate(mNoiseThreshold);
wxGetApp().SetCleanSpeechNoiseGateExpectedCount(
mSpectrumSize * sizeof(float));
CleanSpeechMayReadNoisegate();
Init();
}
EffectNoiseRemoval::~EffectNoiseRemoval()
{
delete [] mNoiseThreshold;
}
void EffectNoiseRemoval::CleanSpeechMayReadNoisegate()
{
int halfWindowSize = mWindowSize / 2;
//lda-131a always try to get noisegate.nrp if in CleanSpeechMode
// and it exists
AudacityProject * project = GetActiveProject();
if (project == NULL) {
int mode = gPrefs->Read(wxT("/Batch/CleanSpeechMode"), 0L);
if (mode == 0) {
return;
}
}
// Try to open the file.
if( !wxDirExists( FileNames::NRPDir() ))
return;
// if file doesn't exist, return quietly.
wxString fileName = FileNames::NRPFile();
if( !wxFileExists( fileName ))
return;
wxFFile noiseGateFile(fileName, wxT("rb"));
bool flag = noiseGateFile.IsOpened();
if (flag != true)
return;
// Now get its data.
int expectedCount = halfWindowSize * sizeof(float);
int count = noiseGateFile.Read(mNoiseThreshold, expectedCount);
noiseGateFile.Close();
if (count == expectedCount) {
for (int i = halfWindowSize; i < mSpectrumSize; ++i) {
mNoiseThreshold[i] = float(0.0); // only partly filled by Read?
}
mHasProfile = true;
mDoProfile = false;
}
}
void EffectNoiseRemoval::CleanSpeechMayWriteNoiseGate()
{
AudacityProject * project = GetActiveProject();
if( !project || !project->GetCleanSpeechMode() )
return;
// code borrowed from ThemeBase::SaveComponents() - MJS
// IF directory doesn't exist THEN create it
if( !wxDirExists( FileNames::NRPDir() ))
{
/// \bug 1 in wxWidgets documentation; wxMkDir returns false if
/// directory didn't exist, even if it successfully creates it.
/// so we create and then test if it exists instead.
/// \bug 2 in wxWidgets documentation; wxMkDir has only one argument
/// under MSW
#ifdef __WXMSW__
wxMkDir( FileNames::NRPDir().fn_str() );
#else
wxMkDir( FileNames::NRPDir().fn_str(), 0700 );
#endif
if( !wxDirExists( FileNames::NRPDir() ))
{
wxMessageBox(
wxString::Format(
_("Could not create directory:\n %s"),
FileNames::NRPDir().c_str() ));
return;
}
}
wxString fileName = FileNames::NRPFile();
fileName = PlatformCompatibility::GetLongFileName(fileName);
wxFFile noiseGateFile(fileName, wxT("wb"));
bool flag = noiseGateFile.IsOpened();
if (flag == true) {
int expectedCount = (mWindowSize / 2) * sizeof(float);
// FIX-ME: Should we check return value on Write?
noiseGateFile.Write(mNoiseThreshold, expectedCount);
noiseGateFile.Close();
}
else {
wxMessageBox(
wxString::Format(
_("Could not open file:\n %s"), fileName.c_str() ));
return;
}
}
#define MAX_NOISE_LEVEL 30
bool EffectNoiseRemoval::Init()
{
mLevel = gPrefs->Read(wxT("/CsPresets/Noise_Level"), 3L);
if ((mLevel < 0) || (mLevel > MAX_NOISE_LEVEL)) { // corrupted Prefs?
