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Fix Windows build

This commit is contained in:
Leland Lucius 2020-07-25 13:04:48 -05:00
parent 71b4e932ad
commit e07320be9e

View File

@ -585,7 +585,7 @@ if(wxWidgets_FIND_STYLE STREQUAL "win32")
if(WX_LIB_DIR)
# If building shared libs, define WXUSINGDLL to use dllimport.
if(WX_LIB_DIR MATCHES "[dD][lL][lL]")
set(wxWidgets_DEFINITIONS WXUSINGDLL)
set(wxWidgets_DEFINITIONS_GENERAL WXUSINGDLL)
DBG_MSG_V("detected SHARED/DLL tree WX_LIB_DIR=${WX_LIB_DIR}")
endif()
@ -660,7 +660,7 @@ if(wxWidgets_FIND_STYLE STREQUAL "win32")
# Add necessary definitions for unicode builds
if("${UCD}" STREQUAL "u")
list(APPEND wxWidgets_DEFINITIONS UNICODE _UNICODE)
list(APPEND wxWidgets_DEFINITIONS_GENERAL UNICODE _UNICODE)
endif()
# Add necessary definitions for debug builds
@ -933,10 +933,6 @@ else()
endif()
endif()
message("wxWidgets_DEFINITIONS=${wxWidgets_DEFINITIONS}")
message("wxWidgets_INCLUDE_DIRS=${wxWidgets_INCLUDE_DIRS}")
message("wxWidgets_CXX_FLAGS=${wxWidgets_CXX_FLAGS}")
# When using wx-config in MSYS, the include paths are UNIX style paths which may or may
# not work correctly depending on you MSYS/MinGW configuration. CMake expects native
# paths internally.