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mirror of https://github.com/cookiengineer/audacity synced 2025-10-12 09:33:34 +02:00

Typos and tweaks to wording.

* The wording about mixing system and local libraries is still not clear
(or if it is clear is too wordy and could be shorter!).
This commit is contained in:
James Crook
2021-05-31 18:13:33 +01:00
parent 1cd4bef4db
commit e391489156

View File

@@ -37,7 +37,7 @@ On Linux, `cmake` is usually available from the system package manager.
We build Audacity using [Microsoft Visual Studio 2019](https://visualstudio.microsoft.com/vs/community/). In order to build Audacity **Desktop development with C++** workload is required.
As we require only C++14 - MSVC 2017 should work just well too.
As we require only C++14 - MSVC 2017 should work just fine too.
### MacOS
@@ -68,13 +68,13 @@ $ sudo apt-get install libgtk2.0-dev libasound2-dev libavformat-dev libjack-jack
2. Open CMake GUI.
Set the **Where is the source code** to the location Audicity was cloned.
Set the **Where is the source code** to the location where Audacity was cloned.
Set **Where to build the binaries** to the location you want to place your build in. It is preffered, that this location is not within the directory with the source code.
Set **Where to build the binaries** to the location you want to place your build in. It is preferred that this location is not within the directory with the source code.
3. Press **Configure**. You can choose which version of Visual Studio to use and the platform to build for in the popup. We support **x64** and **Win32** platforms. The **x64** platform is a default option. Press **Finish** to start the configuration process.
3. Press **Configure**. You can choose which version of Visual Studio to use and the platform to build for in the pop-up. We support **x64** and **Win32** platforms. The **x64** platform is a default option. Press **Finish** to start the configuration process.
4. After the successful configuration, you will see `Configuring done` in the last line of the log. Press **Generate** to generate the Visual Studio project.
4. After successful configuration, you will see `Configuring done` in the last line of the log. Press **Generate** to generate the Visual Studio project.
5. After you see "Generating done", press **Open Project** to open the project in Visual Studio.
@@ -82,9 +82,9 @@ $ sudo apt-get install libgtk2.0-dev libasound2-dev libavformat-dev libjack-jack
7. You can now run and debug Audacity!
Generally, steps 1-5 are only needed for the first-time configuration. Then, after you've generated the solution - you can open it in Visual Studio next time. In case when the project configuration has changed - the IDE will invoke CMake internally.
Generally, steps 1-5 are only needed the first-time you configure. Then, after you've generated the solution, you can open it in Visual Studio next time. If the project configuration has changed, the IDE will invoke CMake internally.
> Conan Center provides prebuilt binaries only for **x64**. Configuring the project for Win32 will take much longer, as all the 3d party libraries will be built during the configuration.
> Conan Center provides prebuilt binaries only for **x64**. Configuring the project for Win32 will take much longer, as all the 3rd party libraries will be built during the configuration.
## macOS
@@ -106,11 +106,11 @@ Generally, steps 1-5 are only needed for the first-time configuration. Then, aft
```
and build Audacity using the IDE.
Steps 1 and 2 are only required for the first-time builds.
Steps 1 and 2 are only required for first-time builds.
Alternatively, you can use **CLion**. If you chose so, open the directory where you have cloned Audacity using CLion and you are good to go.
Alternatively, you can use **CLion**. If you chose to do so, open the directory where you have cloned Audacity using CLion and you are good to go.
At the moment, we only support **x86_64** builds. It is possible to build using AppleSilicon harware, but **mad** and **id3tag** should be disabled:
At the moment we only support **x86_64** builds. It is possible to build using AppleSilicon hardware but **mad** and **id3tag** should be disabled:
```
cmake -GXCode -T buildsystem=1 -Daudacity_use_mad="off" -Daudacity_use_id3tag=off ../audacity
@@ -154,11 +154,11 @@ cmake -GXCode -T buildsystem=1 -Daudacity_use_mad="off" -Daudacity_use_id3tag=of
### CMake options
You can use `cmake -LH` to get a list of the options available (or use CMake GUI or `ccmake`). The list will include the documentation about each option. For convienience, [here is a list](CMAKE_OPTIONS.md) of the most notable options.
You can use `cmake -LH` to get a list of the options available (or use CMake GUI or `ccmake`). The list will include documentation about each option. For convenience, [here is a list](CMAKE_OPTIONS.md) of the most notable options.
### Building using system libraries
On Linux, it is possible to build Audacity using (almost) only the libraries provided by the package manager. Please, see the list of the required libraries [here](linux/required_libraries.md).
On Linux it is possible to build Audacity using (almost) only the libraries provided by the package manager. Please, see the list of required libraries [here](linux/required_libraries.md).
```
$ mkdir build && cd build
@@ -171,19 +171,19 @@ $ cmake -G "Unix Makefiles" \
There are a few cases when the local library build is preferred:
1. **wxWidgets**: While Audacity on **Linux** uses vanilla version of wxWidgets, we **require** that version **3.1.3** is used. This version is not available in most of the distributives.
1. **wxWidgets**: While Audacity on **Linux** uses vanilla version of wxWidgets, we **require** that version **3.1.3** is used. This version is not available in most of the distributions.
2. **portaudio-v19**: Audacity currently uses [some private APIs](https://github.com/audacity/audacity/issues/871), so using system portaudio is not yet possible.
3. **vamp-host-sdk**: Development packages are not available in Ubuntu 20.04.
4. **libnyquist**, **portmixer**: Libraries is not available in Ubuntu 20.04.
5. **sqlite3**, **libsmbs**: Libraries are very outdated in Ubuntu 20.04.
4. **libnyquist** & **portmixer**: Libraries are not available in Ubuntu 20.04.
5. **sqlite3** & **libsmbs**: Libraries are very outdated in Ubuntu 20.04.
It is not advised to mix system and local libraries, except for the list above. `ZLib` is very common dependency; it is possible to mix system and local libraries in one build. However, we try to mitigate this issue to some extent.
It is not advised to mix system and local libraries, except for the list above. `ZLib` is a very common dependency; it is possible to mix system and local libraries in one build. However, we advise against doing so.
There is a [`Dockerfile`](linux/build-environment/Dockerfile) that can be used as an example of how to build the Audacity using system libraries:
There is a [`Dockerfile`](linux/build-environment/Dockerfile) that can be used as an example of how to build Audacity using system libraries:
```
$ docker build -t audacity_linux_env .\linux\build-environment\
$ docker run --rm -v ${pwd}:/audacity/audacity/ -v ${pwd}/../build/linux-system:/audacity/build -it audacity_linux_env
```
To find system packages, we rely on `pkg-config`. There are several packages, that have broken `*.pc` or do not use `pkg-config` at all. For the docker image - we mitigate this issue by installing the correct [`pc` files](linux/build-environment/pkgconfig/).
To find system packages, we rely on `pkg-config`. There are several packages that have broken `*.pc` or do not use `pkg-config` at all. For the docker image - we handle this issue by installing the correct [`pc` files](linux/build-environment/pkgconfig/).