mirror of
https://github.com/cookiengineer/audacity
synced 2025-12-04 15:50:10 +01:00
Locate and position the current Audacity source code, and clear a variety of old junk out of the way into junk-branches
This commit is contained in:
763
src/BatchCommands.cpp
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763
src/BatchCommands.cpp
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/**********************************************************************
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Audacity: A Digital Audio Editor
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BatchCommands.cpp
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Dominic Mazzoni
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James Crook
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********************************************************************//*!
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\class BatchCommands
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\brief Maintains the chain of commands used in batch processing.
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See also BatchCommandDialog and BatchProcessDialog.
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*//*******************************************************************/
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#include "Audacity.h"
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#include <wx/defs.h>
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#include <wx/dir.h>
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#include <wx/msgdlg.h>
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#include <wx/filedlg.h>
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#include <wx/textfile.h>
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#include "Project.h"
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#include "BatchCommands.h"
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#include "commands/CommandManager.h"
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#include "effects/EffectManager.h"
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#include "FileNames.h"
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#include "Internat.h"
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#include "Prefs.h"
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#include "Shuttle.h"
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#include "export/ExportFLAC.h"
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#include "export/ExportMP3.h"
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#include "export/ExportOGG.h"
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#include "export/ExportPCM.h"
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#include "Theme.h"
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#include "AllThemeResources.h"
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// KLUDGE: All commands should be on the same footing
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// however, for historical reasons we distinguish between
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// - Effects (which are looked up in effects lists)
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// - Menu commands (which are held in command manager)
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// - Specials (which we deal with specially here)
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enum eCommandType { CtEffect, CtMenu, CtSpecial };
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// TIDY-ME: Not currently translated,
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// but there are issues to address if we do.
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wxString SpecialCommands[] = {
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wxT("NoAction"),
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wxT("Import"),
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wxT("SaveHqMaster1"),
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wxT("SaveHqMaster2"),
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wxT("StereoToMono"),
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wxT("ExportFlac"),
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wxT("ExportMp3"),
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wxT("ExportOgg"),
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wxT("ExportWav")
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};
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static const wxString CleanSpeech = wxT("CleanSpeech");
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static const wxString MP3Conversion = wxT("MP3 Conversion");
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BatchCommands::BatchCommands()
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{
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ResetChain();
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wxArrayString names = GetNames();
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if (names.Index(CleanSpeech) == wxNOT_FOUND) {
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AddChain(CleanSpeech);
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RestoreChain(CleanSpeech);
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WriteChain(CleanSpeech);
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}
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if (names.Index(MP3Conversion) == wxNOT_FOUND) {
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AddChain(MP3Conversion);
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RestoreChain(MP3Conversion);
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WriteChain(MP3Conversion);
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}
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}
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wxString BatchCommands::GetCommand(int index)
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{
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if (index < 0 || index >= (int)mCommandChain.GetCount()) {
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return wxT("");
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}
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return mCommandChain[index];
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}
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wxString BatchCommands::GetParams(int index)
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{
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if (index < 0 || index >= (int)mParamsChain.GetCount()) {
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return wxT("");
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}
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return mParamsChain[index];
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}
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int BatchCommands::GetCount()
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{
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return (int)mCommandChain.GetCount();
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}
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bool BatchCommands::ReadChain(const wxString & chain)
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{
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// Clear any previous chain
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ResetChain();
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// Build the filename
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wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
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// Set the file name
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wxTextFile tf(name.GetFullPath());
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// Open and check
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tf.Open();
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if (!tf.IsOpened()) {
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// wxTextFile will display any errors
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return false;
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}
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// Load commands from the file
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int lines = tf.GetLineCount();
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if (lines > 0) {
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for (int i = 0; i < lines; i++) {
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// Find the command name terminator...ingore line if not found
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int splitAt = tf[i].Find(wxT(':'));
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if (splitAt < 0) {
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continue;
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}
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// Parse and clean
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wxString cmd = tf[i].Left(splitAt).Strip(wxString::both);
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wxString parm = tf[i].Mid(splitAt + 1).Strip(wxString::trailing);
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// Add to lists
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mCommandChain.Add(cmd);
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mParamsChain.Add(parm);
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}
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}
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// Done with the file
