mirror of
https://github.com/cookiengineer/audacity
synced 2025-06-23 15:50:05 +02:00
Fix: Can now drag double height toolbars onto start of last row, even when last row is single height.
I also simplified the code by (a) exiting from a loop as soon as we know the answer and by (b) not treating the initial case of a loop as 'special'.
This commit is contained in:
parent
a0f43759a0
commit
e31644eda8
@ -291,46 +291,47 @@ int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
|
|||||||
//
|
//
|
||||||
// Careful...slightly different from above in that we expect to
|
// Careful...slightly different from above in that we expect to
|
||||||
// process one more bar than is currently docked (<= in for)
|
// process one more bar than is currently docked (<= in for)
|
||||||
for( ndx = 0, ct = 0; ndx <= cnt; ndx++, ct++ )
|
for (ndx = 0, ct = 0; ndx <= cnt; ndx++, ct++)
|
||||||
{
|
{
|
||||||
// We're on the last entry...
|
// If last entry, then it is the
|
||||||
if( ndx == cnt )
|
if (ndx == cnt)
|
||||||
{
|
{
|
||||||
// ...so check to see if the new bar has been placed yet
|
// ...so check to see if the new bar has been placed yet
|
||||||
if( tindx == -1 )
|
if (tindx == -1)
|
||||||
{
|
{
|
||||||
// Add the new bars' dimensions to the mix
|
// Add the new bars' dimensions to the mix
|
||||||
tinfo[ ct ].rect = t->GetRect();
|
tinfo[ct].rect = t->GetRect();
|
||||||
tinfo[ ct ].min = t->GetMinSize();
|
tinfo[ct].min = t->GetMinSize();
|
||||||
tindx = ct;
|
tindx = ct;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Cache toolbar pointer
|
// Cache toolbar pointer
|
||||||
ToolBar *b = (ToolBar *) mDockedBars[ ndx ];
|
ToolBar *b = (ToolBar *)mDockedBars[ndx];
|
||||||
|
|
||||||
// Remember current bars' dimensions
|
// Remember current bars' dimensions
|
||||||
tinfo[ ct ].rect = b->GetRect();
|
tinfo[ct].rect = b->GetRect();
|
||||||
tinfo[ ct ].min = b->GetSize();
|
tinfo[ct].min = b->GetSize();
|
||||||
|
|
||||||
// Insert the new bar if it hasn't already been done
|
// Maybe insert the new bar if it hasn't already been done
|
||||||
if( tindx == -1 )
|
// and is in the right place.
|
||||||
|
if (tindx == -1)
|
||||||
{
|
{
|
||||||
wxRect r;
|
wxRect r;
|
||||||
|
|
||||||
// Get bar rect and make gap part of it
|
// Get bar rect and make gap part of it
|
||||||
r.SetPosition( b->GetParent()->ClientToScreen( b->GetPosition() ) );
|
r.SetPosition(b->GetParent()->ClientToScreen(b->GetPosition()));
|
||||||
r.SetSize( b->IsResizable() ? b->GetSize() : b->GetSize() );
|
r.SetSize(b->IsResizable() ? b->GetSize() : b->GetSize());
|
||||||
r.width += toolbarGap;
|
r.width += toolbarGap;
|
||||||
r.height += toolbarGap;
|
r.height += toolbarGap;
|
||||||
|
|
||||||
// Does the location fall within this bar?
|
// Does the location fall within this bar?
|
||||||
if( r.Contains( pos ) || pos.y <= r.y )
|
if (r.Contains(pos) || pos.y <= r.y)
|
||||||
{
|
{
|
||||||
// Add the new bars' dimensions to the mix
|
// Add the new bars' dimensions to the mix
|
||||||
tinfo[ ct ].rect = t->GetRect();
|
tinfo[ct].rect = t->GetRect();
|
||||||
tinfo[ ct ].min = t->GetSize();
|
tinfo[ct].min = t->GetSize();
|
||||||
tindx = ct;
|
tindx = ct;
|
||||||
ndx--;
|
ndx--;
|
||||||
}
|
}
|
||||||
@ -338,78 +339,69 @@ int ToolDock::PositionBar( ToolBar *t, wxPoint & pos, wxRect & rect )
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Get and cache the toolbar sizes
|
// Get and cache the toolbar sizes
|
||||||
wxSize sz = tinfo[ ct ].min;
|
wxSize sz = tinfo[ct].min;
|
||||||
int tw = sz.GetWidth() + toolbarGap;
|
int tw = sz.GetWidth() + toolbarGap;
|
||||||
int th = sz.GetHeight() + toolbarGap;
|
int th = sz.GetHeight() + toolbarGap;
|
||||||
|
|
||||||
|
// This loop reduces stkcnt until it gives a box
|
||||||
// Will this one fit in remaining space?
|
// that we fit in.
|
||||||
bool bTooWide = tw > stack[stkcnt].GetWidth();
|
while (stkcnt > 0)
|
||||||
// We'd like to be able to add a tall toolbar in at the start of a row,
|
|
||||||
// even if there isn't enough height for it.
|
|
||||||
// If so, we'd have to at least change how we calculate 'bTooHigh'.
