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mirror of https://github.com/cookiengineer/audacity synced 2025-11-09 22:53:55 +01:00

Locate and position the current Audacity source code, and clear a variety of old junk out of the way into junk-branches

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ra
2010-01-23 19:44:49 +00:00
commit e74978ba77
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/**********************************************************************
Audacity: A Digital Audio Editor
Generator.h
Two Abstract classes, Generator, and BlockGenerator, that effects which
generate audio should derive from.
Block Generator breaks the synthesis task up into smaller parts.
Dominic Mazzoni
Vaughan Johnson
**********************************************************************/
#include "../Prefs.h"
#include "Generator.h"
#include "TimeWarper.h"
bool Generator::Process()
{
if (mDuration < 0.0)
return false;
BeforeGenerate();
// Set up mOutputTracks. This effect needs Track::All because it uses ClearAndPaste
// that need to have label tracks.
this->CopyInputTracks(Track::All);
// Iterate over the tracks
bool bGoodResult = true;
int ntrack = 0;
TrackListIterator iter(mOutputTracks);
Track* t = iter.First();
// we only do a "group change" in the first selected track of the group.
// ClearAndPaste has a call to Paste that does changes to the group tracks
bool first = true;
while (t != NULL)
{
if (t->GetKind() == Track::Label)
first = true;
else if (t->GetKind() == Track::Wave && t->GetSelected()) {
WaveTrack* track = (WaveTrack*)t;
bool editClipCanMove;
gPrefs->Read(wxT("/GUI/EditClipCanMove"), &editClipCanMove, true);
//if we can't move clips, check if generation is done on an empty place with enough
//duration before actually generate anything.
if (!editClipCanMove && track->IsEmpty(mT0, mT0+1.0/track->GetRate()) &&
!track->IsEmpty(mT0, mT0+mDuration-1.0/track->GetRate())) {
wxMessageBox(
_("There is not enough room available to generate the audio"),
_("Error"), wxICON_STOP);
Failure();
return false;
}
if (mDuration > 0.0)
{
// Create a temporary track
WaveTrack *tmp = mFactory->NewWaveTrack(track->GetSampleFormat(),
track->GetRate());
BeforeTrack(*track);
// Fill it with data
if (!GenerateTrack(tmp, *track, ntrack))
bGoodResult = false;
else {
// Transfer the data from the temporary track to the actual one
tmp->Flush();
SetTimeWarper(new StepTimeWarper(mT1, mDuration-mT1));
bGoodResult = track->ClearAndPaste(mT0, mT1, tmp, true,
false, mOutputTracks,
false, !first, GetTimeWarper());
if (first) {
first = false;
}
delete tmp;
}
if (!bGoodResult) {
Failure();
return false;
}
}
else
{
// If the duration is zero, there's no need to actually
// generate anything
track->Clear(mT0, mT1);
}
ntrack++;
}
// Move on to the next track
t = iter.Next();
}
Success();
this->ReplaceProcessedTracks(bGoodResult);
mT1 = mT0 + mDuration; // Update selection.
return true;
}
bool BlockGenerator::GenerateTrack(WaveTrack *tmp,
const WaveTrack &track,
int ntrack)
{
bool bGoodResult = true;
numSamples = track.TimeToLongSamples(mDuration);
sampleCount i = 0;
float *data = new float[tmp->GetMaxBlockSize()];
sampleCount block = 0;
while ((i < numSamples) && bGoodResult) {
block = tmp->GetBestBlockSize(i);
if (block > (numSamples - i))
block = numSamples - i;
GenerateBlock(data, track, block);
// Add the generated data to the temporary track
tmp->Append((samplePtr)data, floatSample, block);
i += block;
// Update the progress meter
if (TrackProgress(ntrack, (double)i / numSamples))
bGoodResult = false;
}
delete[] data;
return bGoodResult;
}