mLevel = 0; //Off-skip
gPrefs->Write(wxT("/CsPresets/Noise_Level"), mLevel);
}
return true;
}
bool EffectNoiseRemoval::CheckWhetherSkipEffect()
{
bool rc = (mLevel == 0);
return rc;
}
bool EffectNoiseRemoval::PromptUser()
{
NoiseRemovalDialog dlog(this, mParent);
dlog.mGain = -mNoiseGain;
dlog.mFreq = mFreqSmoothingHz;
dlog.mTime = mAttackDecayTime;
if( !mHasProfile )
{
AudacityProject * p = GetActiveProject();
if (p->GetCleanSpeechMode())
CleanSpeechMayReadNoisegate();
}
// We may want to twiddle the levels if we are setting
// from an automation dialog, the only case in which we can
// get here without any wavetracks.
bool bAllowTwiddleSettings = (GetNumWaveTracks() == 0);
if (mHasProfile || bAllowTwiddleSettings) {
dlog.m_pButton_Preview->Enable(GetNumWaveTracks() != 0);
dlog.m_pButton_RemoveNoise->SetDefault();
} else {
dlog.m_pButton_Preview->Enable(false);
dlog.m_pButton_RemoveNoise->Enable(false);
}
dlog.TransferDataToWindow();
dlog.CentreOnParent();
dlog.ShowModal();
if (dlog.GetReturnCode() == 0) {
return false;
}
mNoiseGain = -dlog.mGain;
mFreqSmoothingHz = dlog.mFreq;
mAttackDecayTime = dlog.mTime;
gPrefs->Write(wxT("/CsPresets/NoiseGain"), mNoiseGain);
gPrefs->Write(wxT("/CsPresets/NoiseFreqSmoothing"), mFreqSmoothingHz);
gPrefs->Write(wxT("/CsPresets/NoiseAttackDecayTime"), mAttackDecayTime);
mDoProfile = (dlog.GetReturnCode() == 1);
return true;
}
bool EffectNoiseRemoval::TransferParameters( Shuttle & shuttle )
{
//shuttle.TransferDouble(wxT("Gain"), mNoiseGain, 0.0);
//shuttle.TransferDouble(wxT("Freq"), mFreqSmoothingHz, 0.0);
//shuttle.TransferDouble(wxT("Time"), mAttackDecayTime, 0.0);
return true;
}
bool EffectNoiseRemoval::Process()
{
if (!mDoProfile && !mHasProfile)
CleanSpeechMayReadNoisegate();
// If we still don't have a profile we have a problem.
// This should only happen in CleanSpeech.
if(!mDoProfile && !mHasProfile) {
wxMessageBox(
_("Attempt to run Noise Removal without a noise profile.\n"));
return false;
}
Initialize();
// This same code will both remove noise and profile it,
// depending on 'mDoProfile'
this->CopyInputTracks(); // Set up mOutputTracks.
bool bGoodResult = true;
SelectedTrackListOfKindIterator iter(Track::Wave, mOutputTracks);
WaveTrack *track = (WaveTrack *) iter.First();
int count = 0;
while (track) {
double trackStart = track->GetStartTime();
double trackEnd = track->GetEndTime();
double t0 = mT0 < trackStart? trackStart: mT0;
double t1 = mT1 > trackEnd? trackEnd: mT1;
if (t1 > t0) {
sampleCount start = track->TimeToLongSamples(t0);
sampleCount end = track->TimeToLongSamples(t1);
sampleCount len = (sampleCount)(end - start);
if (!ProcessOne(count, track, start, len)) {
Cleanup();
bGoodResult = false;
break;
}
}
track = (WaveTrack *) iter.Next();
count++;
}
if (bGoodResult && mDoProfile) {
CleanSpeechMayWriteNoiseGate();
mHasProfile = true;