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tf.Close();
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return true;
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}
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bool BatchCommands::WriteChain(const wxString & chain)
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{
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// Build the filename
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wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
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// Set the file name
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wxTextFile tf(name.GetFullPath());
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// Create the file (Create() doesn't leave the file open)
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if (!tf.Exists()) {
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tf.Create();
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}
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// Open it
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tf.Open();
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if (!tf.IsOpened()) {
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// wxTextFile will display any errors
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return false;
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}
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// Start with a clean slate
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tf.Clear();
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// Copy over the commands
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int lines = mCommandChain.GetCount();
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for (int i = 0; i < lines; i++) {
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tf.AddLine(mCommandChain[i] + wxT(":") + mParamsChain[ i ]);
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}
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// Write the chain
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tf.Write();
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// Done with the file
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tf.Close();
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return true;
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}
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bool BatchCommands::AddChain(const wxString & chain)
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{
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// Build the filename
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wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
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// Set the file name
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wxTextFile tf(name.GetFullPath());
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// Create it..Create will display errors
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return tf.Create();
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}
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bool BatchCommands::DeleteChain(const wxString & chain)
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{
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// Build the filename
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wxFileName name(FileNames::ChainDir(), chain, wxT("txt"));
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// Delete it...wxRemoveFile will display errors
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return wxRemoveFile(name.GetFullPath());
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}
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bool BatchCommands::RenameChain(const wxString & oldchain, const wxString & newchain)
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{
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// Build the filenames
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wxFileName oname(FileNames::ChainDir(), oldchain, wxT("txt"));
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wxFileName nname(FileNames::ChainDir(), newchain, wxT("txt"));
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// Rename it...wxRenameFile will display errors
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return wxRenameFile(oname.GetFullPath(), nname.GetFullPath());
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}
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void BatchCommands::SetCleanSpeechChain()
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{
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ResetChain();
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// TIDY-ME: Effects change their name with localisation.
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// Commands (at least currently) don't. Messy.
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/* i18n-hint: Effect name translations must agree with those used elsewhere, or batch won't find them */
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AddToChain( wxT("StereoToMono") );
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AddToChain( wxT("Normalize") );
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AddToChain( wxT("SaveHqMaster1") );
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AddToChain( wxT("NoiseRemoval") );
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AddToChain( wxT("TruncateSilence") );
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AddToChain( wxT("Leveller") );
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AddToChain( wxT("Normalize") );
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AddToChain( wxT("ExportMp3") );
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}
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void BatchCommands::SetWavToMp3Chain()
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{
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ResetChain();
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AddToChain( wxT("Normalize") );
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AddToChain( wxT("ExportMp3") );
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}
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// Gets all commands that are valid for this mode.
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wxArrayString BatchCommands::GetAllCommands()
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{
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wxArrayString commands;
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wxString command;
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commands.Clear();
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AudacityProject *project = GetActiveProject();
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if (!project)
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return commands;
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EffectArray * effects;
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unsigned int i;
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for(i=0;i<sizeof(SpecialCommands)/sizeof(SpecialCommands[0]);i++)
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{
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commands.Add( SpecialCommands[i] );
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}
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int additionalEffects=ADVANCED_EFFECT;
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if( project->GetCleanSpeechMode() )
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additionalEffects = 0;
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effects = EffectManager::Get().GetEffects(PROCESS_EFFECT | BUILTIN_EFFECT | additionalEffects);
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for(i=0; i<effects->GetCount(); i++) {
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command=(*effects)[i]->GetEffectIdentifier();
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if (!command.IsEmpty()) {
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commands.Add( command);
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}
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}
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delete effects;
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/* This is for later in development: include the menu commands.
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CommandManager * mManager = project->GetCommandManager();
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wxArrayString mNames;
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mNames.Clear();
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mManager->GetAllCommandNames(mNames, false);
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for(i=0; i<mNames.GetCount(); i++) {
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commands.Add( mNames[i] );
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}
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*/
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return commands;
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}
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wxString BatchCommands::GetCurrentParamsFor(wxString command)
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{
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Effect * f = EffectManager::Get().GetEffectByIdentifier( command );
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if( f==NULL )
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return wxT("");// effect not found.
