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https://github.com/cookiengineer/audacity
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Provides to use the system wxWidgets install
The default is to use the system one if found. If the WXWIN environment variable is set and points to a valid wxWidgets tree, that will be used. Otherwise, it will search the platform specific locations. You can use a local library instead with: cmake -Duse_system_wxwigets=no ... In this case it will look for the WXWIN environment variable and use that or it will download the Audacity specific wxWidgets source. In both cases, wxWidgets will be built as part of the Audacity project.
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cmake-proxies/cmake-modules/FindwxWidgets.cmake
Normal file
1229
cmake-proxies/cmake-modules/FindwxWidgets.cmake
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File diff suppressed because it is too large
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@ -25,6 +25,7 @@ list( APPEND SOURCES
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list( APPEND INCLUDES
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PRIVATE
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${CMAKE_CURRENT_BINARY_DIR}/private
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$<$<PLATFORM_ID:Windows>:$ENV{WXWIN}/src/zlib>
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PUBLIC
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${TARGET_ROOT}
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)
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@ -3,10 +3,46 @@ add_library( ${TARGET} INTERFACE )
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def_vars()
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option( use_system_wxwidgets "Prefer wxWidgets system library if available" ON )
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if( use_system_wxwidgets )
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find_package(wxWidgets)
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endif()
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if( wxWidgets_FOUND )
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#include(${wxWidgets_USE_FILE})
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if( wxWidgets_INCLUDE_DIRS_NO_SYSTEM )
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set( INCLUDES
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INTERFACE
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${wxWidgets_INCLUDE_DIRS}
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)
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else()
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set( INCLUDES
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SYSTEM
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${wxWidgets_INCLUDE_DIRS}
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)
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endif()
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set( DEFINES
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INTERFACE
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${wxWidgets_DEFINITIONS}
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${wxWidgets_DEFINITIONS_DEBUG}
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)
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set( LIBRARIES
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INTERFACE
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${wxWidgets_LIBRARIES}
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$<$<NOT:$<PLATFORM_ID:Windows>>:z>
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)
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set( toolkit "${wxWidgets_LIBRARIES}" )
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else()
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set( use_system_wxwidgets OFF CACHE BOOL "Prefer wxWidgets system library if available" FORCE )
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set( WXWIN $ENV{WXWIN} )
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if( "${WXWIN}" STREQUAL "" )
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set( WXWIN "${_INTDIR}/wxwidgets" )
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# XXX: Look into importing instead of adding to this project
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set( WXWIN "${_INTDIR}/wxwidgets" )
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endif()
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if( NOT EXISTS "${WXWIN}" )
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@ -85,14 +121,19 @@ if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
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# add it here.
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target_compile_definitions( wxregex PRIVATE "__WXOSX_COCOA__" )
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elseif( CMAKE_SYSTEM_NAME MATCHES "Linux" )
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set( toolkit "${wxBUILD_TOOLKIT}" )
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endif()
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endif()
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if( CMAKE_SYSTEM_NAME MATCHES "Linux" )
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# We need the system GTK/GLIB packages
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if( "${wxBUILD_TOOLKIT}" STREQUAL "gtk2" )
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if( "${toolkit}" MATCHES ".*gtk2.*" )
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set( gtk gtk+-2.0 )
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set( glib glib-2.0 )
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elseif( "${wxBUILD_TOOLKIT}" STREQUAL "gtk3" )
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elseif( "${toolkit}" MATCHES ".*gtk3.*" )
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set( gtk gtk+-3.0 )
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set( glib glib-2.0 )
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elseif( "${wxBUILD_TOOLKIT}" STREQUAL "gtk4" )
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elseif( "${toolkit}" MATCHES ".*gtk4.*" )
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set( gtk gtk+-4.0 )
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set( glib glib-2.0 )
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else()
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@ -1053,6 +1053,12 @@ if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
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configure_file( audacity_config.h.in private/configwin.h )
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# Copy over the wxWidgets DLLs
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if( use_system_wxwidgets )
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set( wxlibs "$ENV{WXWIN}" )
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else()
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set( wxlibs "${CMAKE_BINARY_DIR}" )
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endif()
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file( TO_NATIVE_PATH ${_EXEDIR} exedir )
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add_custom_command(
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TARGET
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@ -1060,7 +1066,7 @@ if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
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COMMAND
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XCOPY "*.dll" ${exedir} /I /R /Y
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WORKING_DIRECTORY
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"${CMAKE_BINARY_DIR}/lib/vc_dll"
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"${wxlibs}/lib/vc_dll"
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POST_BUILD
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)
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elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
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