mDoProfile = false;
}
if (bGoodResult)
Cleanup();
this->ReplaceProcessedTracks(bGoodResult);
return bGoodResult;
}
void EffectNoiseRemoval::ApplyFreqSmoothing(float *spec)
{
float *tmp = new float[mSpectrumSize];
int i, j, j0, j1;
for(i = 0; i < mSpectrumSize; i++) {
j0 = wxMax(0, i - mFreqSmoothingBins);
j1 = wxMin(mSpectrumSize-1, i + mFreqSmoothingBins);
tmp[i] = 0.0;
for(j = j0; j <= j1; j++) {
tmp[i] += spec[j];
}
tmp[i] /= (j1 - j0 + 1);
}
for(i = 0; i < mSpectrumSize; i++)
spec[i] = tmp[i];
delete[] tmp;
}
void EffectNoiseRemoval::Initialize()
{
int i;
mSampleRate = mProjectRate;
mFreqSmoothingBins = (int)(mFreqSmoothingHz * mWindowSize / mSampleRate);
mAttackDecayBlocks = 1 +
(int)(mAttackDecayTime * mSampleRate / (mWindowSize / 2));
mNoiseAttenFactor = pow(10.0, mNoiseGain/20.0);
mOneBlockAttackDecay = (int)(mNoiseGain / (mAttackDecayBlocks - 1));
mMinSignalBlocks =
(int)(mMinSignalTime * mSampleRate / (mWindowSize / 2));
if( mMinSignalBlocks < 1 )
mMinSignalBlocks = 1;
mHistoryLen = (2 * mAttackDecayBlocks) - 1;
if (mHistoryLen < mMinSignalBlocks)
mHistoryLen++;
mSpectrums = new float*[mHistoryLen];
mGains = new float*[mHistoryLen];
mRealFFTs = new float*[mHistoryLen];
mImagFFTs = new float*[mHistoryLen];
for(i = 0; i < mHistoryLen; i++) {
mSpectrums[i] = new float[mSpectrumSize];
mGains[i] = new float[mSpectrumSize];
mRealFFTs[i] = new float[mSpectrumSize];
mImagFFTs[i] = new float[mSpectrumSize];
}
// Initialize the FFT
hFFT = InitializeFFT(mWindowSize);
mFFTBuffer = new float[mWindowSize];
mInWaveBuffer = new float[mWindowSize];
mWindow = new float[mWindowSize];
mOutImagBuffer = new float[mWindowSize];
mOutOverlapBuffer = new float[mWindowSize];
// Create a Hanning window function
for(i=0; i<mWindowSize; i++)
mWindow[i] = 0.5 - 0.5 * cos((2.0*M_PI*i) / mWindowSize);
if (mDoProfile) {
for (i = 0; i < mSpectrumSize; i++)
mNoiseThreshold[i] = float(0);
}
}
void EffectNoiseRemoval::Cleanup()
{
int i;
EndFFT(hFFT);
if (mDoProfile) {
ApplyFreqSmoothing(mNoiseThreshold);
}
for(i = 0; i < mHistoryLen; i++) {
delete[] mSpectrums[i];
delete[] mGains[i];
delete[] mRealFFTs[i];
delete[] mImagFFTs[i];
}
delete[] mSpectrums;
delete[] mGains;
delete[] mRealFFTs;
delete[] mImagFFTs;
delete[] mFFTBuffer;
delete[] mInWaveBuffer;
delete[] mWindow;
delete[] mOutImagBuffer;
delete[] mOutOverlapBuffer;
}
void EffectNoiseRemoval::StartNewTrack()
{
int i, j;
for(i = 0; i < mHistoryLen; i++) {
for(j = 0; j < mSpectrumSize; j++) {
mSpectrums[i][j] = 0;
mGains[i][j] = mNoiseAttenFactor;
mRealFFTs[i][j] = 0.0;
mImagFFTs[i][j] = 0.0;
}
}
for(j = 0; j < mWindowSize; j++)
mOutOverlapBuffer[j] = 0.0;
mInputPos = 0;
mInSampleCount = 0;
mOutSampleCount = -(mWindowSize / 2) * (mHistoryLen - 1);
}
void EffectNoiseRemoval::ProcessSamples(sampleCount len, float *buffer)
{
int i;
while(len && mOutSampleCount < mInSampleCount) {
