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AUP3: Reworked CopyTo() yet again
This time it has the potential to produce much smaller output files since it ONLY copies the active blocks and not all of the blocks related to undo history.
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@@ -150,15 +150,17 @@ private:
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bool GetBlob(const char *sql, wxMemoryBuffer &buffer);
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bool CheckVersion();
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bool InstallSchema();
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bool InstallSchema(sqlite3 *db, const char *dbname = "main");
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bool UpgradeSchema();
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// Write project or autosave XML (binary) documents
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bool WriteDoc(const char *table, const ProjectSerializer &autosave, sqlite3 *db = nullptr);
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// Checks for orphan blocks. This will go away at a future date
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// Application defined function to verify blockid exists is in set of blockids
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using BlockIDs = std::set<SampleBlockID>;
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static void isorphan(sqlite3_context *context, int argc, sqlite3_value **argv);
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static void InSet(sqlite3_context *context, int argc, sqlite3_value **argv);
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// Checks for orphan blocks. This will go away at a future date
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bool CheckForOrphans(BlockIDs &blockids);
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// Return a database connection if successful, which caller must close
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