1
0
mirror of https://github.com/cookiengineer/audacity synced 2025-08-04 14:19:30 +02:00

Provides to use the system wxWidgets install

The default is to use the system one if found.  If the
WXWIN environment variable is set and points to a valid
wxWidgets tree, that will be used.  Otherwise, it will
search the platform specific locations.

You can use a local library instead with:

   cmake -Duse_system_wxwigets=no ...

In this case it will look for the WXWIN environment variable
and use that or it will download the Audacity specific wxWidgets
source.  In both cases, wxWidgets will be built as part of the
Audacity project.
This commit is contained in:
Leland Lucius 2020-02-03 19:05:32 -06:00
parent ad77faca0d
commit e2a7204403
4 changed files with 1356 additions and 79 deletions

File diff suppressed because it is too large Load Diff

View File

@ -25,6 +25,7 @@ list( APPEND SOURCES
list( APPEND INCLUDES
PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/private
$<$<PLATFORM_ID:Windows>:$ENV{WXWIN}/src/zlib>
PUBLIC
${TARGET_ROOT}
)

View File

@ -3,10 +3,46 @@ add_library( ${TARGET} INTERFACE )
def_vars()
option( use_system_wxwidgets "Prefer wxWidgets system library if available" ON )
if( use_system_wxwidgets )
find_package(wxWidgets)
endif()
if( wxWidgets_FOUND )
#include(${wxWidgets_USE_FILE})
if( wxWidgets_INCLUDE_DIRS_NO_SYSTEM )
set( INCLUDES
INTERFACE
${wxWidgets_INCLUDE_DIRS}
)
else()
set( INCLUDES
SYSTEM
${wxWidgets_INCLUDE_DIRS}
)
endif()
set( DEFINES
INTERFACE
${wxWidgets_DEFINITIONS}
${wxWidgets_DEFINITIONS_DEBUG}
)
set( LIBRARIES
INTERFACE
${wxWidgets_LIBRARIES}
$<$<NOT:$<PLATFORM_ID:Windows>>:z>
)
set( toolkit "${wxWidgets_LIBRARIES}" )
else()
set( use_system_wxwidgets OFF CACHE BOOL "Prefer wxWidgets system library if available" FORCE )
set( WXWIN $ENV{WXWIN} )
if( "${WXWIN}" STREQUAL "" )
set( WXWIN "${_INTDIR}/wxwidgets" )
# XXX: Look into importing instead of adding to this project
set( WXWIN "${_INTDIR}/wxwidgets" )
endif()
if( NOT EXISTS "${WXWIN}" )
@ -85,14 +121,19 @@ if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
# add it here.
target_compile_definitions( wxregex PRIVATE "__WXOSX_COCOA__" )
elseif( CMAKE_SYSTEM_NAME MATCHES "Linux" )
set( toolkit "${wxBUILD_TOOLKIT}" )
endif()
endif()
if( CMAKE_SYSTEM_NAME MATCHES "Linux" )
# We need the system GTK/GLIB packages
if( "${wxBUILD_TOOLKIT}" STREQUAL "gtk2" )
if( "${toolkit}" MATCHES ".*gtk2.*" )
set( gtk gtk+-2.0 )
set( glib glib-2.0 )
elseif( "${wxBUILD_TOOLKIT}" STREQUAL "gtk3" )
elseif( "${toolkit}" MATCHES ".*gtk3.*" )
set( gtk gtk+-3.0 )
set( glib glib-2.0 )
elseif( "${wxBUILD_TOOLKIT}" STREQUAL "gtk4" )
elseif( "${toolkit}" MATCHES ".*gtk4.*" )
set( gtk gtk+-4.0 )
set( glib glib-2.0 )
else()

View File

@ -1053,6 +1053,12 @@ if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
configure_file( audacity_config.h.in private/configwin.h )
# Copy over the wxWidgets DLLs
if( use_system_wxwidgets )
set( wxlibs "$ENV{WXWIN}" )
else()
set( wxlibs "${CMAKE_BINARY_DIR}" )
endif()
file( TO_NATIVE_PATH ${_EXEDIR} exedir )
add_custom_command(
TARGET
@ -1060,7 +1066,7 @@ if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
COMMAND
XCOPY "*.dll" ${exedir} /I /R /Y
WORKING_DIRECTORY
"${CMAKE_BINARY_DIR}/lib/vc_dll"
"${wxlibs}/lib/vc_dll"
POST_BUILD
)
elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin" )