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ShuttleCli shuttle;
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shuttle.mbStoreInClient=false;
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f->TransferParameters( shuttle );
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if( shuttle.mParams.IsEmpty() )
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return wxT("");// effect had no parameters.
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return shuttle.mParams;
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}
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bool BatchCommands::PromptForParamsFor(wxString command, wxWindow *parent)
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{
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Effect * f = EffectManager::Get().GetEffectByIdentifier(command);
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if( f==NULL )
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return false;
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//mFactory = factory;
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//mProjectRate = projectRate;
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f->mParent = parent;
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//mTracks = list;
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return f->PromptUser();
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}
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double BatchCommands::GetEndTime()
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{
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AudacityProject *project = GetActiveProject();
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if( project == NULL )
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{
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//wxMessageBox( wxT("No project to process!") );
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return -1.0;
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}
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TrackList * tracks = project->GetTracks();
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if( tracks == NULL )
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{
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//wxMessageBox( wxT("No tracks to process!") );
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return -1.0;
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}
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double endTime = tracks->GetEndTime();
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return endTime;
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}
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bool BatchCommands::IsMono()
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{
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AudacityProject *project = GetActiveProject();
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if( project == NULL )
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{
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//wxMessageBox( wxT("No project and no Audio to process!") );
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return false;
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}
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TrackList * tracks = project->GetTracks();
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if( tracks == NULL )
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{
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//wxMessageBox( wxT("No tracks to process!") );
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return false;
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}
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TrackListIterator iter(tracks);
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Track *t = iter.First();
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bool mono = true;
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while (t) {
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if (t->GetLinked()) {
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mono = false;
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break;
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}
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t = iter.Next();
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}
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return mono;
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}
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bool BatchCommands::WriteMp3File( const wxString Name, int bitrate )
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{ //check if current project is mono or stereo
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int numChannels = 2;
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if (IsMono()) {
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numChannels = 1;
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}
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double endTime = GetEndTime();
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if( endTime <= 0.0f )
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return false;
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AudacityProject *project = GetActiveProject();
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if( bitrate <=0 )
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{
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// 'No' bitrate given, use the current default.
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// Use Mp3Stereo to control if export is to a stereo or mono file
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return mExporter.Process(project, numChannels, wxT("MP3"), Name, false, 0.0, endTime);
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}
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bool rc;
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long prevBitRate = gPrefs->Read(wxT("/FileFormats/MP3Bitrate"), 128);
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gPrefs->Write(wxT("/FileFormats/MP3Bitrate"), bitrate);
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// Use Mp3Stereo to control if export is to a stereo or mono file
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rc = mExporter.Process(project, numChannels, wxT("MP3"), Name, false, 0.0, endTime);
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gPrefs->Write(wxT("/FileFormats/MP3Bitrate"), prevBitRate);
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return rc;
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}
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// TIDY-ME: Get rid of special commands and make them part of the
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// 'menu' system (but not showing on the menu)
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//
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// ======= IMPORTANT ========
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// Special Commands are a KLUDGE whilst we wait for a better system to handle the menu
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// commands from batch mode.
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//
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// Really we should be using a similar (or same) system to that used for effects
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// so that parameters can be passed to the commands. Many of the menu
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// commands take a selection as their parameter.
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//
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// If you find yourself adding lots of existing commands from the menus here, STOP
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// and think again.
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// ======= IMPORTANT ========
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bool BatchCommands::ApplySpecialCommand(int iCommand, const wxString command,const wxString params)
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{
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if (ReportAndSkip(command, params))
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return true;
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AudacityProject *project = GetActiveProject();
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int numChannels = 1; //used to switch between mono and stereo export
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if (IsMono()) {
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numChannels = 1; //export in mono
|
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} else {
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numChannels = 2; //export in stereo
|
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}
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wxString filename;
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if (mFileName.IsEmpty()) {
|
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filename = project->BuildCleanFileName(project->GetFileName());
|
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}
|
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else {
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filename = project->BuildCleanFileName(mFileName);
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}
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// We have a command index, but we don't use it!