int avail = wxMin(len, mWindowSize - mInputPos);
for(i = 0; i < avail; i++)
mInWaveBuffer[mInputPos + i] = buffer[i];
buffer += avail;
len -= avail;
mInputPos += avail;
if (mInputPos == mWindowSize) {
FillFirstHistoryWindow();
if (mDoProfile)
GetProfile();
else
RemoveNoise();
RotateHistoryWindows();
// Rotate halfway for overlap-add
for(i = 0; i < mWindowSize / 2; i++) {
mInWaveBuffer[i] = mInWaveBuffer[i + mWindowSize / 2];
}
mInputPos = mWindowSize / 2;
}
}
}
void EffectNoiseRemoval::FillFirstHistoryWindow()
{
int i;
for(i=0; i < mWindowSize; i++)
mFFTBuffer[i] = mInWaveBuffer[i];
RealFFTf(mFFTBuffer, hFFT);
for(i = 1; i < (mSpectrumSize-1); i++) {
mRealFFTs[0][i] = mFFTBuffer[hFFT->BitReversed[i] ];
mImagFFTs[0][i] = mFFTBuffer[hFFT->BitReversed[i]+1];
mSpectrums[0][i] = mRealFFTs[0][i]*mRealFFTs[0][i] + mImagFFTs[0][i]*mImagFFTs[0][i];
mGains[0][i] = mNoiseAttenFactor;
}
// DC and Fs/2 bins need to be handled specially
mSpectrums[0][0] = mFFTBuffer[0]*mFFTBuffer[0];
mSpectrums[0][mSpectrumSize-1] = mFFTBuffer[1]*mFFTBuffer[1];
mGains[0][0] = mNoiseAttenFactor;
mGains[0][mSpectrumSize-1] = mNoiseAttenFactor;
}
void EffectNoiseRemoval::RotateHistoryWindows()
{
int last = mHistoryLen - 1;
int i;
// Remember the last window so we can reuse it
float *lastSpectrum = mSpectrums[last];
float *lastGain = mGains[last];
float *lastRealFFT = mRealFFTs[last];
float *lastImagFFT = mImagFFTs[last];
// Rotate each window forward
for(i = last; i >= 1; i--) {
mSpectrums[i] = mSpectrums[i-1];
mGains[i] = mGains[i-1];
mRealFFTs[i] = mRealFFTs[i-1];
mImagFFTs[i] = mImagFFTs[i-1];
}
// Reuse the last buffers as the new first window
mSpectrums[0] = lastSpectrum;
mGains[0] = lastGain;
mRealFFTs[0] = lastRealFFT;
mImagFFTs[0] = lastImagFFT;
}
void EffectNoiseRemoval::FinishTrack()
{
// Keep flushing empty input buffers through the history
// windows until we've output exactly as many samples as
// were input.
// Well, not exactly, but not more than mWindowSize/2 extra samples at the end.
// We'll delete them later in ProcessOne.
float *empty = new float[mWindowSize / 2];
int i;
for(i = 0; i < mWindowSize / 2; i++)
empty[i] = 0.0;
while (mOutSampleCount < mInSampleCount) {
ProcessSamples(mWindowSize / 2, empty);
}
delete [] empty;
}
void EffectNoiseRemoval::GetProfile()
{
// The noise threshold for each frequency is the maximum
// level achieved at that frequency for a minimum of
// mMinSignalBlocks blocks in a row - the max of a min.
int start = mHistoryLen - mMinSignalBlocks;
int finish = mHistoryLen;
int i, j;
for (j = 0; j < mSpectrumSize; j++) {
float min = mSpectrums[start][j];
for (i = start+1; i < finish; i++) {
if (mSpectrums[i][j] < min)
min = mSpectrums[i][j];
}
if (min > mNoiseThreshold[j])
mNoiseThreshold[j] = min;
}
mOutSampleCount += mWindowSize / 2; // what is this for? Not used when we are getting the profile?
