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https://github.com/cookiengineer/audacity
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Locate and position the current Audacity source code, and clear a variety of old junk out of the way into junk-branches
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126
plug-ins/rissetdrum.ny
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126
plug-ins/rissetdrum.ny
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;nyquist plug-in
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;version 3
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;type generate
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;categories "http://lv2plug.in/ns/lv2core#GeneratorPlugin"
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;name "Risset Drum..."
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;action "Generating Risset Drum..."
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;info "Risset Drum generator by Steven Jones, after Jean Claude Risset\nReleased under terms of the GNU General Public License version 2\nProduces a realistic drum sound consisting of three components;\na sine wave ring-modulated by narrow band noise, an enharmonic\ntone, and a relatively strong sine wave at the fundamental"
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;control frq "Frequency [Hz]" real "" 100 50 2000
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;control decay "Decay [seconds]" real "" 2 0.125 10
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;control cf "Center frequency of noise [Hz]" real "" 500 100 5000
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;control bw "Width of noise band [Hz]" real "" 400 10 1000
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;control noise "Amount of noise in mix [percent]" real "" 50 0 100
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(if (not (boundp '*rdrum-wtabsize*))
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(progn
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(setq *rdrum-wtabsize* 2048)
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(setq *rdrum-wtab*
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(list (sum
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(scale 1.00 (build-harmonic 10 *rdrum-wtabsize*))
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(scale 1.50 (build-harmonic 16 *rdrum-wtabsize*))
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(scale 2.00 (build-harmonic 22 *rdrum-wtabsize*))
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(scale 1.50 (build-harmonic 23 *rdrum-wtabsize*)))
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(hz-to-step 1) t))))
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(defun log2 (n)
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(/ (log (float n))(log 2.0)))
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(defun percussion (decay)
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(let* ((half-life (expt 2.0 (- (log2 decay) 3))))
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(exp-dec 0 half-life decay)))
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(defun pink (dur cutoff)
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(lowpass6 (noise dur) cutoff))
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(defun risset-drum (frq decay cf bw noise)
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(let* ((decay2 (* decay 0.50))
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(pitch1 (hz-to-step frq))
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(pitch2 (hz-to-step (* frq 0.10)))
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(noise-mix (float (min (max (/ noise 100) 0) 1)))
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(tone-mix (- 1 noise-mix)))
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(sum (mult
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(sum (scale noise-mix
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(mult (sine (hz-to-step cf) decay2)
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(pink decay2 bw)))
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(scale (* tone-mix 0.17)
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(osc pitch2 decay2 *rdrum-wtab*)))
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(percussion decay2))
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(mult (scale tone-mix (sine pitch1 decay))
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(percussion decay)))))
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;; Generate signal and normalize.
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;; ISSUE: Is there any way to normalize signal without
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;; generating it twice?
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;;
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(setf peakval (peak (risset-drum frq decay cf bw (/ noise 100))
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ny:all))
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(scale (/ 0.8 peakval)(risset-drum frq decay cf bw (/ noise 100)))
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