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mirror of https://github.com/cookiengineer/audacity synced 2025-10-21 14:02:57 +02:00

Locate and position the current Audacity source code, and clear a variety of old junk out of the way into junk-branches

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ra
2010-01-23 19:44:49 +00:00
commit e74978ba77
1011 changed files with 781704 additions and 0 deletions

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/**********************************************************************
Audacity: A Digital Audio Editor
PlatformCompatibility.cpp
Markus Meyer
*******************************************************************//*!
\class PlatformCompatibility
\brief Filename Compatibility utilities.
\see FileNames
*//*******************************************************************/
#ifdef _WIN32
#include <windows.h>
#endif
#include <wx/filefn.h>
#include <wx/filename.h>
#include <wx/stdpaths.h>
#include <wx/app.h>
#include "AudacityApp.h"
#include "PlatformCompatibility.h"
wxString PlatformCompatibility::GetLongFileName(const wxString& shortFileName)
{
wxFileName fn(shortFileName);
return fn.GetLongPath();
}
wxString PlatformCompatibility::GetExecutablePath()
{
static bool found = false;
static wxString path;
if (!found) {
wxStandardPaths std;
path = std.GetExecutablePath();
found = true;
}
return path;
}
wxString PlatformCompatibility::ConvertSlashInFileName(const wxString& filePath)
{
#ifdef __WXMAC__
wxString path = filePath;
wxString filename;
wxString newPath = filePath;
int pathLen = 1;
while (!wxDirExists(wxPathOnly(newPath)) && ! path.IsEmpty()) {
path = newPath.BeforeLast('/');
filename = newPath.AfterLast('/');
newPath = path;
newPath += ':';
newPath += filename;
}
return newPath;
#else
return filePath;
#endif
}