}
void EffectNoiseRemoval::RemoveNoise()
{
int center = mHistoryLen / 2;
int start = center - mMinSignalBlocks/2;
int finish = start + mMinSignalBlocks;
int i, j;
// Raise the gain for elements in the center of the sliding history
for (j = 0; j < mSpectrumSize; j++) {
float min = mSpectrums[start][j];
for (i = start+1; i < finish; i++) {
if (mSpectrums[i][j] < min)
min = mSpectrums[i][j];
}
if (min > mNoiseThreshold[j] && mGains[center][j] < 1.0)
mGains[center][j] = 1.0;
}
// Decay the gain in both directions;
// note that mOneBlockAttackDecay is less than 1.0
// dB of attenuation per block
for (j = 0; j < mSpectrumSize; j++) {
for (i = center + 1; i < mHistoryLen; i++) {
if (mGains[i][j] < mGains[i - 1][j] * mOneBlockAttackDecay)
mGains[i][j] = mGains[i - 1][j] * mOneBlockAttackDecay;
if (mGains[i][j] < mNoiseAttenFactor)
mGains[i][j] = mNoiseAttenFactor;
}
for (i = center - 1; i >= 0; i--) {
if (mGains[i][j] < mGains[i + 1][j] * mOneBlockAttackDecay)
mGains[i][j] = mGains[i + 1][j] * mOneBlockAttackDecay;
if (mGains[i][j] < mNoiseAttenFactor)
mGains[i][j] = mNoiseAttenFactor;
}
}
// Apply frequency smoothing to output gain
int out = mHistoryLen - 1; // end of the queue
ApplyFreqSmoothing(mGains[out]);
// Apply gain to FFT
for (j = 0; j < (mSpectrumSize-1); j++) {
mFFTBuffer[j*2 ] = mRealFFTs[out][j] * mGains[out][j];
mFFTBuffer[j*2+1] = mImagFFTs[out][j] * mGains[out][j];
}
// The Fs/2 component is stored as the imaginary part of the DC component
mFFTBuffer[1] = mRealFFTs[out][mSpectrumSize-1] * mGains[out][mSpectrumSize-1];
// Invert the FFT into the output buffer
InverseRealFFTf(mFFTBuffer, hFFT);
// Overlap-add
for(j = 0; j < (mSpectrumSize-1); j++) {
mOutOverlapBuffer[j*2 ] += mFFTBuffer[hFFT->BitReversed[j] ] * mWindow[j*2 ];
mOutOverlapBuffer[j*2+1] += mFFTBuffer[hFFT->BitReversed[j]+1] * mWindow[j*2+1];
}
// Output the first half of the overlap buffer, they're done -
// and then shift the next half over.
if (mOutSampleCount >= 0) { // ...but not if it's the first half-window
mOutputTrack->Append((samplePtr)mOutOverlapBuffer, floatSample,
mWindowSize / 2);
}
mOutSampleCount += mWindowSize / 2;
for(j = 0; j < mWindowSize / 2; j++) {
mOutOverlapBuffer[j] = mOutOverlapBuffer[j + (mWindowSize / 2)];
mOutOverlapBuffer[j + (mWindowSize / 2)] = 0.0;
}
}
bool EffectNoiseRemoval::ProcessOne(int count, WaveTrack * track,
sampleCount start, sampleCount len)
{
if (track == NULL)
return false;
StartNewTrack();
if (!mDoProfile)
mOutputTrack = mFactory->NewWaveTrack(track->GetSampleFormat(),
track->GetRate());
sampleCount bufferSize = track->GetMaxBlockSize();
float *buffer = new float[bufferSize];
bool bLoopSuccess = true;
sampleCount blockSize;
sampleCount samplePos = start;
while (samplePos < start + len) {
//Get a blockSize of samples (smaller than the size of the buffer)
blockSize = track->GetBestBlockSize(samplePos);
//Adjust the block size if it is the final block in the track
if (samplePos + blockSize > start + len)
blockSize = start + len - samplePos;
//Get the samples from the track and put them in the buffer
track->Get((samplePtr)buffer, floatSample, samplePos, blockSize);
mInSampleCount += blockSize;
ProcessSamples(blockSize, buffer);
samplePos += blockSize;
// Update the Progress meter
if (TrackProgress(count, (samplePos - start) / (double)len)) {
bLoopSuccess = false;
break;
}
}
FinishTrack();
delete [] buffer;
if (!mDoProfile) {
// Flush the output WaveTrack (since it's buffered)
mOutputTrack->Flush();
// Take the output track and insert it in place of the original
// sample data (as operated on -- this may not match mT0/mT1)
if (bLoopSuccess) {
double t0 = mOutputTrack->LongSamplesToTime(start);
double tLen = mOutputTrack->LongSamplesToTime(len);
// Filtering effects always end up with more data than they started with. Delete this 'tail'.