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// TODO: Make this special-batch-command code use the menu item code....
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// FIX-ME: No error reporting on write file failure in batch mode.
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if (command == wxT("NoAction")) {
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return true;
|
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} else if (!mFileName.IsEmpty() && command == wxT("Import")) {
|
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// historically this was in use, now ignored if there
|
||||
return true;
|
||||
} else if (command == wxT("SaveHqMaster1")) {
|
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filename.Replace(wxT("cleaned/"), wxT("cleaned/MasterBefore_"), false);
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return WriteMp3File(filename, 56);
|
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} else if (command == wxT("SaveHqMaster2")) {
|
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filename.Replace(wxT("cleaned/"), wxT("cleaned/MasterAfter_"), false);
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return WriteMp3File(filename, 56);
|
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} else if (command == wxT("StereoToMono")) {
|
||||
// StereoToMono is an effect masquerading as a menu item.
|
||||
Effect * f = EffectManager::Get().GetEffectByIdentifier(wxT("StereoToMono"));
|
||||
if (f != NULL) {
|
||||
return ApplyEffectCommand(f, command, params);
|
||||
}
|
||||
wxMessageBox(_("Stereo to Mono Effect not found"));
|
||||
return false;
|
||||
} else if (command == wxT("ExportMp3")) {
|
||||
return WriteMp3File(filename, 0); // 0 bitrate means use default/current
|
||||
} else if (command == wxT("ExportWav")) {
|
||||
filename.Replace(wxT(".mp3"), wxT(".wav"), false);
|
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double endTime = GetEndTime();
|
||||
if (endTime <= 0.0f) {
|
||||
return false;
|
||||
}
|
||||
return mExporter.Process(project, numChannels, wxT("WAV"), filename, false, 0.0, endTime);
|
||||
} else if (command == wxT("ExportOgg")) {
|
||||
#ifdef USE_LIBVORBIS
|
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filename.Replace(wxT(".mp3"), wxT(".ogg"), false);
|
||||
double endTime = GetEndTime();
|
||||
if (endTime <= 0.0f) {
|
||||
return false;
|
||||
}
|
||||
return mExporter.Process(project, numChannels, wxT("OGG"), filename, false, 0.0, endTime);
|
||||
#else
|
||||
wxMessageBox(_("Ogg Vorbis support is not included in this build of Audacity"));
|
||||
return false;
|
||||
#endif
|
||||
} else if (command == wxT("ExportFlac")) {
|
||||
#ifdef USE_LIBFLAC
|
||||
filename.Replace(wxT(".mp3"), wxT(".flac"), false);
|
||||
double endTime = GetEndTime();
|
||||
if (endTime <= 0.0f) {
|
||||
return false;
|
||||
}
|
||||
return mExporter.Process(project, numChannels, wxT("FLAC"), filename, false, 0.0, endTime);
|
||||
#else
|
||||
wxMessageBox(_("FLAC support is not included in this build of Audacity"));
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
wxMessageBox(wxString::Format(_("Command %s not implemented yet"),command.c_str()));
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BatchCommands::SetCurrentParametersFor( Effect * f, const wxString command, const wxString params)
|
||||
{
|
||||
// transfer the parameters to the effect...
|
||||
if( !params.IsEmpty() )
|
||||
{
|
||||
ShuttleCli shuttle;
|
||||
shuttle.mParams = params;
|
||||
shuttle.mbStoreInClient=true;
|
||||
if( !f->TransferParameters( shuttle ))
|
||||
{
|
||||
wxMessageBox(
|
||||
wxString::Format(
|
||||
_("Could not set parameters of effect %s\n to %s."), command.c_str(),params.c_str() ));
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BatchCommands::ApplyEffectCommand( Effect * f, const wxString command, const wxString params)
|
||||
{
|
||||
//Possibly end processing here, if in batch-debug
|
||||
if( ReportAndSkip(command, params))
|
||||
return true;
|
||||
|
||||
AudacityProject *project = GetActiveProject();
|
||||
|
||||
//FIX-ME: for later versions may want to not select-all in batch mode.
