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Add DragCommand. Default Y/N on optional fields. Open/Save project items.

- More Y/N in Optional, making it easier to omit parameters.
- AT removed from Envelope, since T already gives it.
This commit is contained in:
James Crook
2018-02-17 13:29:46 +00:00
committed by Paul Licameli
parent bcf0865c1a
commit e3ef968d57
27 changed files with 286 additions and 67 deletions

View File

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/**********************************************************************
Audacity - A Digital Audio Editor
Copyright 1999-2009 Audacity Team
License: wxwidgets
James Crook
******************************************************************//**
\file DragCommand.h
\brief Declarations of DragCommand and DragCommandType classes
*//*******************************************************************/
#ifndef __DRAG_COMMAND__
#define __DRAG_COMMAND__
#include "Command.h"
#include "CommandType.h"
#define DRAG_PLUGIN_SYMBOL XO("Drag")
class DragCommand : public AudacityCommand
{
public:
DragCommand();
// CommandDefinitionInterface overrides
wxString GetSymbol() override {return DRAG_PLUGIN_SYMBOL;};
wxString GetDescription() override {return _("Drags mouse from one place to another.");};
bool DefineParams( ShuttleParams & S ) override;
void PopulateOrExchange(ShuttleGui & S) override;
// AudacityCommand overrides
wxString ManualPage() override {return wxT("Extra_Menu:_Automation#drag");};
bool Apply(const CommandContext & context) override;
public:
double mFromX;
double mFromY;
double mToX;
double mToY;
int mRelativeTo;
int mId;
wxString mWinName;
bool bHasFromX;
bool bHasFromY;
bool bHasToX;
bool bHasToY;
bool bHasRelativeTo;
bool bHasId;
bool bHasWinName;
};
#endif /* End of include guard: __DRAG_COMMAND__ */