mOutputTrack->HandleClear(tLen, mOutputTrack->GetEndTime(), false, false);
track->ClearAndPaste(t0, t0 + tLen, mOutputTrack, true, false);
}
// Delete the outputTrack now that its data is inserted in place
delete mOutputTrack;
mOutputTrack = NULL;
}
return bLoopSuccess;
}
// WDR: class implementations
//----------------------------------------------------------------------------
// NoiseRemovalDialog
//----------------------------------------------------------------------------
// WDR: event table for NoiseRemovalDialog
enum {
ID_BUTTON_GETPROFILE = 10001,
ID_GAIN_SLIDER,
ID_FREQ_SLIDER,
ID_TIME_SLIDER,
ID_GAIN_TEXT,
ID_FREQ_TEXT,
ID_TIME_TEXT,
};
#define GAIN_MIN 0
#define GAIN_MAX 48 // Corresponds to -48 dB
#define FREQ_MIN 0
#define FREQ_MAX 100 // Corresponds to 1000 Hz
#define TIME_MIN 0
#define TIME_MAX 100 // Corresponds to 1.00 seconds
BEGIN_EVENT_TABLE(NoiseRemovalDialog,wxDialog)
EVT_BUTTON(wxID_OK, NoiseRemovalDialog::OnRemoveNoise)
EVT_BUTTON(wxID_CANCEL, NoiseRemovalDialog::OnCancel)
EVT_BUTTON(ID_EFFECT_PREVIEW, NoiseRemovalDialog::OnPreview)
EVT_BUTTON(ID_BUTTON_GETPROFILE, NoiseRemovalDialog::OnGetProfile)
EVT_SLIDER(ID_GAIN_SLIDER, NoiseRemovalDialog::OnGainSlider)
EVT_SLIDER(ID_FREQ_SLIDER, NoiseRemovalDialog::OnFreqSlider)
EVT_SLIDER(ID_TIME_SLIDER, NoiseRemovalDialog::OnTimeSlider)
EVT_TEXT(ID_GAIN_TEXT, NoiseRemovalDialog::OnGainText)
EVT_TEXT(ID_FREQ_TEXT, NoiseRemovalDialog::OnFreqText)
EVT_TEXT(ID_TIME_TEXT, NoiseRemovalDialog::OnTimeText)
END_EVENT_TABLE()
NoiseRemovalDialog::NoiseRemovalDialog(EffectNoiseRemoval * effect,
wxWindow *parent) :
EffectDialog( parent, _("Noise Removal"), PROCESS_EFFECT)
{
m_pEffect = effect;
// NULL out the control members until the controls are created.