|
||||
//IF nothing selected, THEN select everything
|
||||
// (most effects require that you have something selected).
|
||||
project->SelectAllIfNone();
|
||||
|
||||
// NOW actually apply the effect.
|
||||
return project->OnEffect(ALL_EFFECTS | CONFIGURED_EFFECT , f, params, false);
|
||||
}
|
||||
|
||||
bool BatchCommands::ApplyMenuCommand(const wxString command, const wxString params)
|
||||
{
|
||||
if( ReportAndSkip(command, params))
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool BatchCommands::ApplyCommand(const wxString command, const wxString params)
|
||||
{
|
||||
|
||||
unsigned int i;
|
||||
// Test for a special command.
|
||||
for(i=0;i<sizeof(SpecialCommands)/sizeof(SpecialCommands[0]);i++)
|
||||
{
|
||||
if( command == SpecialCommands[i] )
|
||||
return ApplySpecialCommand( i, command, params );
|
||||
}
|
||||
|
||||
// Test for an effect.
|
||||
Effect * f = EffectManager::Get().GetEffectByIdentifier( command );
|
||||
if( f!=NULL )
|
||||
return ApplyEffectCommand( f, command, params );
|
||||
|
||||
// return ApplyMenuCommand( command, params );
|
||||
wxMessageBox(
|
||||
wxString::Format(
|
||||
_("Your batch command of %s was not recognised."), command.c_str() ));
|
||||
return false;
|
||||
}
|
||||
|
||||
bool BatchCommands::ApplyCommandInBatchMode(const wxString & command, const wxString ¶ms)
|
||||
{
|
||||
AudacityProject *project = GetActiveProject();
|
||||
bool rc;
|
||||
|
||||
// enter batch mode...
|
||||
bool prevShowMode = project->GetShowId3Dialog();
|
||||
|
||||
rc = ApplyCommand( command, params );
|
||||
|
||||
// exit batch mode...
|
||||
project->SetShowId3Dialog(prevShowMode);
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
// ApplyChain returns true on success, false otherwise.
|
||||
// Any error reporting to the user has already been done.
|
||||
bool BatchCommands::ApplyChain(const wxString & filename)
|
||||
{
|
||||
mFileName = filename;
|
||||
unsigned int i;
|
||||
bool res = true;
|
||||
|
||||
mAbort = false;
|
||||
|
||||
for (i = 0; i < mCommandChain.GetCount(); i++) {
|
||||
if (!ApplyCommandInBatchMode(mCommandChain[i], mParamsChain[i]) || mAbort) {
|
||||
res = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mFileName.Empty();
|
||||
AudacityProject *proj = GetActiveProject();
|
||||
|
||||
if (!res)
|
||||
{
|
||||
if(proj) {
|
||||
// Chain failed or was cancelled; revert to the previous state
|
||||
UndoManager *um = proj->GetUndoManager();
|
||||
proj->SetStateTo(um->GetCurrentState());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Chain was successfully applied; save the new project state
|
||||
wxString longDesc, shortDesc;
|
||||
wxString name = gPrefs->Read(wxT("/Batch/ActiveChain"), wxEmptyString);
|
||||
if (name.IsEmpty())
|
||||
{
|
||||
longDesc = wxT("Applied batch chain");
|
||||
shortDesc = wxT("Apply chain");
|
||||
}
|
||||
else
|
||||
{
|
||||
longDesc = wxString::Format(wxT("Applied batch chain '%s'"), name.c_str());
|
||||
shortDesc = wxString::Format(wxT("Apply '%s'"), name.c_str());
|
||||
}
|
||||
|
||||
if (!proj)
|
||||
return false;
|
||||
proj->PushState(longDesc, shortDesc);
|
||||
return true;
|
||||
}
|
||||
|
||||
// AbortBatch() allows a premature terminatation of a batch.