|
|
||||||
bool bTooHigh = th > stack[stkcnt].GetHeight();
|
|
||||||
if( bTooWide || bTooHigh )
|
|
||||||
{
|
{
|
||||||
// Destack entries until one is found in which this bar
|
// Get out if it will fit
|
||||||
// will fit or until we run out of stacked entries
|
bool bTooWide = tw > stack[stkcnt].GetWidth();
|
||||||
while( stkcnt > 0 )
|
// We'd like to be able to add a tall toolbar in at the start of a row,
|
||||||
{
|
// even if there isn't enough height for it.
|
||||||
stkcnt--;
|
// If so, we'd have to at least change how we calculate 'bTooHigh'.
|
||||||
|
bool bTooHigh = th > stack[stkcnt].GetHeight();
|
||||||
|
//bTooHigh &= stack[stkcnt].GetWidth() < (width - toolbarGap);
|
||||||
|
//bTooHigh = false;
|
||||||
|
|
||||||
|
if (!bTooWide && !bTooHigh)
|
||||||
// Get out if it will fit
|
break;
|
||||||
bTooWide = tw > stack[stkcnt].GetWidth();
|
stkcnt--;
|
||||||
bTooHigh = th > stack[stkcnt].GetHeight();
|
|
||||||
|
|
||||||
if( !bTooWide && !bTooHigh )
|
|
||||||
{
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// The current stack entry position is where the bar
|
// The current stack entry position is where the bar
|
||||||
// will be placed.
|
// will be placed.
|
||||||
cpos = stack[ stkcnt ].GetPosition();
|
cpos = stack[stkcnt].GetPosition();
|
||||||
|
|
||||||
// We'll be using at least a portion of this stack entry, so
|
// We'll be using at least a portion of this stack entry, so
|
||||||
// adjust the location and size. It is possible that these
|
// adjust the location and size. It is possible that these
|
||||||
// will become zero if this entry and the toolbar have the
|
// will become zero if this entry and the toolbar have the
|
||||||
// same height, or negative if we've added a taller toolbar at the
|
// same height. This is (?) what we want as it will be destacked
|
||||||
// start of a row. This is (?) what we want as it will be destacked
|
|
||||||
// in the next iteration.
|
// in the next iteration.
|
||||||
stack[ stkcnt ].SetY( stack[ stkcnt ].GetY() + th );
|
stack[stkcnt].SetY(stack[stkcnt].GetY() + th);
|
||||||
stack[ stkcnt ].SetHeight( stack[ stkcnt ].GetHeight() - th );
|
stack[stkcnt].SetHeight(stack[stkcnt].GetHeight() - th);
|
||||||
|
|
||||||
// Calc the next possible horizontal location.
|
// Calc the next possible horizontal location.
|
||||||
int x = cpos.x + tw;
|
int x = cpos.x + tw;
|
||||||
|
|
||||||
// Add a new stack entry
|
// Add a new stack entry
|
||||||
stkcnt++;
|
stkcnt++;
|
||||||
stack[ stkcnt ].SetX( x );
|
stack[stkcnt].SetX(x);
|
||||||
stack[ stkcnt ].SetY( cpos.y );
|
stack[stkcnt].SetY(cpos.y);
|
||||||
stack[ stkcnt ].SetWidth( width - x );
|
stack[stkcnt].SetWidth(width - x);
|
||||||
stack[ stkcnt ].SetHeight( th );
|
stack[stkcnt].SetHeight(th);
|
||||||
|
|
||||||
// Position the previous toolbar
|
// Position the previous toolbar
|
||||||
if( ndx > 0 )
|
if (ndx > 0)
|
||||||
{
|
{
|
||||||
// Place the unstretched toolbar
|
// Place the unstretched toolbar
|
||||||
tinfo[ lt ].rect.x = lpos.x;
|
tinfo[lt].rect.x = lpos.x;
|
||||||
tinfo[ lt ].rect.y = lpos.y;
|
tinfo[lt].rect.y = lpos.y;
|
||||||
}
|
|
||||||
|
|
||||||
// Place and stretch the final toolbar
|
|
||||||
if( ndx == cnt )
|
|
||||||
{
|
|
||||||
tinfo[ ct ].rect.x = cpos.x;
|
|
||||||
tinfo[ ct ].rect.y = cpos.y;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Remember for next iteration
|
// Remember for next iteration
|
||||||
lt = ct;
|
lt = ct;
|
||||||
lpos = cpos;
|
lpos = cpos;
|
||||||
|
|
||||||
|
// If we've placed it, we're done.
|
||||||
|
if (tindx != -1)
|
||||||
|
{
|
||||||
|
tinfo[tindx].rect.x = cpos.x;
|
||||||
|
tinfo[tindx].rect.y = cpos.y;
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fill in the final position
|
// Fill in the final position
|
||||||
|
@ -1003,7 +1003,7 @@ void ToolManager::OnMouse( wxMouseEvent & event )
|
|||||||
mIndicator->Hide();
|
mIndicator->Hide();
|
||||||
|
|
||||||
// Decide which direction the arrow should point
|
// Decide which direction the arrow should point
|
||||||
if( r.GetBottom() >= dr.GetHeight() )
|
if( r.GetTop() >= dr.GetHeight() )
|
||||||
{
|
{
|
||||||
p.x = dr.GetLeft() + ( dr.GetWidth() / 2 );
|
p.x = dr.GetLeft() + ( dr.GetWidth() / 2 );
|
||||||
p.y = dr.GetBottom() - mDown->GetBox().GetHeight();
|
p.y = dr.GetBottom() - mDown->GetBox().GetHeight();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user