m_pButton_GetProfile = NULL;
m_pButton_Preview = NULL;
m_pButton_RemoveNoise = NULL;
Init();
m_pButton_Preview =
(wxButton *)wxWindow::FindWindowById(ID_EFFECT_PREVIEW, this);
m_pButton_RemoveNoise =
(wxButton *)wxWindow::FindWindowById(wxID_OK, this);
}
void NoiseRemovalDialog::OnGetProfile( wxCommandEvent &event )
{
EndModal(1);
}
void NoiseRemovalDialog::OnPreview(wxCommandEvent &event)
{
// Save & restore parameters around Preview, because we didn't do OK.
bool oldDoProfile = m_pEffect->mDoProfile;
double oldGain = m_pEffect->mNoiseGain;
double oldFreq = m_pEffect->mFreqSmoothingHz;
double oldTime = m_pEffect->mAttackDecayTime;
TransferDataFromWindow();
m_pEffect->mDoProfile = false;
m_pEffect->mNoiseGain = -mGain;
m_pEffect->mFreqSmoothingHz = mFreq;
m_pEffect->mAttackDecayTime = mTime;
m_pEffect->Preview();
m_pEffect->mNoiseGain = oldGain;
m_pEffect->mFreqSmoothingHz = oldFreq;
m_pEffect->mAttackDecayTime = oldTime;
m_pEffect->mDoProfile = oldDoProfile;
}
void NoiseRemovalDialog::OnRemoveNoise( wxCommandEvent &event )
{
EndModal(2);
}
void NoiseRemovalDialog::OnCancel(wxCommandEvent &event)
{
EndModal(0);
}
void NoiseRemovalDialog::PopulateOrExchange(ShuttleGui & S)
{
wxString step1Label;
wxString step1Prompt;
wxString step2Label;
wxString step2Prompt;
bool bCleanSpeechMode = false;
AudacityProject * project = GetActiveProject();
if( project && project->GetCleanSpeechMode() ) {
bCleanSpeechMode = true;
}
if (bCleanSpeechMode) {
// We're not marking these as translatable because most people
// don't use CleanSpeech so it'd be a waste of time for most
// translators
step1Label = wxT("Preparation Step");
step1Prompt = wxT("Listen carefully to section with some speech "
wxT("and some silence to check before/after.\n")
wxT("Select a few seconds of just noise ('thinner' ")
wxT("part of wave pattern usually between\nspoken ")
wxT("phrases or during pauses) so Audacity knows ")
wxT("what to filter out, then click"));
step2Label = wxT("Actually Remove Noise");
step2Prompt = wxT("Select what part of the audio you want filtered "
wxT("(Ctrl-A = All), chose how much noise\nyou want ")
wxT("filtered out with sliders below, and then click ")
wxT("'OK' to remove noise.\nFind best setting with ")
wxT("Ctrl-Z to Undo, Select All, and change ")
wxT("the slider positions."));
}
else {
step1Label = _("Step 1");
step1Prompt = _("Select a few seconds of just noise so Audacity knows what to filter out,\nthen click Get Noise Profile:");
step2Label = _("Step 2");
step2Prompt = _("Select all of the audio you want filtered, choose how much noise you want\nfiltered out, and then click 'OK' to remove noise.\n");
}
S.StartHorizontalLay(wxCENTER, false);
{
S.AddTitle(_("Noise Removal by Dominic Mazzoni"));
}
S.EndHorizontalLay();
S.StartStatic(step1Label);
{
S.AddVariableText(step1Prompt);
m_pButton_GetProfile = S.Id(ID_BUTTON_GETPROFILE).