|
||||
void BatchCommands::AbortBatch()
|
||||
{
|
||||
mAbort = true;
|
||||
}
|
||||
|
||||
void BatchCommands::AddToChain(const wxString &command, int before)
|
||||
{
|
||||
AddToChain(command, GetCurrentParamsFor(command), before);
|
||||
}
|
||||
|
||||
void BatchCommands::AddToChain(const wxString &command, const wxString ¶ms, int before)
|
||||
{
|
||||
if (before == -1) {
|
||||
before = (int)mCommandChain.GetCount();
|
||||
}
|
||||
|
||||
mCommandChain.Insert(command, before);
|
||||
mParamsChain.Insert(params, before);
|
||||
}
|
||||
|
||||
void BatchCommands::DeleteFromChain(int index)
|
||||
{
|
||||
if (index < 0 || index >= (int)mCommandChain.GetCount()) {
|
||||
return;
|
||||
}
|
||||
|
||||
mCommandChain.RemoveAt(index);
|
||||
mParamsChain.RemoveAt(index);
|
||||
}
|
||||
|
||||
void BatchCommands::ResetChain()
|
||||
{
|
||||
mCommandChain.Clear();
|
||||
mParamsChain.Clear();
|
||||
}
|
||||
|
||||
// ReportAndSkip() is a diagnostic function that avoids actually
|
||||
// applying the requested effect if in batch-debug mode.
|
||||
bool BatchCommands::ReportAndSkip(const wxString command, const wxString params)
|
||||
{
|
||||
int bDebug;
|
||||
gPrefs->Read(wxT("/Batch/Debug"), &bDebug, false);
|
||||
if( bDebug == 0 )
|
||||
return false;
|
||||
|
||||
//TODO: Add a cancel button to these, and add the logic so that we can abort.
|
||||
if( params != wxT("") )
|
||||
{
|
||||
wxMessageBox( wxString::Format(_("Apply %s with parameter(s)\n\n%s"),command.c_str(), params.c_str()),
|
||||
_("Test Mode"));
|
||||
}
|
||||
else
|
||||
{
|
||||
wxMessageBox( wxString::Format(_("Apply %s"),command.c_str()),
|
||||
_("Test Mode"));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
wxArrayString BatchCommands::GetNames()
|
||||
{
|
||||
wxArrayString names;
|
||||
wxArrayString files;
|
||||
wxDir::GetAllFiles(FileNames::ChainDir(), &files, wxT("*.txt"), wxDIR_FILES);
|
||||
size_t i;
|
||||
|
||||
for (i = 0; i < files.GetCount(); i++) {
|
||||
wxFileName f(files[i]);
|
||||
names.Add(f.GetName());
|
||||
}
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
bool BatchCommands::IsFixed(const wxString & name)
|
||||
{
|
||||
if (name == CleanSpeech || name == MP3Conversion) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void BatchCommands::RestoreChain(const wxString & name)
|
||||
{
|
||||
// TIDY-ME: Effects change their name with localisation.
|
||||
// Commands (at least currently) don't. Messy.
|
||||
|
||||
/* i18n-hint: Effect name translations must agree with those used elsewhere, or batch won't find them */
|
||||
|
||||
if (name == CleanSpeech) {
|
||||
SetCleanSpeechChain();
|
||||
}
|
||||
else if (name == MP3Conversion) {
|
||||
SetWavToMp3Chain();
|
||||
}
|
||||
}
|
||||
|
||||
void BatchCommands::Split(const wxString & str, wxString & command, wxString & param)
|
||||
{
|
||||
int splitAt;
|
||||
|
||||
command.Empty();
|
||||
param.Empty();
|
||||
|
||||
if (str.IsEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
splitAt = str.Find(wxT(':'));
|
||||
if (splitAt < 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
command = str.Mid(0, splitAt);
|
||||
param = str.Mid(splitAt + 1);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
wxString BatchCommands::Join(const wxString & command, const wxString & param)
|
||||
{
|
||||
return command + wxT(": ") + param;
|
||||
}
|
||||
|
||||
// Indentation settings for Vim and Emacs and unique identifier for Arch, a
|
||||
// version control system. Please do not modify past this point.
|
||||
//
|
||||
// Local Variables:
|
||||
// c-basic-offset: 3
|
||||
// indent-tabs-mode: nil
|
||||
// End:
|
||||
//
|
||||
// vim: et sts=3 sw=3
|
||||
// arch-tag: TBD
|
||||
|
||||
Reference in New Issue
Block a user