AddButton(_("Get Noise Profile"));
}
S.EndStatic();
S.StartStatic(step2Label);
{
S.AddVariableText(step2Prompt);
S.StartMultiColumn(3, wxEXPAND);
S.SetStretchyCol(2);
{
mGainT = S.Id(ID_GAIN_TEXT).AddTextBox(_("Noise reduction (dB):"),
wxT(""),
0);
S.SetStyle(wxSL_HORIZONTAL);
mGainS = S.Id(ID_GAIN_SLIDER).AddSlider(wxT(""), 0, GAIN_MAX);
mGainS->SetName(_("Noise reduction"));
mGainS->SetRange(GAIN_MIN, GAIN_MAX);
mGainS->SetSizeHints(150, -1);
mFreqT = S.Id(ID_FREQ_TEXT).AddTextBox(_("Frequency smoothing (Hz):"),
wxT(""),
0);
S.SetStyle(wxSL_HORIZONTAL);
mFreqS = S.Id(ID_FREQ_SLIDER).AddSlider(wxT(""), 0, FREQ_MAX);
mFreqS->SetName(_("Frequency smoothing"));
mFreqS->SetRange(FREQ_MIN, FREQ_MAX);
mFreqS->SetSizeHints(150, -1);
mTimeT = S.Id(ID_TIME_TEXT).AddTextBox(_("Attack/decay time (secs):"),
wxT(""),
0);
S.SetStyle(wxSL_HORIZONTAL);
mTimeS = S.Id(ID_TIME_SLIDER).AddSlider(wxT(""), 0, TIME_MAX);
mTimeS->SetName(_("Attach/decay time"));
mTimeS->SetRange(TIME_MIN, TIME_MAX);
mTimeS->SetSizeHints(150, -1);
}
S.EndMultiColumn();
}
S.EndStatic();
}
bool NoiseRemovalDialog::TransferDataToWindow()
{
mGainT->SetValue(wxString::Format(wxT("%d"), (int)mGain));
mFreqT->SetValue(wxString::Format(wxT("%d"), (int)mFreq));
mTimeT->SetValue(wxString::Format(wxT("%.2f"), mTime));
mGainS->SetValue(TrapLong(mGain, GAIN_MIN, GAIN_MAX));
mFreqS->SetValue(TrapLong(mFreq / 10, FREQ_MIN, FREQ_MAX));
mTimeS->SetValue(TrapLong(mTime / 0.01, TIME_MIN, TIME_MAX));
return true;
}
bool NoiseRemovalDialog::TransferDataFromWindow()
{
// Nothing to do here
return true;
}
void NoiseRemovalDialog::OnGainText(wxCommandEvent & event)
{
mGainT->GetValue().ToDouble(&mGain);
mGainS->SetValue(TrapLong(mGain, GAIN_MIN, GAIN_MAX));
}
void NoiseRemovalDialog::OnFreqText(wxCommandEvent & event)
{
mFreqT->GetValue().ToDouble(&mFreq);
mFreqS->SetValue(TrapLong(mFreq / 10, FREQ_MIN, FREQ_MAX));
}
void NoiseRemovalDialog::OnTimeText(wxCommandEvent & event)
{
mTimeT->GetValue().ToDouble(&mTime);
mTimeS->SetValue(TrapLong(mTime / 0.01, TIME_MIN, TIME_MAX));
}
void NoiseRemovalDialog::OnGainSlider(wxCommandEvent & event)
{
mGain = mGainS->GetValue();
mGainT->SetValue(wxString::Format(wxT("%d"), (int)mGain));
}
void NoiseRemovalDialog::OnFreqSlider(wxCommandEvent & event)
{
mFreq = mFreqS->GetValue() * 10;
mFreqT->SetValue(wxString::Format(wxT("%d"), (int)mFreq));
}
void NoiseRemovalDialog::OnTimeSlider(wxCommandEvent & event)
{
mTime = mTimeS->GetValue() * 0.01;
mTimeT->SetValue(wxString::Format(wxT("%.2f"), mTime));
}
// Indentation settings for Vim and Emacs and unique identifier for Arch, a
// version control system. Please do not modify past this point.
//
// Local Variables:
// c-basic-offset: 3
// indent-tabs-mode: nil
// End:
//
// vim: et sts=3 sw=3
// arch-tag: 685e0d8c-89eb-427b-8933-af606cf33c2b